public static Invite ( Server.Mobile from, Server.Mobile target ) : void | ||
from | Server.Mobile | |
target | Server.Mobile | |
return | void |
protected override void OnTarget(Mobile from, object o) { if (o is Mobile) { Mobile m = (Mobile)o; Party p = Party.Get(from); Party mp = Party.Get(m); if (from == m) { from.SendLocalizedMessage(1005439); // You cannot add yourself to a party. } else if (p != null && p.Leader != from) { from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader. } else if (m.Party is Mobile) { return; } else if (p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity) { from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates). } else if (m.NetState == null) { if (!m.Player && m.Body.IsHuman) { m.SayTo(from, 1005443); // Nay, I would rather stay here and watch a nail rust. } else { from.SendLocalizedMessage(1005444); // The creature ignores your offer. } } else if (mp != null && mp == p) { from.SendLocalizedMessage(1005440); // This person is already in your party! } else if (mp != null) { from.SendLocalizedMessage(1005441); // This person is already in a party! } else { Party.Invite(from, m); } } else { from.SendLocalizedMessage(1005442); // You may only add living things to your party! } }
protected override void OnTarget(Mobile from, object o) { if (o is Mobile) { Mobile m = (Mobile)o; Party p = Party.Get(from); Party mp = Party.Get(m); if (from == m) { from.SendMessage("Vous ne pouvez vous ajouter à votre propre groupe"); // You cannot add yourself to a party. } else if (p != null && p.Leader != from) { from.SendMessage("Vous devez être le meneur pour ajouter des membres à votre groupe"); // You may only add members to the party if you are the leader. } else if (m.Party is Mobile) { return; } else if (p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity) { from.SendMessage("Un groupe ne comporte que 10 membres. Cela inclus ceux qui sont invités"); // You may only have 10 in your party (this includes candidates). } else if (!m.Player && m.Body.IsHuman) { m.SayTo(from, "Non, je préfère rester ici et regarder des clous rouiller"); // Nay, I would rather stay here and watch a nail rust. } else if (!m.Player) { from.SendMessage("Cette créature ignore votre offre"); // The creature ignores your offer. } else if (mp != null && mp == p) { from.SendMessage("Cette personne est déjà dans votre groupe!"); // This person is already in your party! } else if (mp != null) { from.SendMessage("Cette personne est déjà dans un groupe!"); // This person is already in a party! } else { Party.Invite(from, m); } } else { from.SendMessage("Vous ne pouvez ajouter que des créatures vivantes à votre groupe!"); // You may only add living things to your party! } }