Ejemplo n.º 1
0
        public void PickUpItem(Point location)
        {
            if (Dead || Master == null)
            {
                return;
            }

            Cell cell = CurrentMap.GetCell(location);

            if (!cell.Valid || cell.Objects == null)
            {
                return;
            }
            for (int i = 0; i < cell.Objects.Count; i++)
            {
                MapObject ob = cell.Objects[i];
                if (ob == null)
                {
                    continue;
                }
                if (ob.Race != ObjectType.Item)
                {
                    continue;
                }
                if (ob.Owner != null && ob.Owner != this && ob.Owner != Master && !IsMasterGroupMember(ob.Owner))
                {
                    continue;
                }

                ItemObject item = (ItemObject)ob;
                if (item == null)
                {
                    continue;
                }
                if (item.Item != null)
                {
                    if (!((PlayerObject)Master).CanGainItem(item.Item))
                    {
                        continue;
                    }

                    if (item.Item.Info.ShowGroupPickup && IsMasterGroupMember(Master))
                    {
                        for (int j = 0; j < Master.GroupMembers.Count; j++)
                        {
                            Master.GroupMembers[j].ReceiveChat(Name + " Picked up: {" + item.Item.Name + "}", ChatType.Hint);
                        }
                    }

                    if (item.Item.Info.Grade == ItemGrade.Mythical || item.Item.Info.Grade == ItemGrade.Legendary)
                    {
                        Master.ReceiveChat("Pet Picked up: {" + item.Item.Name + "}", ChatType.Hint);
                        ((PlayerObject)Master).Enqueue(new S.IntelligentCreaturePickup {
                            ObjectID = ObjectID
                        });
                    }

                    ((PlayerObject)Master).GainItem(item.Item);
                    CurrentMap.RemoveObject(ob);
                    ob.Despawn();
                    return;
                }
                else
                {
                    if (ob == null)
                    {
                        continue;
                    }
                    if (!((PlayerObject)Master).CanGainGold(item.Gold))
                    {
                        continue;
                    }
                    ((PlayerObject)Master).GainGold(item.Gold);
                    CurrentMap.RemoveObject(ob);
                    ob.Despawn();
                    return;
                }
            }
        }