SendMessageTo() public method

public SendMessageTo ( Mobile from, object message ) : void
from Mobile
message object
return void
Ejemplo n.º 1
0
        public virtual bool CheckRange(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
        {
            bool inRange = (from.Map == map && from.InRange(loc, def.MaxRange));

            if (!inRange)
                def.SendMessageTo(from, timed ? def.TimedOutOfRangeMessage : def.OutOfRangeMessage);

            return inRange;
        }
Ejemplo n.º 2
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		public virtual bool CheckRange( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed )
		{
			bool inRange = ( from.Map == map && from.InRange( loc, def.MaxRange ) );

			if ( !inRange )
				def.SendMessageTo( from, timed ? def.TimedOutOfRangeMessage : def.OutOfRangeMessage );

			return inRange;
		}
Ejemplo n.º 3
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		public virtual bool CheckResources( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed )
		{
			HarvestBank bank = def.GetBank( map, loc.X, loc.Y );
			bool available = ( bank != null && bank.Current >= def.ConsumedPerHarvest );

			if ( !available )
				def.SendMessageTo( from, timed ? def.DoubleHarvestMessage : def.NoResourcesMessage );

			return available;
		}
Ejemplo n.º 4
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        public virtual bool CheckResources(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
        {
            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);
            bool available = (bank != null && bank.Current >= def.ConsumedPerHarvest);

            if (!available)
                def.SendMessageTo(from, timed ? def.DoubleHarvestMessage : def.NoResourcesMessage);

            return available;
        }
Ejemplo n.º 5
0
        public void AbortAction(Mobile from)
        {
            m_Definition.SendMessageTo(from, m_Definition.FailMessage);

            if (from is PlayerMobile)
            {
                ((PlayerMobile)from).EndPlayerAction();
            }

            Stop();
        }
Ejemplo n.º 6
0
        public virtual void StartHarvesting(Mobile from, Item tool, object toHarvest)
        {
            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            HarvestDefinition def = GetDefinition(tileID);

            if (def == null)
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, false))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, false))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            object toLock = GetLock(from, tool, def, toHarvest);

            if (from is PlayerMobile && !((PlayerMobile)from).BeginPlayerAction(this, true))
            {
                def.SendMessageTo(from, def.FailMessage);
                OnConcurrentHarvest(from, tool, def, toHarvest);
                return;
            }

            new HarvestTimer(from, tool, this, def, toHarvest, toLock).Start();
            OnHarvestStarted(from, tool, def, toHarvest);
        }
Ejemplo n.º 7
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        public static void WearTool(Mobile from, Item tool, HarvestDefinition def)
        {
            if (tool is IUsesRemaining)
            {
                IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                toolWithUses.ShowUsesRemaining = true;

                if (toolWithUses.UsesRemaining > 0)
                {
                    --toolWithUses.UsesRemaining;
                }

                if (toolWithUses.UsesRemaining < 1)
                {
                    tool.Delete();
                    def.SendMessageTo(from, def.ToolBrokeMessage);
                }
            }
        }
Ejemplo n.º 8
0
        public virtual bool CheckResources(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
        {
            HarvestBank bank      = def.GetBank(map, loc.X, loc.Y);
            bool        available = (bank != null && bank.Current >= def.ConsumedPerHarvest);

            if (available && !(this is Fishing))
            {
                Regions.GuardedRegion reg = Region.Find(loc, map).GetRegion(typeof(Regions.GuardedRegion)) as Regions.GuardedRegion;

                if (reg != null && !reg.Disabled)
                {
                    available = false;
                }
            }

            if (!available)
            {
                def.SendMessageTo(from, timed ? def.DoubleHarvestMessage : def.NoResourcesMessage);
            }

            return(available);
        }
Ejemplo n.º 9
0
        public override bool CheckRange(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
        {
            int maxRange = def.MaxRange;

            if (tool is Harpoon)
            {
                maxRange = 4;
            }
            else if (tool is FishingNet)
            {
                maxRange = 3;
            }

            bool inRange = (from.Map == map && from.InRange(loc, maxRange));

            if (!inRange)
            {
                def.SendMessageTo(from, timed ? def.TimedOutOfRangeMessage : def.OutOfRangeMessage);
            }

            return(inRange);
        }
Ejemplo n.º 10
0
        public override void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            //Lava fishing needs to have its own set of rules.
            if (IsLavaHarvest(tool, toHarvest))
            {
                from.EndAction(locked);

                if (!CheckHarvest(from, tool))
                {
                    return;
                }

                int     tileID;
                Map     map;
                Point3D loc;

                if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
                {
                    OnBadHarvestTarget(from, tool, toHarvest);
                    return;
                }
                else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID))
                {
                    OnBadHarvestTarget(from, tool, toHarvest);
                    return;
                }

                if (!CheckRange(from, tool, def, map, loc, true))
                {
                    return;
                }
                else if (!CheckResources(from, tool, def, map, loc, true))
                {
                    return;
                }
                else if (!CheckHarvest(from, tool, def, toHarvest))
                {
                    return;
                }

                HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

                if (bank == null)
                {
                    return;
                }

                HarvestVein vein = bank.Vein;

                if (vein == null)
                {
                    return;
                }

                Type type = null;

                HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, vein.PrimaryResource, vein.FallbackResource);

                if (from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))
                {
                    //Special eye candy item
                    type = GetSpecialLavaItem(from, tool, map, loc, toHarvest);

                    //Special fish
                    if (type == null)
                    {
                        type = FishInfo.GetSpecialItem(from, tool, loc, IsLavaHarvest(tool, tileID));
                    }

                    if (type != null)
                    {
                        Item item = Construct(type, from, tool);

                        if (item == null)
                        {
                            type = null;
                        }
                        else
                        {
                            if (from.AccessLevel == AccessLevel.Player)
                            {
                                bank.Consume(Convert.ToInt32(map != null && map.Rules == MapRules.FeluccaRules ? Math.Ceiling(item.Amount / 2.0) : item.Amount), from);
                            }

                            if (Give(from, item, true))
                            {
                                SendSuccessTo(from, item, null);
                            }
                            else
                            {
                                SendPackFullTo(from, item, def, null);
                                item.Delete();
                            }
                        }
                    }
                }

                if (type == null)
                {
                    def.SendMessageTo(from, def.FailMessage);

                    double skill = from.Skills[SkillName.Fishing].Value / 50;

                    if (0.5 / skill > Utility.RandomDouble())
                    {
                        OnToolUsed(from, tool, false);
                    }
                }
                else
                {
                    OnToolUsed(from, tool, true);
                }

                OnHarvestFinished(from, tool, def, vein, bank, null, null);
            }
            else
            {
                base.FinishHarvesting(from, tool, def, toHarvest, locked);
            }
        }
Ejemplo n.º 11
0
        public virtual bool CheckResources( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed )
        {
            HarvestBank bank = def.GetBank( map, loc.X, loc.Y );
            bool available = ( bank != null && bank.Current >= def.ConsumedPerHarvest );

            if ( available && !(this is Fishing) )
            {
                Regions.GuardedRegion reg = Region.Find(loc, map).GetRegion(typeof(Regions.GuardedRegion)) as Regions.GuardedRegion;

                if (reg != null && !reg.Disabled)
                    available = false;
            }

            if ( !available )
                def.SendMessageTo( from, timed ? def.DoubleHarvestMessage : def.NoResourcesMessage );

            return available;
        }
Ejemplo n.º 12
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);
            from.RevealingAction();

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }

            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }

            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill, 1.0))
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from, tool, def, bank, resource);

                    if (item == null)
                    {
                        type = null;
                    }

                    else
                    {
                        BaseShip ownerShip = BaseShip.FindShipAt(from.Location, from.Map);

                        if (item is MessageInABottle)
                        {
                        }

                        else if (item is RawFish || item is RawLargeFish)
                        {
                            if (ownerShip != null)
                            {
                                if (ownerShip.IsOwner(from) || ownerShip.IsCoOwner(from) || ownerShip.IsFriend(from))
                                {
                                    //ownerShip.fishCaught++;
                                }
                            }
                        }

                        if (item.Stackable)
                        {
                            int amount        = def.ConsumedPerHarvest;
                            int feluccaAmount = def.ConsumedPerFeluccaHarvest;

                            int racialAmount        = (int)Math.Ceiling(amount * 1.1);
                            int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
                            bool inFelucca = (map == Map.Felucca);

                            if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble())
                            {
                                item.Amount = feluccaRacialAmount;
                            }

                            else if (inFelucca && bank.Current >= feluccaAmount)
                            {
                                item.Amount = feluccaAmount;
                            }

                            else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble())
                            {
                                item.Amount = racialAmount;
                            }

                            else
                            {
                                item.Amount = amount;
                            }
                        }

                        bank.Consume(item.Amount, from);

                        if (Give(from, item, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, item, resource);
                        }

                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            Item bonusItem = Construct(bonus.Type, from, tool, def, bank, resource);

                            if (Give(from, bonusItem, true))
                            {
                                bonus.SendSuccessTo(from);
                            }

                            else
                            {
                                item.Delete();
                            }
                        }

