Ejemplo n.º 1
0
		public LevelUpAcceptGump( LevelUpScroll scroll, Mobile from ) : base( 0, 0 )
		{
			m_Scroll = scroll;
			m_From = from;

            string PaymentMsg = null;
            if (LevelItems.RewardBlacksmith && LevelItems.BlacksmithRewardAmt > 0)
                PaymentMsg = "<BR><BR>If you accept and the process is successful, you will be given additional compensation of " + LevelItems.BlacksmithRewardAmt + ".";

			Closable=false;
			Disposable=false;
			Dragable=true;
			Resizable=false;
			AddPage(0);


            AddBackground(25, 22, 318, 268, 9390);
            AddLabel(52, 27, 0, @"Level Increase Request");
            AddLabel(52, 60, 0, @"Requested By:");
            AddLabel(52, 81, 0, @"Level Amount:");
            AddHtml(49, 109, 271, 116, @"<CENTER><U>Max Level Increase Request</U><BR><BR>Someone has requested your expert services in increasing the max levels of a levelable item."+PaymentMsg+"<BR><BR>Do you accept their offer?", (bool)false, (bool)true);
            AddButton(50, 235, 4023, 4024, 1, GumpButtonType.Reply, 0);
            AddButton(83, 235, 4017, 4018, 2, GumpButtonType.Reply, 0);
            if (m_From != null)
                AddLabel(155, 60, 390, m_From.Name.ToString());
            if (m_Scroll != null)
                AddLabel(155, 81, 390, m_Scroll.Value.ToString());
		}
        public AwaitingSmithApprovalGump(LevelUpScroll scroll, Mobile from) : base(0, 0)
		{
            m_Scroll = scroll;
            m_From = from;

			Closable=true;
			Disposable=true;
			Dragable=true;
			Resizable=false;
			AddPage(0);

            AddBackground(25, 10, 420, 180, 5054);
            AddImageTiled(33, 20, 401, 160, 2624);
            AddAlphaRegion(33, 20, 401, 160);

            int value = m_Scroll.Value;

            if (value == 5)
                AddHtml(40, 20, 260, 20, String.Format("<basefont color=#FFFFFF>Wonderous scroll of leveling (+{0})</basefont>", value), (bool)false, (bool)false); 
            else if (value == 10)
                AddHtml(40, 20, 260, 20, String.Format("<basefont color=#FFFFFF>Exalted scroll of leveling (+{0})</basefont>", value), (bool)false, (bool)false); 
            else if (value == 15)
                AddHtml(40, 20, 260, 20, String.Format("<basefont color=#FFFFFF>Mythical scroll of leveling (+{0})</basefont>", value), (bool)false, (bool)false); 
            else if (value == 20)
                AddHtml(40, 20, 260, 20, String.Format("<basefont color=#FFFFFF>Legendary scroll of leveling (+{0})</basefont>", value), (bool)false, (bool)false); 
            else
                AddHtml(40, 20, 260, 20, String.Format("<basefont color=#FFFFFF>Scroll of leveling (+{0})</basefont>", value), false, false);

            AddHtml(40, 46, 387, 20, @"<CENTER><U><basefont color=#FF0000>Please Wait...</basefont></U></CENTER>", (bool)false, (bool)false);
            AddHtml(40, 70, 387, 100, @"The other player is validating your Level Increase scroll.<br><br>If the process is successful, you will then be given the option to apply the scroll immediately OR press ESC to apply the scroll at a later time.", (bool)true, (bool)false);
		}
Ejemplo n.º 3
0
 public BlacksmithTarget(LevelUpScroll scroll) : base(-1, false, TargetFlags.None)
 {
     this.m_Scroll = scroll;
 }
Ejemplo n.º 4
0
            public LevelItemTarget(LevelUpScroll scroll): base(-1, false, TargetFlags.None)
			{
				this.m_Scroll = scroll;
			}
Ejemplo n.º 5
0
 public BlacksmithTarget(LevelUpScroll scroll) : base(-1, false, TargetFlags.None)
 {
     this.m_Scroll = scroll;
 }
Ejemplo n.º 6
0
 public LevelItemTarget(LevelUpScroll scroll) : base(-1, false, TargetFlags.None)
 {
     this.m_Scroll = scroll;
 }