private static void MobFactionRegionArea_Callback(Mobile from, Map map, Point3D start, Point3D end, object state)
        {
            // assign these coords to the region
            MobFactionRegionStone s = state as MobFactionRegionStone;

            if (s != null && from != null)
            {
                s.m_MobFactionArea = new Rectangle3D[1];
                //s.m_MobFactionArea[0] = new Rectangle3D(start,end);
                s.m_MobFactionArea[0] = Region.ConvertTo3D(new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1));
                s.m_MobFactionMap     = map;

                s.CopyRegion = null;

                s.RefreshRegions();
            }
        }
Ejemplo n.º 2
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        private static void MobFactionRegionArea_Callback(Mobile from, Map map, Point3D start, Point3D end, object state)
        {
            // assign these coords to the region
            MobFactionRegionStone s = state as MobFactionRegionStone;

            if (s != null && s.MobFactionRegion != null && from != null)
            {
                s.MobFactionArea = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1);
                s.MobFactionMap  = map;

                ArrayList coords = new ArrayList();
                coords.Add(s.MobFactionArea);

                s.MobFactionRegion.Coords = coords;

                s.MobFactionRegion.Map = map;

                s.CopyRegion = null;

                s.RefreshRegions();
            }
        }