                        WearTool(from, tool, def);
                    }
                }

                //TEST: CHECK THIS

                /*
                 * if (type == null)
                 * {
                 *  if ((def.Skill != SkillName.Mining && def.Skill != SkillName.Lumberjacking) || !Mining.UseMiningCaptcha)
                 *  {
                 *      def.SendMessageTo(from, def.FailMessage);
                 *
                 *      FailHarvest(from, def);
                 *  }
                 * }
                 */
            }

            else
            {
                def.SendMessageTo(from, def.FailMessage);

                FailHarvest(from, def);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 13
0
		public virtual void SendPackFullTo( Mobile from, Item item, HarvestDefinition def, HarvestResource resource )
		{
			def.SendMessageTo( from, def.PackFullMessage );
		}
Ejemplo n.º 14
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase = from.Skills[def.Skill].Base;

            Type type = null;

            if (CheckHarvestSkill(map, loc, from, resource, def))
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from, tool);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        int amount        = def.ConsumedPerHarvest;
                        int feluccaAmount = def.ConsumedPerFeluccaHarvest;
                        //The whole harvest system is kludgy and I'm sure this is just adding to it.
                        if (item.Stackable)
                        {
                            int racialAmount        = (int)Math.Ceiling(amount * 1.1);
                            int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
                            bool inFelucca = map == Map.Felucca && !Siege.SiegeShard;

                            if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble())
                            {
                                item.Amount = feluccaRacialAmount;
                            }
                            else if (inFelucca && bank.Current >= feluccaAmount)
                            {
                                item.Amount = feluccaAmount;
                            }
                            else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble())
                            {
                                item.Amount = racialAmount;
                            }
                            else
                            {
                                item.Amount = amount;
                            }

                            // Void Pool Rewards
                            item.Amount += WoodsmansTalisman.CheckHarvest(from, type, this);
                        }

                        bank.Consume(amount, from);
                        EventSink.InvokeResourceHarvestSuccess(new ResourceHarvestSuccessEventArgs(from, tool, item, this));

                        if (Give(from, item, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            if (bonus.RequiredMap == null || bonus.RequiredMap == from.Map)
                            {
                                Item bonusItem = Construct(bonus.Type, from, tool);

                                if (Give(from, bonusItem, true))                                        //Bonuses always allow placing at feet, even if pack is full irregrdless of def
                                {
                                    bonus.SendSuccessTo(from);
                                }
                                else
                                {
                                    bonusItem.Delete();
                                }
                            }
                        }
                    }

                    #region High Seas
                    OnToolUsed(from, tool, item != null);
                    #endregion
                }

                // Siege rules will take into account axes and polearms used for lumberjacking
                if (tool is IUsesRemaining && (tool is BaseHarvestTool || tool is Pickaxe || tool is SturdyPickaxe || tool is GargoylesPickaxe || Siege.SiegeShard))
                {
                    IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                    toolWithUses.ShowUsesRemaining = true;

                    if (toolWithUses.UsesRemaining > 0)
                    {
                        --toolWithUses.UsesRemaining;
                    }

                    if (toolWithUses.UsesRemaining < 1)
                    {
                        tool.Delete();
                        def.SendMessageTo(from, def.ToolBrokeMessage);
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 15
0
        public virtual async void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest,
                                                   object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            Type type = null;

            var consumeAmount = GetConsumeAmount(from, def);

            bank.Consume(consumeAmount, from);

            if (from.ShilCheckSkill(def.Skill))
            {
                var         chanceForColored = 0;
                var         harvestAmount    = consumeAmount;
                HarvestVein vein;

                if (def.Resources.Length > 0)
                {
                    chanceForColored = GetChanceForColored(from, tool, def);
                }

                from.FireHook(h => h.OnToolHarvestBonus(from, ref harvestAmount));

                if (chanceForColored > 0 && Utility.Random(1, 100) <= chanceForColored)
                {
                    harvestAmount = def.ModifyHarvestAmount(from, tool, harvestAmount);

                    vein = def.GetColoredVein(from, tool, ref harvestAmount);
                    if (vein == null)
                    {
                        var veinName = def.Skill == SkillName.Lumberjacking ? "logs" : "ores";
                        def.SendMessageTo(from, $"You fail to find any colored {veinName}.");
                        return;
                    }
                }
                else
                {
                    vein = def.DefaultVein;
                    from.FireHook(h => h.OnHarvestAmount(from, ref harvestAmount));
                }

                var resource = vein.Resource;

                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        if (item.Stackable)
                        {
                            item.Amount = harvestAmount;
                        }

                        if (Give(from, item, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            await Timer.Pause(1000);

            if (type != null)
            {
                def.BonusEffect(from, tool);
            }

