Ejemplo n.º 1
0
        public CaveTroll(ShameWall_1 wall)
            : base(AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            mWall = wall;

                Title = "the Wall Guardian";
               Name = "a cave troll";
               Body = Utility.RandomList( 53, 54 );
               BaseSoundID = 461;
               Hue = 2116;

               SetStr( 180, 205 );
               SetDex( 122, 142 );
               SetInt( 47, 64 );

               SetHits( 722, 887 );

               SetDamage( 15, 17 );

               SetDamageType( ResistanceType.Physical, 100 );

               SetResistance( ResistanceType.Physical, 55, 65 );
               SetResistance( ResistanceType.Fire, 45, 55 );
               SetResistance( ResistanceType.Cold, 45, 55 );
               SetResistance( ResistanceType.Poison, 35, 45 );
               SetResistance( ResistanceType.Energy, 35, 45 );

               SetSkill( SkillName.MagicResist, 71.7, 82.9 );
               SetSkill( SkillName.Tactics, 87.9, 101.6 );
               SetSkill( SkillName.Wrestling, 81.5, 104.5 );
               SetSkill( SkillName.Anatomy, 0.0 );

               Fame = 3500;
               Karma = -3500;

               VirtualArmor = 40;

               // sets home location as the wall location
               // this way the troll won't wander too far
               // default rangehome is 10
               this.Home = mWall.Location;
        }
Ejemplo n.º 2
0
 public SummonTroll( ShameWall_1 wall )
     : base(TimeSpan.Zero)
 {
     m_wall = wall;
 }
Ejemplo n.º 3
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            mWall = ( ShameWall_1 )reader.ReadItem( );
        }
Ejemplo n.º 4
0
 public SummonTroll(ShameWall_1 wall) : base(TimeSpan.Zero)
 {
     m_wall = wall;
 }