/// <summary>
        /// Called when a remote player disconnects from the server.
        /// </summary>
        void ServerNetworkManager_OnPlayerDisconnected(object sender, NetworkManager.PlayerDisconnectedEventArgs e)
        {
            // Get player from list.
            var player = Player.GetPlayerFromId(e.uniqueID);

            // Remove player from list.
            Player.RemovePlayer(player);

            // Log disconnect.
            Console.WriteLine("Player Disconnected:\tName:{0} \tId:{1}", player.Name, player.UniqueID);
        }