            OnHarvestFinished(from, tool, def, bank, toHarvest);
        }
Ejemplo n.º 16
0
        public override void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            StaticTarget harvestTarget = toHarvest as StaticTarget;

            if (harvestTarget != null)
            {
                if (from.CheckSkill(def.Skill, 0, 120))
                {
                    if (tool is IUsesRemaining)
                    {
                        IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                        toolWithUses.ShowUsesRemaining = true;

                        if (toolWithUses.UsesRemaining > 0)
                        {
                            --toolWithUses.UsesRemaining;
                        }
                        if (toolWithUses.UsesRemaining < 1)
                        {
                            tool.Delete();
                            def.SendMessageTo(from, def.ToolBrokeMessage);
                        }
                    }
                }

                BaseHarvestablePhase hTreePhase = BaseHarvestablePhase.LookupPhase(harvestTarget.ItemID);

                if (hTreePhase != null && hTreePhase is BaseTreeHarvestPhase)
                {
                    hTreePhase.Harvest(from, harvestTarget.ItemID, harvestTarget.Location, map);
                }
            }
        }
/* End Captcha Mod */



        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!this.CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!this.GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                this.OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                this.OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!this.CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!this.CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!this.CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (this.SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = this.MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = this.MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            //daat99 OWLTR start - daat99 harvesting
            type = GetResourceType(from, tool, def, map, loc, resource);
            bool daatHarvesting = false;

            if (daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_MINING) && (type.IsSubclassOf(typeof(BaseOre)) || type.IsSubclassOf(typeof(BaseGranite))))
            {
                daatHarvesting = true;
            }
            else if (daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_LUMBERJACKING) && type.IsSubclassOf(typeof(BaseLog)))
            {
                daatHarvesting = true;
            }
            if (daatHarvesting || (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill)))
            {
                if (type != null)                      //añadido 18/03/2018
                {
                    type = GetResourceType(from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }
                if (daatHarvesting)
                {
                    type = ResourceHelper.GetDaat99HarvestedType(type, bank.Vein.IsProspected, skillValue);
                    from.CheckSkill(def.Skill, 0.0, from.Skills[def.Skill].Cap + (vein.IsProspected?10.0:0.0));
                }
                //daat99 OWLTR end - daat99 harvesting

                if (type != null)
                {
                    Item item = this.Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        //The whole harvest system is kludgy and I'm sure this is just adding to it.
                        if (item.Stackable)
                        {
                            int amount        = def.ConsumedPerHarvest;
                            int feluccaAmount = def.ConsumedPerFeluccaHarvest;

                            int racialAmount        = (int)Math.Ceiling(amount * 1.1);
                            int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
                            bool inFelucca = (map == Map.Felucca);

                            if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble())
                            {
                                item.Amount = feluccaRacialAmount;
                            }
                            else if (inFelucca && bank.Current >= feluccaAmount)
                            {
                                item.Amount = feluccaAmount;
                            }
                            else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble())
                            {
                                item.Amount = racialAmount;
                            }
                            else
                            {
                                item.Amount = amount;
                            }
                        }

                        bank.Consume(item.Amount, from);
                        //daat99 OWLTR start - custom harvesting
                        CraftResource craftResourceFromType = CraftResources.GetFromType(type);
                        string        s_Type   = "UNKNOWN";
                        int           i_Tokens = 1;
                        if (craftResourceFromType != CraftResource.None)
                        {
                            s_Type   = CraftResources.GetInfo(craftResourceFromType).Name;
                            i_Tokens = CraftResources.GetIndex(craftResourceFromType) + 1;
                        }
                        if (craftResourceFromType != CraftResource.None && daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_MINING) && def.Skill == SkillName.Mining && (type.IsSubclassOf(typeof(Server.Items.BaseOre)) || type.IsSubclassOf(typeof(Server.Items.BaseGranite))))
                        {
                            if (type.IsSubclassOf(typeof(Server.Items.BaseOre)))
                            {
                                if (Give(from, item, def.PlaceAtFeetIfFull))
                                {
                                    from.SendMessage("You dig some {0} ore and placed it in your backpack.", s_Type);
                                }
                                else
                                {
                                    from.SendMessage("Your backpack is full, so the ore you mined is lost.");
                                    item.Delete();
                                }
                            }
                            else
                            {
                                if (Give(from, item, def.PlaceAtFeetIfFull))
                                {
                                    from.SendMessage("You carefully extract some workable stone from the ore vein.");
                                }
                                else
                                {
                                    from.SendMessage("Your backpack is full, so the ore you mined is lost.");
                                    item.Delete();
                                }
                            }
                        }
                        else if (craftResourceFromType != CraftResource.None && OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.DAAT99_LUMBERJACKING) && def.Skill == SkillName.Lumberjacking)
                        {
                            if (Give(from, item, def.PlaceAtFeetIfFull))
                            {
                                from.SendMessage("You placed some {0} logs in your backpack.", s_Type);
                            }
                            else
                            {
                                from.SendMessage("You can't place any wood into your backpack!");
                                item.Delete();
                            }
                        }
                        else
                        {
                            //daat99 OWLTR end - custom harvesting

