Ejemplo n.º 1
0
        public static void Generate(Faction faction)
        {
            Map facet = Faction.Facet;

            List <Town> towns = Town.Towns;

            StrongholdDefinition stronghold = faction.Definition.Stronghold;

            if (!CheckExistance(stronghold.JoinStone, facet, typeof(JoinStone)))
            {
                JoinStone join = new JoinStone(faction);
                WeakEntityCollection.Add("factions", join);
                join.MoveToWorld(stronghold.JoinStone, facet);
            }

            if (!CheckExistance(stronghold.FactionStone, facet, typeof(FactionStone)))
            {
                FactionStone stone = new FactionStone(faction);
                WeakEntityCollection.Add("factions", stone);
                stone.MoveToWorld(stronghold.FactionStone, facet);
            }

            for (int i = 0; i < stronghold.Monoliths.Length; ++i)
            {
                Point3D monolith = stronghold.Monoliths[i];

                if (!CheckExistance(monolith, facet, typeof(StrongholdMonolith)))
                {
                    StrongholdMonolith mono = new StrongholdMonolith(towns[i], faction);
                    WeakEntityCollection.Add("factions", mono);
                    mono.MoveToWorld(monolith, facet);
                }
            }
        }
Ejemplo n.º 2
0
        public static void Generate(Faction faction)
        {
            Map facet = Faction.Facet;

            List<Town> towns = Town.Towns;

            StrongholdDefinition stronghold = faction.Definition.Stronghold;

			if (!CheckExistance(stronghold.JoinStone, facet, typeof(JoinStone)))
			{
				JoinStone join = new JoinStone(faction);
				WeakEntityCollection.Add("factions", join);
				join.MoveToWorld(stronghold.JoinStone, facet);
			}

			if (!CheckExistance(stronghold.FactionStone, facet, typeof(FactionStone)))
			{
				FactionStone stone = new FactionStone(faction);
				WeakEntityCollection.Add("factions", stone);
				stone.MoveToWorld(stronghold.FactionStone, facet);
			}

            for (int i = 0; i < stronghold.Monoliths.Length; ++i)
            {
                Point3D monolith = stronghold.Monoliths[i];

				if (!CheckExistance(monolith, facet, typeof(StrongholdMonolith)))
				{
					StrongholdMonolith mono = new StrongholdMonolith(towns[i], faction);
					WeakEntityCollection.Add("factions", mono);
					mono.MoveToWorld(monolith, facet);
				}
            }
        }
Ejemplo n.º 3
0
        private void Sigil_OnTarget(Mobile from, object obj)
        {
            if (Deleted || !IsChildOf(from.Backpack))
            {
                return;
            }

            #region Give To Mobile
            if (obj is Mobile)
            {
                if (obj is PlayerMobile)
                {
                    PlayerMobile targ = (PlayerMobile)obj;

                    Faction toFaction   = Faction.Find(targ);
                    Faction fromFaction = Faction.Find(from);

                    if (toFaction == null)
                    {
                        from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
                    }
                    else if (fromFaction != toFaction)
                    {
                        from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
                    }
                    else if (Sigil.ExistsOn(targ))
                    {
                        from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
                    }
                    else if (!targ.Alive)
                    {
                        from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
                    }
                    else if (from.NetState != null && targ.NetState != null)
                    {
                        Container pack = targ.Backpack;

                        if (pack != null)
                        {
                            pack.DropItem(this);
                        }
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1005221); //You cannot give the sigil to them
                }
            }
            #endregion
            else if (obj is BaseMonolith)
            {
                #region Put in Stronghold
                if (obj is StrongholdMonolith)
                {
                    StrongholdMonolith m = (StrongholdMonolith)obj;

                    if (m.Faction == null || m.Faction != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
                    }
                    else if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
                    }
                    else
                    {
                        m.Sigil = this;

                        Faction newController = m.Faction;
                        Faction oldController = m_Corrupting;

                        if (oldController == null)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);
                            }
                        }
                        else if (m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.UtcNow)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController); // grace time over, reset period
                            }
                            else
                            {
                                ClearCorrupting();
                            }

                            m_GraceStart = DateTime.MinValue;
                        }
                        else if (newController == oldController)
                        {
                            m_GraceStart = DateTime.MinValue; // returned within grace period
                        }
                        else if (m_GraceStart == DateTime.MinValue)
                        {
                            m_GraceStart = DateTime.UtcNow;
                        }

                        m_PurificationStart = DateTime.MinValue;
                    }
                }
                #endregion
                #region Put in Town
                else if (obj is TownMonolith)
                {
                    TownMonolith m = (TownMonolith)obj;

                    if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
                    }
                    else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042244); // Your faction did not corrupt this sigil.  Take it to your stronghold.
                    }
                    else
                    {
                        m.Sigil = this;

