Ejemplo n.º 1
0
        public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            int damage      = Utility.Dice(dice, sides, bonus) * 100;
            int damageBonus = 0;

            int inscribeSkill = GetInscribeFixed(m_Caster);
            int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;

            damageBonus += inscribeBonus;

            int intBonus = Caster.Int / 10;

            damageBonus += intBonus;

            damageBonus += SpellHelper.GetSpellDamageBonus(m_Caster, target, CastSkill, playerVsPlayer);

            damage = AOS.Scale(damage, 100 + damageBonus);

            if (target != null && Feint.Registry.ContainsKey(target) && Feint.Registry[target].Enemy == Caster)
            {
                damage -= (int)((double)damage * ((double)Feint.Registry[target].DamageReduction / 100));
            }

            int evalSkill = GetDamageFixed(m_Caster);
            int evalScale = 30 + ((9 * evalSkill) / 100);

            damage = AOS.Scale(damage, evalScale);

            damage = AOS.Scale(damage, (int)(scalar * 100));

            return(damage / 100);
        }
Ejemplo n.º 2
0
        public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            int damage = Utility.Dice(dice, sides, bonus) * 100;

            int inscribeSkill = GetInscribeFixed(m_Caster);
            int damageBonus   = inscribeSkill >= 1000 ? 10 : inscribeSkill / 200 +
                                (Caster.Int / 10) +
                                SpellHelper.GetSpellDamageBonus(m_Caster, target, CastSkill, playerVsPlayer);

            int evalSkill = GetDamageFixed(m_Caster);
            int evalScale = 30 + ((9 * evalSkill) / 100);

            damage = AOS.Scale(damage, evalScale);
            damage = AOS.Scale(damage, 100 + damageBonus);
            damage = AOS.Scale(damage, (int)(scalar * 100));

            return(damage / 100);
        }