                            if (Give(from, item, def.PlaceAtFeetIfFull))
                            {
                                SendSuccessTo(from, item, resource);
                            }
                            else
                            {
                                SendPackFullTo(from, item, def, resource);
                                item.Delete();
                            }
                            //daat99 OWLTR start - custom harvesting
                        }
                        if (from.Map == Map.Felucca)
                        {
                            i_Tokens = (int)(i_Tokens * 1.5);
                        }
                        if (OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.HARVEST_GIVE_TOKENS))
                        {
                            TokenSystem.GiveTokensToPlayer(from as Server.Mobiles.PlayerMobile, i_Tokens);
                        }
                        //daat99 OWLTR end - custom harvesting



                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            Item bonusItem = this.Construct(bonus.Type, from);

                            if (this.Give(from, bonusItem, true))   //Bonuses always allow placing at feet, even if pack is full irregrdless of def
                            {
                                bonus.SendSuccessTo(from);
                            }
                            else
                            {
                                item.Delete();
                            }
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if (toolWithUses.UsesRemaining > 0)
                            {
                                --toolWithUses.UsesRemaining;
                            }

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 18
0
		public virtual void FinishHarvesting( Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked )
		{
            if (from is PlayerMobile)
                ((PlayerMobile)from).EndPlayerAction();

            if (!CheckHarvest(from, tool))
                return;

            if (!CheckAllowed(from))
                return;

            if (Utility.Random(1000) <= 2)
                AntiMacro.AntiMacroGump.SendGumpThreaded((PlayerMobile)from);

			int tileID;
			Map map;
			Point3D loc;

			if ( !GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
			{
				OnBadHarvestTarget( from, tool, toHarvest );
				return;
			}
			else if ( !def.Validate( tileID ) )
			{
				OnBadHarvestTarget( from, tool, toHarvest );
				return;
			}

            if (!CheckRange(from, tool, def, map, loc, true))
                return;
            else if (!CheckResources(from, tool, def, map, loc, true))
                return;
            else if (!CheckHarvest(from, tool, def, toHarvest))
                return;

			if ( SpecialHarvest( from, tool, def, map, loc ) )
				return;

			HarvestBank bank = def.GetBank( map, loc.X, loc.Y );

			if ( bank == null )
				return;

			HarvestVein vein = bank.Vein;

			if ( vein != null )
				vein = MutateVein( from, tool, def, bank, toHarvest, vein );

			if ( vein == null )
				return;

            //Check if we can mine the vein
            CheckMutateVein(from, def, bank, vein);

			HarvestResource primary = vein.PrimaryResource;
			HarvestResource fallback = vein.FallbackResource;
			HarvestResource resource = MutateResource( from, tool, def, map, loc, vein, primary, fallback );

			double skillBase = from.Skills[def.Skill].Base;
			double skillValue = from.Skills[def.Skill].Value;

			Type type = null;

            //Gain the skill
            from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill);

            //hacky All harvest now has 15 percent, if you can mine them.
			if ( skillBase >= resource.ReqSkill && 0.15 < Utility.RandomDouble())
			{
				type = GetResourceType( from, tool, def, map, loc, resource );

				if ( type != null )
					type = MutateType( type, from, tool, def, map, loc, resource );

				if ( type != null )
				{
					Item item = Construct( type, from );

					if ( item == null )
					{
						type = null;
					}
					else
					{
                        //bool spawnNew = false;
						//The whole harvest system is kludgy and I'm sure this is just adding to it.
						if ( item.Stackable )
						{
							int amount = GetOreAmount(vein);
							int racialAmount = (int)Math.Ceiling( amount * 1.1 );

							bool eligableForRacialBonus = ( def.RaceBonus && from.Race == Race.Human );

							if( eligableForRacialBonus && bank.Current >= racialAmount )
								item.Amount = racialAmount;
							else if( bank.Current >= amount )
								item.Amount = amount;
							else
								item.Amount = bank.Current;
								
							//if ( bank.Current <= item.Amount)
								//spawnNew = true;
								
						}

                        bank.Consume(def, item.Amount, from);

                        //Maka
                        //if (spawnNew)
                        //    bank.Vein = def.GetVeinAt(from.Map, from.Location.X, from.Location.Y);

						if ( Give( from, item, /*def.PlaceAtFeetIfFull*/true ) ) //Is there something we dont want to place at the feet
						{
							SendSuccessTo( from, item, resource );
						}
						else
						{
							SendPackFullTo( from, item, def, resource );
							item.Delete();
						}