                        m_Corrupting        = null;
                        m_PurificationStart = DateTime.UtcNow;
                        m_CorruptionStart   = DateTime.MinValue;

                        m_Town.Capture(m_Corrupted);
                        m_Corrupted = null;
                    }
                }
                #endregion
            }
            else
            {
                from.SendLocalizedMessage(1005224);     //	You can't use the sigil on that
            }

            Update();
        }
Ejemplo n.º 4
0
        private void Sigil_OnTarget(Mobile from, object obj)
        {
            if (Deleted || !IsChildOf(from.Backpack))
            {
                return;
            }

            #region Give To Mobile
            if (obj is Mobile)
            {
                if (obj is PlayerMobile)
                {
                    PlayerMobile targ = (PlayerMobile)obj;

                    Faction toFaction   = Faction.Find(targ);
                    Faction fromFaction = Faction.Find(from);

                    if (toFaction == null)
                    {
                        from.SendLocalizedMessage(1005223);                           // You cannot give the sigil to someone not in a faction
                    }
                    else if (fromFaction != toFaction)
                    {
                        from.SendLocalizedMessage(1005222);                           // You cannot give the sigil to someone not in your faction
                    }
                    else if (Sigil.ExistsOn(targ))
                    {
                        from.SendLocalizedMessage(1005220);                           // You cannot give this sigil to someone who already has a sigil
                    }
                    else if (!targ.Alive)
                    {
                        from.SendLocalizedMessage(1042248);                           // You cannot give a sigil to a dead person.
                    }
                    else if (from.NetState != null && targ.NetState != null)
                    {
                        Container pack = targ.Backpack;

                        if (pack != null)
                        {
                            pack.DropItem(this);
                        }
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1005221);                       //You cannot give the sigil to them
                }
            }
            #endregion
            else if (obj is BaseMonolith)
            {
                #region Put in Stronghold
                if (obj is StrongholdMonolith)
                {
                    StrongholdMonolith m = (StrongholdMonolith)obj;

                    if (m.Faction == null || m.Faction != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042246);                           // You can't place that on an enemy monolith
                    }
                    else if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042247);                           // That is not the correct faction monolith
                    }
                    else
                    {
                        m.Sigil = this;

                        Faction newController = m.Faction;
                        Faction oldController = m_Corrupting;

                        if (m_OriginalThief != null && newController != PlayerState.Find(m_OriginalThief).Faction)
                        {
                            UpdateThief(null);
                        }

                        if (oldController == null)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);
                            }
                        }
                        else if (m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.UtcNow)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);                                   // grace time over, reset period
                            }
                            else
                            {
                                ClearCorrupting();
                            }

                            m_GraceStart = DateTime.MinValue;
                        }
                        else if (newController == oldController)
                        {
                            m_GraceStart = DateTime.MinValue;                             // returned within grace period
                        }
                        else if (m_GraceStart == DateTime.MinValue)
                        {
                            m_GraceStart = DateTime.UtcNow;
                        }

                        m_PurificationStart = DateTime.MinValue;
                    }
                }
                #endregion
                #region Put in Town
                else if (obj is TownMonolith)
                {
                    TownMonolith m = (TownMonolith)obj;

                    if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042245);                           // This is not the correct town sigil monolith
                    }
                    else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042244);                           // Your faction did not corrupt this sigil.  Take it to your stronghold.
                    }
                    else
                    {
                        m.Sigil = this;

                        m_Corrupting        = null;
                        m_PurificationStart = DateTime.UtcNow;
                        m_CorruptionStart   = DateTime.MinValue;

                        bool isTownAlreadyOwned = (m_Town.Owner == m_Corrupted);

                        m_Town.Capture(m_Corrupted);

                        m_Corrupted = null;

                        if (!isTownAlreadyOwned && m_OriginalThief != null && m_OriginalThief.NetState != null)
                        {
                            int punkte = 10;
                            int silver = 750;

                            PlayerState ps = PlayerState.Find(m_OriginalThief);
                            Faction     deliverersfaction     = Faction.Find(from);
                            Faction     originalthiefsfaction = Faction.Find(m_OriginalThief);

                            if (ps != null && deliverersfaction == originalthiefsfaction)
                            {
                                ps.KillPoints += punkte;
                                ps.Faction.AwardSilver(m_OriginalThief, silver);

                                string args = String.Format("{0}\t{1}", punkte, silver);
                                m_OriginalThief.SendLocalizedMessage(1094922, args);                                   // Thine heroic efforts in capturing the sigil has yielded ~1_POINTS~ kill points and ~2_SILVER~ silver.
                            }
                        }

                        m_OriginalThief = null;
                        m_PreviousThief = null;
                    }
                }
                #endregion
            }
            else
            {
                from.SendLocalizedMessage(1005224);                   //	You can't use the sigil on that
            }

            Update();
        }