public void Serialize(GenericWriter writer) { writer.Write((int)0); writer.WriteMobile<Mobile>(Mobile); writer.Write(SacrificedTMap); writer.Write(SacrificedWMap); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); writer.Write( m_LastAcquiredItem ); writer.WriteMobile<PlayerMobile>( m_Owner ); writer.Write( m_items ); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write((int)MapTable.Count); foreach(KeyValuePair<Mobile, CorgulContext> kvp in MapTable) { writer.WriteMobile<Mobile>(kvp.Key); kvp.Value.Serialize(writer); } }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int)0 ); // version writer.WriteMobile<BaseCreature>( m_Prisoner ); }