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            Item bonusItem = Construct(bonus.Type, from);

                            if (Give(from, bonusItem, true))	//Bonuses always allow placing at feet, even if pack is full irregrdless of def
                            {
                                bonus.SendSuccessTo(from);
                            }
                            else
                            {
                                item.Delete();
                            }
                        }

						if ( tool is IUsesRemaining )
						{
							IUsesRemaining toolWithUses = (IUsesRemaining)tool;

							toolWithUses.ShowUsesRemaining = true;

                            //if ( toolWithUses.UsesRemaining > 0 )
                            //    --toolWithUses.UsesRemaining;

							if ( toolWithUses.UsesRemaining < 1 )
							{
								tool.Delete();
								def.SendMessageTo( from, def.ToolBrokeMessage );
							}
						}
					}
				}
			}

			if ( type == null )
				def.SendMessageTo( from, def.FailMessage );

			OnHarvestFinished( from, tool, def, vein, bank, resource, toHarvest );
		}
Ejemplo n.º 19
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (tool.Parent != from && !(tool is FishingNet))
            {
                from.SendMessage("Vous devez avoir l'objet en main pour l'utiliser."); // That must be in your pack for you to use it.
                return;
            }
            else if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true, tileID))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(from, map, loc.X, loc.Y, tool, tileID);

            if (bank == null)
            {
                def.SendMessageTo(from, def.FailMessage);
                return;
            }

            HarvestVein vein = bank.Vein;

            //if ( vein != null )
            //    vein = MutateVein( from, tool, def, bank, toHarvest, vein );

            if (vein == null)
            {
                def.SendMessageTo(from, def.FailMessage);
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            from.CheckSkill(def.Skill, -20, 120);

            if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill - 25, resource.MaxSkill + 25))
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        /*if (def.Skill == SkillName.Peche && 0.015 > Utility.RandomDouble())
                         * {
                         *  if (tool is LargeFishingPole)
                         *      item = Loot.RandomMidTreasureMap();
                         *  else if (tool is StrongFishingPole)
                         *      item = Loot.RandomMidTreasureMap();
                         *  else if (tool is LargeStrongFishingPole)
                         *      item = Loot.RandomHighTreasureMap();
                         *  else if (tool is FishingNet)
                         *      item = Loot.RandomLowTreasureMap();
                         *  else if (tool is Harpoon)
                         *      item = Loot.RandomLowTreasureMap();
                         *  else
                         *      item = Loot.RandomLowTreasureMap();
                         *
                         *  if (item.Amount != 1)
                         *      item.Amount = 1;
                         *
                         *  type = item.GetType();
                         * }*/

                        if (item.Stackable /*&& !(item is BaseTreasureMapPart)*/)
                        {
                            int consumed = Utility.RandomMinMax(def.MinConsumedPerHarvest, def.MaxConsumedPerHarvest);
                            consumed += (int)(from.Skills[def.Skill].Value / 25);

                            if (from is PlayerMobile)
                            {
                                PlayerMobile tmob = (PlayerMobile)from;
                                Random       rand = new Random();

                                //TOCHECK HARVESTING

                                /*
                                 * if (def.Skill == SkillName.Foresterie)
                                 * {
                                 *  if (tmob.GetAptitudeValue(Aptitude.Forestier) * 5 > rand.Next(0, 100))
                                 *      consumed += tmob.GetAptitudeValue(Aptitude.Forestier) / 3;
                                 * }
                                 * else if (def.Skill == SkillName.Excavation)
                                 * {
                                 *  if (tmob.GetAptitudeValue(Aptitude.Mineur) * 5 > rand.Next(0, 100))
                                 *      consumed += tmob.GetAptitudeValue(Aptitude.Mineur) / 3;
                                 * }
                                 */
                            }

                            consumed += Utility.RandomMinMax(-1, 1);

                            if (consumed > 10)
                            {
                                consumed = 10;
                            }

                            if (consumed < 1 /*|| (def.Skill == SkillName.Fishing && (tool is Harpoon || tool is LargeStrongFishingPole || tool is LargeFishingPole || tool is StrongFishingPole || tool is FishingPole))*/)
                            {
                                consumed = 1;
                            }

                            if (bank.Current < consumed)
                            {
                                consumed = bank.Current;
                            }

                            if (bank.Current >= consumed)
                            {
                                item.Amount = consumed;
                            }
                        }

                        //if (!(item is BaseTreasureMapPart))
                        bank.Consume(def, item.Amount, loc);

