private void SendPlayerPoints() { string message; byte[] messageByte; int[] playerPoints = gameManager.GetPlayerPoints(); for (int i = 0; i < 4; i++) { message = "player_points;"; message += i.ToString() + ";" + playerPoints[i].ToString() + ";\n\r"; messageByte = Encoding.ASCII.GetBytes(message); foreach (NetworkStream ns in networkStreams) { SendMessage(messageByte, ns); } } }