Ejemplo n.º 1
0
        public override void OnDamage(int amount, Mobile from, bool willKill)
        {
            if (!willKill && amount >= this.Hits / 4 && this.Hits >= this.HitsMax / 2 && Utility.RandomBool())
            {
                Slime s = new Slime();
                s.Combatant = from;
                s.SetHits(this.HitsMax);
                s.Hits = (this.Hits - amount) / 2;
                if (s.Hits <= 0)
                {
                    s.Hits = 1;
                }
                this.Hits = s.Hits;
                s.Hue     = this.Hue;

                s.MoveToWorld(Location, Map);

                while (s.Backpack != null && s.Backpack.Items.Count > 0)
                {
                    ((Item)s.Backpack.Items[0]).Delete();
                }

                s.Emote("*The slime splits when struck!*");

                this.PlaySound(Utility.Random(5) + 456);
            }
            base.OnDamage(amount, from, willKill);
        }
Ejemplo n.º 2
0
        public override void OnGotMeleeAttack(Mobile attacker)
        {
            if (attacker != this && this.Hits > 1)
            {
                Mobile spawn = new Slime();
                spawn.MoveToWorld(this.Location, this.Map);
                this.Hits /= 2;
                spawn.Hits = this.Hits;

                //this.SetHits(this.m_HitsMax / 2);
                //spawn.SetHits(this.m_HitsMax);

                Say("The Slime splits into two!");
            }

            base.OnGotMeleeAttack(attacker);
        }
Ejemplo n.º 3
0
        public virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
        {
            PlayHurtAnimation( defender );

            attacker.PlaySound( GetHitAttackSound( attacker, defender ) );
            defender.PlaySound( GetHitDefendSound( attacker, defender ) );

            int damage = ComputeDamage( attacker, defender );

            if (Effect != WeaponEffect.None && Charges > 0)
            {
                #region Magic Weapon Effects
                if (Effect == WeaponEffect.Clumsy)
                {
                    string name = String.Format("[Magic] {0} Offset", StatType.Dex);
                    StatMod mod = defender.GetStatMod(name);

                    if (mod != null && mod.Offset < 0)
                        defender.AddStatMod(new StatMod(StatType.Dex, name, mod.Offset + -10, TimeSpan.FromSeconds(60.0)));
                    else if (mod == null || mod.Offset < -10)
                        defender.AddStatMod(new StatMod(StatType.Dex, name, -10, TimeSpan.FromSeconds(60.0)));

                    Charges--;
                    defender.FixedParticles(0x3779, 10, 15, 5002, EffectLayer.Head);
                    defender.PlaySound(0x1DF);
                }
                else if (Effect == WeaponEffect.Feeblemind)
                {
                    string name = String.Format("[Magic] {0} Offset", StatType.Int);
                    StatMod mod = defender.GetStatMod(name);

                    if (mod != null && mod.Offset < 0)
                        defender.AddStatMod(new StatMod(StatType.Int, name, mod.Offset + -10, TimeSpan.FromSeconds(60.0)));
                    else if (mod == null || mod.Offset < 10)
                        defender.AddStatMod(new StatMod(StatType.Int, name, -10, TimeSpan.FromSeconds(60.0)));

                    Charges--;
                    defender.FixedParticles(0x3779, 10, 15, 5004, EffectLayer.Head);
                    defender.PlaySound(0x1E4);
                }
                else if (Effect == WeaponEffect.MagicArrow)
                {
                    DoMagicArrow(attacker, defender);
                    Charges--;
                    /*attacker.MovingParticles(defender, 0x36E4, 5, 0, false, true, 3006, 4006, 0);
                    attacker.PlaySound(0x1E5);*/
                }
                else if (Effect == WeaponEffect.Weakness)
                {
                    string name = String.Format("[Magic] {0} Offset", StatType.Str);
                    StatMod mod = defender.GetStatMod(name);

                    if (mod != null && mod.Offset < 0)
                        defender.AddStatMod(new StatMod(StatType.Str, name, mod.Offset + -10, TimeSpan.FromSeconds(60.0)));
                    else if (mod == null || mod.Offset < 10)
                        defender.AddStatMod(new StatMod(StatType.Str, name, -10, TimeSpan.FromSeconds(60.0)));

                    Charges--;
                    defender.FixedParticles(0x3779, 10, 15, 5009, EffectLayer.Waist);
                    defender.PlaySound(0x1E6);
                }
                else if (Effect == WeaponEffect.Harm)
                {
                    DoHarm(attacker, defender);
                    Charges--;
                    /*defender.FixedParticles(0x374A, 10, 15, 5013, EffectLayer.Waist);
                    defender.PlaySound(0x1F1);*/
                }
                else if (Effect == WeaponEffect.Paralyze)
                {
                    defender.Paralyze(TimeSpan.FromSeconds(7));
                    Charges--;
                    defender.PlaySound(0x204);
                    defender.FixedEffect(0x376A, 6, 1);
                }
                else if (Effect == WeaponEffect.Fireball)
                {
                    DoFireball(attacker, defender);
                    Charges--;
                    /*attacker.MovingParticles(defender, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
                    attacker.PlaySound(0x15E);*/
                }
                else if (Effect == WeaponEffect.Curse)
                {
                    string nameS = String.Format("[Magic] {0} Offset", StatType.Str);
                    string nameD = String.Format("[Magic] {0} Offset", StatType.Dex);
                    string nameI = String.Format("[Magic] {0} Offset", StatType.Int);
                    StatMod strmod = defender.GetStatMod(nameS);
                    StatMod dexmod = defender.GetStatMod(nameD);
                    StatMod intmod = defender.GetStatMod(nameI);