                        if (Give(from, item, def.PlaceAtFeetIfFull, loc))
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if (toolWithUses.UsesRemaining > 0)
                            {
                                --toolWithUses.UsesRemaining;
                            }

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 20
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        if (item.Stackable)
                        {
                            if (map == Map.Felucca && bank.Current >= def.ConsumedPerFeluccaHarvest)
                            {
                                item.Amount = def.ConsumedPerFeluccaHarvest;
                            }
                            else
                            {
                                item.Amount = def.ConsumedPerHarvest;
                            }
                        }

                        bank.Consume(def, item.Amount);

                        if (Give(from, item, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if (toolWithUses.UsesRemaining > 0)
                            {
                                --toolWithUses.UsesRemaining;
                            }

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 21
0
        public override void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool)) return;

            int tileID;
            Map map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true)) return;
            else if (!CheckResources(from, tool, def, map, loc, false)) return;
            else if (!CheckHarvest(from, tool, def, toHarvest)) return;

            if (SpecialHarvest(from, tool, def, map, loc)) return;

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);
            if (bank == null) return;

            HarvestVein vein = bank.Vein;
            if (vein == null) return;

            HarvestResource resource = null;
            TreeHarvestTool thtool = null;
            TreeResourceItem trsource = null;
            HarvestSuccessRating rating = HarvestSuccessRating.Failure;
            bool gave = false;
            TreeHarvestMethod method = TreeHarvestMethod.Picking;
            string toolType = "unknown";
            string resType = "resources";

            if (tool is TreeHarvestTool)
            {
                thtool = tool as TreeHarvestTool;
                switch (thtool.ResourceType)
                {
                    case TreeResourceType.BarkSkin: toolType = "carving"; method = TreeHarvestMethod.Carving; break;
                    case TreeResourceType.FruitNut: toolType = "picking"; method = TreeHarvestMethod.Picking; break;
                    case TreeResourceType.LeafSpine: toolType = "pinching"; method = TreeHarvestMethod.Picking; break;
                    case TreeResourceType.RootBranch: toolType = "digging"; method = TreeHarvestMethod.Digging; break;
                    case TreeResourceType.SapJuice: toolType = "sapping"; method = TreeHarvestMethod.Sapping; break;
                    case TreeResourceType.LogsBranches: toolType = "chopping"; method = TreeHarvestMethod.Chopping; break;
                }
                bool found = false;
                for (int x = 0; x < def.Resources.Length && !found; x++)
                {
                    if (method == TreeHarvestMethod.Chopping)
                    {
                        //give logs
                        Item logs = Activator.CreateInstance((Type) def.DoubleHarvestMessage) as Item;
                        if (logs is CustomTreeLog)
                        {
                            rating = from.CheckSkill(SkillName.Lumberjacking, ((CustomTreeLog)logs).MinSkill, 100.0)
                                ? Utility.RandomBool()
                                    ? HarvestSuccessRating.PartialSuccess
                                    : HarvestSuccessRating.Success
                                : HarvestSuccessRating.Failure;

                            if (rating >= HarvestSuccessRating.PartialSuccess)
                            {
                                logs.Amount = 10;

                                if (Give(from, logs, def.PlaceAtFeetIfFull))
                                {
                                    from.SendMessage("You receive some {0}.", logs.DefaultName);
                                    gave = true;
                                }
                                else
                                {
                                    from.SendMessage("Your pack is full. Some logs were lost.");
                                    logs.Delete();
                                    return;
                                }
                                bank.Consume(def.ConsumedPerHarvest, from);
                            }
                        }
                        found = true;
                        continue;
                    }

                    object[] obj = new object[] { def.Resources[x].SuccessMessage };
                    Item item = Activator.CreateInstance(def.Resources[x].Types[0], obj) as Item;
                    if (item is TreeResourceItem)
                    {
                        trsource = item as TreeResourceItem;
                        switch (trsource.ResourceType)
                        {
                            case TreeResourceType.BarkSkin: resType = "bark or skin"; break;
                            case TreeResourceType.FruitNut: resType = "fruits or nuts"; break;
                            case TreeResourceType.LeafSpine: resType = "leaves or spines"; break;
                            case TreeResourceType.RootBranch: resType = "roots or buried branches"; break;
                            case TreeResourceType.SapJuice: resType = "sap or juice"; break;
                            case TreeResourceType.LogsBranches: resType = "logs or sturdy branches"; break;
                        }
                        if (thtool.ResourceType == trsource.ResourceType)
                        {
                            found = true;
                            resource = def.Resources[x];
                        }
                        else
                            trsource.Delete();
                    }
                    else
                        if (item != null) item.Delete();
                }

                if (!found)
                {
                    from.SendMessage("You will not get any {0} with the {1} tool.", resType, toolType);
                    return;
                }
            }
            else
            {
                Console.WriteLine("How did someone try to harvest a tree without a Tree Harvest Tool?");
                return;
            }

            if (trsource != null)
            {
                rating = from.CheckSkill(SkillName.Camping, 0.0, 100.0)? Utility.RandomBool()
                        ? HarvestSuccessRating.PartialSuccess
                        : HarvestSuccessRating.Success
                    : HarvestSuccessRating.Failure;

                if (rating >= HarvestSuccessRating.PartialSuccess)
                {
                    if (trsource.Stackable) trsource.Amount = def.ConsumedPerHarvest;

