Ejemplo n.º 1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            Component = reader.ReadItem() as BeaconItem;

            if (Component != null)
            {
                Component.Beacon = this;
            }

            int count = reader.ReadInt();

            for (int i = 0; i < count; i++)
            {
                Item item = reader.ReadItem();
                if (item != null)
                {
                    if (Rubble == null)
                    {
                        Rubble = new List <Item>();
                    }

                    Rubble.Add(item);
                }
            }
        }
Ejemplo n.º 2
0
        private void AddRubble(Item i, Point3D p)
        {
            i.MoveToWorld(p, this.Map);

            if (Rubble == null)
            {
                Rubble = new List <Item>();
            }

            Rubble.Add(i);
        }
Ejemplo n.º 3
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);

            writer.Write(Component);

            writer.Write(Rubble == null ? 0 : Rubble.Count);

            if (Rubble != null)
            {
                Rubble.ForEach(i => writer.Write(i));
            }
        }
Ejemplo n.º 4
0
        public override void Delete()
        {
            base.Delete();

            if (Rubble != null)
            {
                List <Item> rubble = new List <Item>(Rubble);

                rubble.ForEach(i => i.Delete());
                rubble.ForEach(i => Rubble.Remove(i));

                rubble.Clear();
                rubble.TrimExcess();
            }
        }
        public bool Destroy()
        {
            if (this == null || this.Deleted)
            {
                return(false);
            }

            if (OnBeforeDestroyed())
            {
                if (m_Child != null && !m_Child.Deleted && !m_Child.Alive)
                {
                    Rubble rubble = new Rubble(m_DestroyedID, this.Name);

                    if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal)
                    {
                        rubble.MoveToWorld(this.Location, this.Map);
                    }

                    OnDestroyed();

                    if (m_Child != null)
                    {
                        m_Child.Delete();
                    }

                    Delete();

                    return(true);
                }
                else
                {
                    Rubble rubble = new Rubble(m_DestroyedID, this.Name);
                    //Static rubble = new Static(m_DestroyedID);

                    if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal)
                    {
                        rubble.MoveToWorld(this.Location, this.Map);
                    }

                    OnDestroyed();

                    Delete();
                    return(true);
                }
            }

            return(false);
        }
Ejemplo n.º 6
0
        public override bool OnBeforeDestroyed()
        {
            List <Item> delete = new List <Item>();

            if (Rubble != null)
            {
                foreach (Item i in Rubble.Where(item => item.Z > this.Z))
                {
                    i.Delete();
                    delete.Add(i);
                }

                delete.ForEach(i => Rubble.Remove(i));
            }

            DoEffects();

            if (Component != null)
            {
                Component.ItemID  = 1;
                Component.Visible = false;
            }

            Visible = false;

            delete.Clear();
            delete.TrimExcess();

            AddRubble(new Static(634), new Point3D(this.X - 2, this.Y, this.Z));
            AddRubble(new Static(633), new Point3D(this.X - 2, this.Y + 1, this.Z));

            AddRubble(new Static(635), new Point3D(this.X + 2, this.Y - 2, this.Z));
            AddRubble(new Static(632), new Point3D(this.X + 3, this.Y - 2, this.Z));

            AddRubble(new Static(634), new Point3D(this.X + 2, this.Y, this.X));
            AddRubble(new Static(633), new Point3D(this.X + 2, this.Y + 1, this.Z));
            return(true);
        }
Ejemplo n.º 7
0
        public bool Destroy( )
        {
            if( this == null || this.Deleted )
                return false;

            if( OnBeforeDestroyed( ) )
            {
                if( m_Child != null && !m_Child.Deleted && !m_Child.Alive )
                {
                    Rubble rubble = new Rubble( m_DestroyedID, this.Name );

                    if( rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal )
                    {
                        rubble.MoveToWorld( this.Location, this.Map );
                    }

                    WoodenBox lootbox = new WoodenBox( );
                    lootbox.Name = this.Name + " Loot Box";

                    OnDestroyed( lootbox );

                    if( lootbox != null && !lootbox.Deleted )
                    {
                        if( DropsLoot )
                            lootbox.MoveToWorld( new Point3D( this.X, this.Y, this.Z ), this.Map );
                        else
                            lootbox.Delete( );
                    }

                    if( m_Child != null )
                        m_Child.Delete( );

                    Delete( );

                    return true;
                }
                else
                {
                    Static rubble = new Static( m_DestroyedID );

                    if( rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal )
                        rubble.MoveToWorld( this.Location, this.Map );

                    WoodenBox lootbox = new WoodenBox( );
                    lootbox.Name = this.Name + " Loot Box";

                    OnDestroyed( lootbox );

                    if( lootbox != null && !lootbox.Deleted )
                    {
                        if( DropsLoot )
                            lootbox.MoveToWorld( new Point3D( this.X, this.Y, this.Z ), this.Map );
                        else
                            lootbox.Delete( );
                    }

                    Delete( );
                    return true;
                }
            }

            return false;
        }
        public bool Destroy()
        {
            if (this == null || this.Deleted)
                return false;

            if (OnBeforeDestroyed())
            {
                if (m_Child != null && !m_Child.Deleted && !m_Child.Alive)
                {
                    Rubble rubble = new Rubble(m_DestroyedID, this.Name);

                    if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal)
                    {
                        rubble.MoveToWorld(this.Location, this.Map);
                    }

                    OnDestroyed();

                    if (m_Child != null)
                        m_Child.Delete();

                    Delete();

                    return true;
                }
                else
                {
                    Rubble rubble = new Rubble(m_DestroyedID, this.Name);
                    //Static rubble = new Static(m_DestroyedID);

                    if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal)
                        rubble.MoveToWorld(this.Location, this.Map);

                    OnDestroyed();

                    Delete();
                    return true;
                }
            }

            return false;
        }
Ejemplo n.º 9
0
        public bool Destroy( )
        {
            if (this == null || this.Deleted)
            {
                return(false);
            }

            if (OnBeforeDestroyed( ))
            {
                if (m_Child != null && !m_Child.Deleted && !m_Child.Alive)
                {
                    Rubble rubble = new Rubble(m_DestroyedID, this.Name);

                    if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal)
                    {
                        rubble.MoveToWorld(this.Location, this.Map);
                    }

                    WoodenBox lootbox = new WoodenBox( );
                    lootbox.Name = this.Name + " Loot Box";

                    OnDestroyed(lootbox);

                    if (lootbox != null && !lootbox.Deleted)
                    {
                        if (DropsLoot)
                        {
                            lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map);
                        }
                        else
                        {
                            lootbox.Delete( );
                        }
                    }

                    if (m_Child != null)
                    {
                        m_Child.Delete( );
                    }

                    Delete( );

                    return(true);
                }
                else
                {
                    Static rubble = new Static(m_DestroyedID);

                    if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal)
                    {
                        rubble.MoveToWorld(this.Location, this.Map);
                    }

                    WoodenBox lootbox = new WoodenBox( );
                    lootbox.Name = this.Name + " Loot Box";

                    OnDestroyed(lootbox);

                    if (lootbox != null && !lootbox.Deleted)
                    {
                        if (DropsLoot)
                        {
                            lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map);
                        }
                        else
                        {
                            lootbox.Delete( );
                        }
                    }

                    Delete( );
                    return(true);
                }
            }

            return(false);
        }