public static void Generate() { foreach (Point3D pnt in _SpawnLocs) { MacawNest nest = new MacawNest(); nest.MoveToWorld(pnt, Map.TerMur); } }
public static void Generate() { for (var index = 0; index < _SpawnLocs.Length; index++) { Point3D pnt = _SpawnLocs[index]; MacawNest nest = new MacawNest(); nest.MoveToWorld(pnt, Map.TerMur); } }