Ejemplo n.º 1
0
        public void Carve(Mobile from, Item item)
        {
            Item ribcage = new BaseItem( 6935 );
            Item heart = new BaseItem( 7405 );
            Item liver = new BaseItem( 7406 );
            Item entrails = new BaseItem( 7407 );

            if ( m_Owner != null )
            {
                ribcage.Name = "ribcage of " + m_Owner.Name;
                liver.Name = "liver of " + m_Owner.Name;
                heart.Name = "heart of " + m_Owner.Name;
                entrails.Name = "entrails of " + m_Owner.Name;
            }

            if ( !(Parent is Container) )
            {
                ribcage.MoveToWorld( GetWorldLocation(), Map );
                liver.MoveToWorld( GetWorldLocation(), Map );
                heart.MoveToWorld( GetWorldLocation(), Map );
                entrails.MoveToWorld( GetWorldLocation(), Map );
            }
            else
            {
                Container cont = (Container)Parent;
                cont.DropItem( ribcage );
                cont.DropItem( liver );
                cont.DropItem( heart );
                cont.DropItem( entrails );
            }

            Delete();
        }
Ejemplo n.º 2
0
        public void Carve(Mobile from, Item item)
        {
            Item brain = new BaseItem( 7408 );
            Item skull = new BaseItem( 6882 );
            if ( m_Owner != null )
            {
                brain.Name = "brain of " + m_Owner.Name;
                skull.Name = "skull of " + m_Owner.Name;
            }

            if ( !(Parent is Container) )
            {
                brain.MoveToWorld( GetWorldLocation(), Map );
                skull.MoveToWorld( GetWorldLocation(), Map );
            }
            else
            {
                Container cont = (Container)Parent;
                cont.DropItem( brain );
                cont.DropItem( skull );
            }

            Delete();
        }
Ejemplo n.º 3
0
        public GiftBag( bool nice )
        {
            Item item = null;

            Hue = Utility.RandomList( 32, 64, 2301 );

            if ( nice )
            {
                Name = "Happy Holidays!";
                DropItem( MakeNewbie( new WristWatch() ) );
                if ( Utility.RandomBool() )
                {
                    item = new Food( 4164 );
                    item.Hue = 432;
                    item.Name = "fruit cake";
                    DropItem( MakeNewbie( item ) );
                }
                else
                {
                    DropItem( MakeNewbie( new Pizza() ) );
                }

                if ( Utility.RandomBool() )
                    DropItem( MakeNewbie( new BeverageBottle( BeverageType.Champagne ) ) );
                else
                    DropItem( MakeNewbie( new BeverageBottle( BeverageType.EggNog ) ) );

                switch ( Utility.Random( 7 ) )
                {
                    default:
                    case 0:
                        DropItem( MakeNewbie( new Apple() ) );
                        break;
                    case 1:
                        DropItem( MakeNewbie( new Pear() ) );
                        break;
                    case 2:
                        DropItem( MakeNewbie( new Bananas() ) );
                        break;
                    case 3:
                        DropItem( MakeNewbie( new Dates() ) );
                        break;
                    case 4:
                        DropItem( MakeNewbie( new Coconut() ) );
                        break;
                    case 5:
                        DropItem( MakeNewbie( new Peach() ) );
                        break;
                    case 6:
                        DropItem( MakeNewbie( new Grapes() ) );
                        break;
                }

                item = new Goblet();
                item.Name = "a champagne glass";
                item.Hue = 71;
                DropItem( MakeNewbie( item ) );

                item = new Goblet();
                item.Name = "a champagne glass";
                item.Hue = 34;
                DropItem( MakeNewbie( item ) );

                DropItem( MakeNewbie( new FireworksWand( 100 ) ) );

                item = new BaseItem( 5359 );
                item.Hue = Utility.RandomList( 32, 64, 2301 );
                item.Name = "Seasons Greetings";
                DropItem( MakeNewbie( item ) );
            }
            else
            {
                Name = "You were naughty this year!";

                DropItem( MakeNewbie( new Food( 4164 ) ) ); // spam

                DropItem( MakeNewbie( new Coal() ) );

                item = new Kindling();
                item.Name = "switches";
                DropItem( item ); // not newbied...

                item = new BaseItem( 5359 );
                item.Hue = Utility.RandomList( 32, 64, 2301 );
                item.Name = "Maybe next year you will get a nicer gift.";
                DropItem( MakeNewbie( item ) );
            }
        }
Ejemplo n.º 4
0
        public override void OnResponse( NetState sender, RelayInfo info )
        {
            int count = m_Count;
            Mobile m = sender.Mobile;

            for ( int i = 0; i<6 && count > 0; i++ )
            {
                Item item = null;
                if ( !m_Old && i>=3 )
                    break;

                if ( !info.IsSwitched( i + 100 ) )
                    continue;

                count--;

                switch ( i )
                {
                    case 0:
                        if ( m_Abyss )
                            m.AddToBackpack( new BankCheck( 5000 ) );
                        else
                            m.AddToBackpack( new FireworksWand() );
                        break;
                    case 1:
                        if ( m_Abyss )
                        {
                            m.AddToBackpack( new BagOfReagents( 100 ) );
                        }
                        else
                        {
                            m.AddToBackpack( item=new Spyglass() );
                            item.LootType = LootType.Newbied;
                        }
                        break;
                    case 2:
                        m.AddToBackpack( new HairRestylingDeed() );
                        break;
                    case 3:
                        switch ( Utility.Random( 5 ) )
                        {
                            case 0:
                                item = new RangerArms();
                                break;
                            case 1:
                                item = new RangerChest();
                                break;
                            case 2:
                                item = new RangerGloves();
                                break;
                            case 3:
                                item = new RangerGorget();
                                break;
                            case 4:
                                item = new RangerLegs();
                                break;
                        }

                        if ( item != null )
                            m.AddToBackpack( item );
                        break;
                    case 4:
                        if ( m_Abyss )
                        {
                            item = new BaseItem( Utility.Random( 6 ) + 0xEf4 );
                            item.Name = "I survived the Abyss!";
                            item.LootType = LootType.Newbied;
                            m.AddToBackpack( item );
                        }
                        else
                        {
                            m.AddToBackpack( new ClothingBlessDeed() );
                        }
                        break;
                    case 5:
                        if ( m_Abyss )
                            m.AddToBackpack( new Server.Multis.SmallDragonBoatDeed() );
                        else
                            m.AddToBackpack( new StrongBoxDeed() );
                        break;
                }
            }

            m.SendAsciiMessage( "Enjoy!" );
            if ( count > 0 )
            {
                ((Account)m.Account).SetTag( "Rewards", count.ToString() );
                m.SendAsciiMessage( "You have {0} reward{1} left.", count, count == 1 ? "" : "s" );
            }
            else
            {
                ((Account)m.Account).RemoveTag( "Rewards" );
                ((Account)m.Account).RemoveTag( "GoodRewards" );
            }
        }