void DoConnect(object sender, ConnectionAcceptedEventArgs e) { PutLogMessage("Accept Connection. Host: " + e.Connection.PeerIP); }
static void ProgramConnectionAccepted(object sender, ConnectionAcceptedEventArgs e) { Console.WriteLine("Connection Accepted!"); e.SocketStream.Socket.Dispose(); }
protected override void OnConnectionAccepted(ConnectionAcceptedEventArgs e) { base.OnConnectionAccepted(e); SendResponse((CommandConnection)e.Connection, String.Empty, "100"); }
static void ProgramConnectionAccepted(object sender, ConnectionAcceptedEventArgs e) { Console.WriteLine("Connection Accepted!"); e.SocketStream.Socket.Dispose(); }