public override void OnDamage( int amount, Mobile attacker, bool willKill )
		{
			if ( attacker != null && !willKill && amount > 5 && 50 > Utility.Random( 100 ) )
			{
				if ( this.Hits < (this.HitsMax/3) && this.Sacked )
				{
					attacker.SendMessage("The elemental's body bursts open!");
					AcidPool acid = new AcidPool(attacker);
					acid.Map = attacker.Map;
					acid.Location = attacker.Location;
					attacker.PlaySound( 0x25 );
				}
				else if ( !this.Sacked )
				{
					attacker.SendMessage("Acid spills from the damaged elemental!");
					AcidPool acid = new AcidPool(attacker);
					acid.Map = attacker.Map;
					acid.Location = attacker.Location;
					attacker.PlaySound( 0x25 );
				}
				BurnTimer = new m_Timer( attacker );
				BurnTimer.Start();
			}

			base.OnDamage( amount, attacker, willKill );
		}
			protected override void OnTick()
			{
				AcidElemental warrior = m_Mobile as AcidElemental;

				if ( warrior != null )
				{
					if ( a_Mobile != null && a_Mobile.Alive )
					{
						int damage = Utility.Random( 15,20 );
						warrior.DoHarmful( a_Mobile );
						AOS.Damage( a_Mobile, warrior, damage, 50, 0, 0, 50, 0 ); //Fire damage 100%
						warrior.MovingEffect( a_Mobile, 0x36E4, 7, 0, false, false, 0x73, 1 );
						AcidPool acid = new AcidPool(a_Mobile);
						acid.Map = a_Mobile.Map;
						acid.Location = a_Mobile.Location;
						a_Mobile.PlaySound( 0x25 );

						if ( a_Mobile.Alive && a_Mobile.Body.IsHuman && !a_Mobile.Mounted )
						{
							a_Mobile.Animate( 20, 7, 1, true, false, 0 ); // take hit
						}
						Stop();
					}
				}
			}