public override bool OnBeforeDeath()
		{
			MagicWizardsHat hat = new MagicWizardsHat();
			hat.Map = this.Map;
			hat.Location = this.Location;

			Gold gold = new Gold(300, 700);
			gold.Map = this.Map;
			gold.Location = this.Location;

			Kryss weapon = new Kryss();
			weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 0, 5 );
			weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random( 0, 3 );
			weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random( 0, 4 );
			weapon.Map = this.Map;
			weapon.Location = this.Location;

			this.Delete();
			return false;
		}