                    if (strmod != null && strmod.Offset > 0)
                        defender.AddStatMod(new StatMod(StatType.Str, nameS, strmod.Offset + -10, TimeSpan.FromSeconds(60.0)));
                    else if (strmod == null || strmod.Offset > 10)
                        defender.AddStatMod(new StatMod(StatType.Str, nameS, -10, TimeSpan.FromSeconds(60.0)));

                    if (dexmod != null && dexmod.Offset > 0)
                        defender.AddStatMod(new StatMod(StatType.Dex, nameD, dexmod.Offset + -10, TimeSpan.FromSeconds(60.0)));
                    else if (dexmod == null || dexmod.Offset > 10)
                        defender.AddStatMod(new StatMod(StatType.Dex, nameD, -10, TimeSpan.FromSeconds(60.0)));

                    if (intmod != null && intmod.Offset > 0)
                        defender.AddStatMod(new StatMod(StatType.Int, nameI, intmod.Offset + -10, TimeSpan.FromSeconds(60.0)));
                    else if (intmod == null || intmod.Offset > 10)
                        defender.AddStatMod(new StatMod(StatType.Int, nameI, -10, TimeSpan.FromSeconds(60.0)));

                    Charges--;
                    defender.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
                    defender.PlaySound(0x1EA);
                }
                else if (Effect == WeaponEffect.ManaDrain)
                {
                    defender.Mana -= 10;
                    Charges--;
                    defender.FixedParticles(0x374A, 10, 15, 5032, EffectLayer.Head);
                    defender.PlaySound(0x1F8);
                }
                else if (Effect == WeaponEffect.Lightning)
                {
                    DoLightning(attacker, defender);
                    Charges--;
                    /*defender.BoltEffect(0);*/
                }
                #endregion
            }

            CheckSlayerResult cs = CheckSlayers( attacker, defender );

            if ( cs != CheckSlayerResult.None )
            {
                if ( cs == CheckSlayerResult.Slayer )
                    defender.FixedEffect( 0x37B9, 10, 5 );

                damage *= 2;
            }

            if ( attacker is BaseCreature )
                ((BaseCreature)attacker).AlterMeleeDamageTo( defender, ref damage );

            if ( defender is BaseCreature )
                ((BaseCreature)defender).AlterMeleeDamageFrom( attacker, ref damage );

            damage = AbsorbDamage( attacker, defender, damage );

            // Halve the computed damage and return
            damage /= 2;

            if (damage < 1)
                damage = 1;

            if (attacker is PlayerMobile)
                damage += 2;

            AddBlood( attacker, defender, damage );
            defender.Damage(damage, attacker);

            if (defender is Slime)
            {
                if ((damage > (defender.Hits / 4)) && (defender.Hits > 5))
                {
                    defender.Say(true, "*The slime splits when struck!*");
                    BaseCreature slime = new Slime();
                    slime.Hits = (defender.Hits / 2);
                    defender.Hits /= 2;
                    slime.MoveToWorld(new Point3D(defender.X, defender.Y, defender.Z), defender.Map);
                }
            }

            Item hammer = attacker.FindItemOnLayer(Layer.OneHanded);

            if ( (m_MaxHits > 0 || (hammer != null && hammer is SmithHammer && ((SmithHammer)hammer).MaxHitPoints > 0)) && ((MaxRange <= 1 && (defender is Slime || defender is ToxicElemental)) || Utility.Random( 25 ) == 0) ) // Stratics says 50% chance, seems more like 4%..
            {
                if ((MaxRange <= 1 || (hammer != null && hammer is SmithHammer)) && (defender is Slime || defender is ToxicElemental))
                    attacker.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "*Acid blood scars your weapon!*" );

                    if (( m_Hits > 0 ) || (hammer != null && hammer is SmithHammer && ((SmithHammer)hammer).HitPoints > 0))
                    {
                        --HitPoints;
                    }
                    else if (( m_MaxHits > 1 ) || (hammer != null && hammer is SmithHammer && ((SmithHammer)hammer).MaxHitPoints > 1))
                    {
                        --MaxHitPoints;

                        if ( Parent is Mobile )
                            ((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "Your equipment is severely damaged." );
                    }
                    else
                    {
                        Delete();
                    }
            }

            if ( attacker is BaseCreature )
                ((BaseCreature)attacker).OnGaveMeleeAttack( defender );

            if ( defender is BaseCreature )
                ((BaseCreature)defender).OnGotMeleeAttack( attacker );
        }
Ejemplo n.º 4
0
        public override void OnDamage( int amount, Mobile from, bool willKill )
        {
            if ( !willKill && amount >= this.Hits/4 && this.Hits >= this.HitsMax / 2 && Utility.RandomBool() )
            {
                Slime s = new Slime();
                s.Combatant = from;
                s.SetHits( this.HitsMax );
                s.Hits = (this.Hits-amount) / 2;
                if ( s.Hits <= 0 )
                    s.Hits = 1;
                this.Hits = s.Hits;
                s.Hue = this.Hue;

                s.MoveToWorld( Location, Map );

                while ( s.Backpack != null && s.Backpack.Items.Count > 0 )
                    ((Item)s.Backpack.Items[0]).Delete();

                s.Emote( "*The slime splits when struck!*" );

                this.PlaySound( Utility.Random( 5 ) + 456 );
            }
            base.OnDamage( amount, from, willKill );
        }