Ejemplo n.º 1
0
        private void _run()
        {
            NetworkStream ns = (NetworkStream)this._protocol.receive();
            Byte[] clientdata = new Byte[256];
            ns.Read(clientdata, 0, 256);

            Protocol_handler ph = new Protocol_handler();

            uint action = ph.getAction(clientdata);

            switch(action)
            {
                case (int)ServerProtocol.IDENTIFY_SEND :
                    string pseudo;
                    ph.Identify_receive(clientdata, out pseudo);
                    lock (this._iptable)
                    {
                        Controller.get().AddPlayer(this._protocol, this._iptable,
                            this._protocol.Ip(), (uint)PlayerSpecy.ZERG, pseudo);
                        Monitor.PulseAll(this._iptable);
                    }
                    break;
            }

            //Controller.get().process(playerid, clientdata);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Ajoute un nouveau joueur
 /// </summary>
 /// <param name="iptable">La table des IP</param>
 /// <param name="ip">L'adresse IP</param>
 /// <param name="idspecy">La race jouée</param>
 /// <param name="pseudo">Le pseudo du joueur</param>
 public void AddPlayer(IProtocolAdapter ipa, Dictionary<String, int> iptable, String ip, uint idspecy, string pseudo)
 {
     Specy sp;
     switch(idspecy){
         case (uint)PlayerSpecy.ZERG :
         default :
             sp = new Specy("Zerg");
             break;
     }
     iptable.Add(ip, Server.components.Game.getInstance().AddPlayer(sp, pseudo));
     Protocol_handler ph = new Protocol_handler();
     int width = Server.components.Game.getInstance().getMapWidth();
     int height = Server.components.Game.getInstance().getMapHeight();
     ipa.send(ph.Identify_mapSize(width, height));
 }
Ejemplo n.º 3
0
        private void _run()
        {
            Byte[] clientdata = (Byte[])this._protocol.receive();
            lock (this._iptable)
            {
                while (this._iptable.Count() == 0)
                {
                    Monitor.Wait(this._iptable);
                }
            }
            if (!this._iptable.ContainsKey(this._protocol.Ip()))
            {
                // Erreur
                Console.WriteLine("ERREUR");
            }
            int playerid = this._iptable[this._protocol.Ip()];
            Protocol_handler ph = new Protocol_handler();

            uint action = ph.getAction(clientdata);
            uint target = 0, pos_x = 0, pos_y = 0;

            //use DoAction from 0 to 99
            if (action < (uint)DoActionProtocol.END_SOURCEPOSITION)
            {
                if (action < (uint)DoActionProtocol.END_SOURCETARGET)
                {
                    target = ph.getTarget(clientdata);
                }
                else
                {
                    ph.getPosition(clientdata, out pos_x, out pos_y);
                }
            }

            switch(action)
            {
                case (int)ServerProtocol.UNIT_GETALL :
                    Controller.get().sendAllUnits(this._protocol);
                    break;
                case (int)ServerProtocol.UNIT_GETPOSITION :
                    Controller.get().sendPosition(this._protocol, playerid, (int)ph.getSource(clientdata));
                    break;
                case (int)ServerProtocol.UNIT_MOVE :
                    Controller.get().doAction((ushort)action, playerid, (int)ph.getSource(clientdata), (int)pos_x, (int)pos_y);
                    break;
                case (int)ServerProtocol.UNIT_MUTATION:
                    Controller.get().doAction((ushort)action, playerid, (int)ph.getSource(clientdata), ph.getEntityTarget(clientdata));
                    break;
                case (int)ServerProtocol.PLAYER_GETRESS :
                    Controller.get().getInfoPlayer(this._protocol, playerid);
                    break;
                case (int)ServerProtocol.UNIT_GETINFO :
                    uint uid;
                    ph.Entity_getInfo(clientdata, out uid);
                    Controller.get().getInformationEntity(this._protocol, (int)uid);
                    break;
                case (int)ServerProtocol.UNIT_ATTACK :
                case (int)ServerProtocol.UNIT_COLLECT :
                    Controller.get().doAction((ushort)action, playerid, (int)ph.getSource(clientdata), (int)target);
                    break;
                case (int)ServerProtocol.RESSOURCES_GETALL :
                    Controller.get().sendAllResource(this._protocol);
                    break;
                //case (int)ServerProtocol
            }

            //Controller.get().process(playerid, clientdata);
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Envoie la position
 /// </summary>
 /// <param name="ipa">L'adaptateur réseau</param>
 /// <param name="pid">Le numéro du joueur</param>
 /// <param name="srcid">Le numéro de l'entité source</param>
 public void sendPosition(IProtocolAdapter ipa, int pid, int srcid)
 {
     lock (this)
     {
         Protocol_handler ph = new Protocol_handler();
         Point p = (Point)this.getPosition(pid, srcid);
         if (p == null)
         {
             throw new ConcreteEntitiesExistenceException();
         }
         ipa.send(ph.Unit_position(srcid, p));
     }
 }
Ejemplo n.º 5
0
 /// <summary>
 /// Envoie la liste des unités
 /// </summary>
 /// <param name="ipa"></param>
 public void sendAllUnits(IProtocolAdapter ipa)
 {
     Protocol_handler ph = new Protocol_handler();
     ipa.send(ph.Entity_sendlist(this.getAllUnits()));
 }
Ejemplo n.º 6
0
 /// <summary>
 /// retourne les informations sur l'entité
 /// </summary>
 /// <param name="IdEntity"> identifiant de l'entité</param>
 /// <returns>informations sur l'entité</returns>
 public void getInformationEntity(IProtocolAdapter ipa, int IdEntity)
 {
     Protocol_handler ph = new Protocol_handler();
     ipa.send(ph.Entity_sendinfo(
         Server.components.Game.getInstance().getInformationEntity(IdEntity)
     ));
 }
Ejemplo n.º 7
0
 /// <summary>
 /// retourne les informations du player
 /// le vespen
 /// le mineraux
 /// popmax
 /// pop
 /// </summary>
 /// <param name="IdPlayer">  identifiant du  player</param>
 public void getInfoPlayer(IProtocolAdapter ipa, int IdPlayer)
 {
     Protocol_handler ph = new Protocol_handler();
     ipa.send(ph.Player_sendressources(
         Server.components.Game.getInstance().getInfoPlayer(IdPlayer)
     ));
 }