public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer ) : void | ||
target | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
effect | int | |
layer | EffectLayer | |
return | void |
public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown) { Effects.SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown); }