public void Setup() { m_Door = new GuardianDoor(DoorFacing.SouthCW); m_Door.MoveToWorld(new Point3D(355, 15, -1), Map.Malas); m_CanActive = true; }
public void Setup() { m_Door = new GuardianDoor(DoorFacing.SouthCW); m_Door.MoveToWorld(new Point3D(355, 15, -1), Map.Malas); m_CanActive = true; for (int i = 0; i < 3; i++) { int x = Utility.Random(Rect.X, Rect.Width); int y = Utility.Random(Rect.Y, Rect.Height); GuardianTreasureChest chest = new GuardianTreasureChest(0xE41); int itemID = Utility.RandomList(chest.ItemIDs); chest.ItemID = itemID; chest.MoveToWorld(new Point3D(x, y, -1), Map.Malas); } }