Ejemplo n.º 1
0
        /*public void Unload( Mobile from )
        {
            if ( UsesRemaining < 1 )
                return;

            AzhuranBlowGunDarts darts = new AzhuranBlowGunDarts( UsesRemaining );

            darts.Poison = m_Poison;
            darts.PoisonCharges = m_PoisonCharges;

            from.AddToBackpack( darts );

            m_UsesRemaining = 0;
            m_PoisonCharges = 0;
            m_Poison = null;

            PoisonedFoodAttachment attachment = XmlAttach.FindAttachment( this, typeof( PoisonedFoodAttachment ) ) as PoisonedFoodAttachment;
            if ( attachment != null )
            {
                PoisonedFoodAttachment attachment2 = new PoisonedFoodAttachment( attachment.Effects, attachment.PoisonDuration, attachment.PoisonActingSpeed, from );
                XmlAttach.AttachTo( darts, attachment2 );
                attachment.Delete();
            }

            InvalidateProperties();
        }*/
        public void Unload( Mobile from )
        {
            if( UsesRemaining < 1 )
                return;

            AzhuranBlowGunDarts darts = new AzhuranBlowGunDarts( UsesRemaining );

            from.AddToBackpack( darts );

            m_UsesRemaining = 0;
            m_PoisonCharges = 0;
            m_Poison = null;

            PoisonedFoodAttachment attachment = XmlAttach.FindAttachment( this, typeof( PoisonedFoodAttachment ) ) as PoisonedFoodAttachment;

            if( attachment != null )
                attachment.Delete();

            InvalidateProperties();
        }
Ejemplo n.º 2
0
        public void Reload( Mobile from, AzhuranBlowGunDarts darts )
        {
            int need = ( MaxUses - m_UsesRemaining );

            if( need <= 0 )
            {
                // You cannot add anymore AzhuranBlowGun darts
                from.SendLocalizedMessage( 1063330 );
            }
            else if( darts.UsesRemaining > 0 )
            {
                if( m_UsesRemaining > 0 )
                {
                    from.SendMessage( "Unload the darts present in the blowgun first." );
                    return;
                }
                if( need > darts.UsesRemaining )
                    need = darts.UsesRemaining;

                m_PoisonCharges = 0;
                m_Poison = null;

                PoisonedFoodAttachment attachment = XmlAttach.FindAttachment( this, typeof( PoisonedFoodAttachment ) ) as PoisonedFoodAttachment;

                if( attachment != null )
                    attachment.Delete();

                m_UsesRemaining += need;
                darts.UsesRemaining -= need;

                if( darts.UsesRemaining <= 0 )
                    darts.Delete();

                InvalidateProperties();
                from.SendMessage( "You have reloaded your blowgun." );
            }
        }