                    Container pack = from.Backpack;
                    if (pack == null)
                    {
                        from.SendMessage("Why don't you have a pack?");
                        trsource.Delete();
                        return;
                    }
                    Item tap = pack.FindItemByType(typeof(BarrelTap));

                    if (trsource.ResourceType == TreeResourceType.SapJuice && tap == null)
                    {
                        from.SendMessage("You need a barrel tap to sap this tree.");
                        trsource.Delete();
                        return;
                    }
                    if (trsource.ResourceType == TreeResourceType.SapJuice)
                        trsource.Amount = 1;

                    bank.Consume(trsource.Amount, from);

                    if (tool is TreeHarvestTool)
                    {
                        TreeHarvestTool toolWithUses = (TreeHarvestTool)tool;

                        toolWithUses.ShowUsesRemaining = true;

                        if (toolWithUses.UsesRemaining > 0)
                            --toolWithUses.UsesRemaining;

                        if (toolWithUses.UsesRemaining < 1)
                        {
                            tool.Delete();
                            def.SendMessageTo(from, def.ToolBrokeMessage);
                        }
                    }

                    if (trsource.ResourceType != TreeResourceType.SapJuice || pack.ConsumeTotal(typeof(EmptyJar), 1))
                    {
                        if (trsource.ResourceType == TreeResourceType.SapJuice && 0.12 >= Utility.RandomDouble())
                        {
                            from.SendMessage("Your tap broke in the process, and is now gone.");
                            tap.Delete();
                        }

                        if (Give(from, trsource, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, trsource, resource);
                            gave = true;
                        }
                        else
                        {
                            SendPackFullTo(from, trsource, def, resource);
                            trsource.Delete();
                            return;
                        }
                    }
                    else
                    {
                        from.SendMessage("You don't have an empty jar to hold the sap, so it was lost!");
                        trsource.Delete();
                        return;
                    }
                }
                else
                    trsource.Delete();
            }

            BonusHarvestResource bonus = def.GetBonusResource();

            if (bonus != null && bonus.Type != null && rating >= HarvestSuccessRating.Success)
            {
                Item bonusItem;
                if (bonus.Type == typeof(TreeResource))
                {
                    object[] obj = new object[] { (TreeResource)bonus.SuccessMessage.Number };
                    bonusItem = Activator.CreateInstance(bonus.Type, obj) as Item;
                }
                else
                {
                    bonusItem = Activator.CreateInstance(bonus.Type) as Item;
                }

                if (Give(from, bonusItem, true))
                {
                    from.SendMessage("You find a bonus resource.");
                    gave = true;
                }
                else
                {
                    if (bonusItem != null)
                        bonusItem.Delete();
                }
            }

            if (gave)
            {
                //do nothing
            }
            else if (trsource == null || trsource.Deleted)
                def.SendMessageTo(from, def.FailMessage);

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 22
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        //The whole harvest system is kludgy and I'm sure this is just adding to it.
                        if (item.Stackable)
                        {
                            int amount        = def.ConsumedPerHarvest;
                            int feluccaAmount = def.ConsumedPerFeluccaHarvest;

                            int racialAmount        = (int)Math.Ceiling(amount * 1.1);
                            int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
                            bool inFelucca = (map == Map.Felucca);

                            if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount)
                            {
                                item.Amount = feluccaRacialAmount;
                            }
                            else if (inFelucca && bank.Current >= feluccaAmount)
                            {
                                item.Amount = feluccaAmount;
                            }
                            else if (eligableForRacialBonus && bank.Current >= racialAmount)
                            {
                                item.Amount = racialAmount;
                            }
                            else
                            {
                                item.Amount = amount;
                            }
                        }

                        if (bank.Current <= 3 && item is IronOre)
                        {
                            bank.Consume(item.Amount, from);
                            item.Delete();
                            Item items;
                            if (Utility.Random(100) > 50)
                            {
                                items = new SmallIronOre();
                            }
                            else
                            {
                                items = new SmallestIronOre();
                            }

                            if (Give(from, items, def.PlaceAtFeetIfFull))
                            {
                                SendSuccessTo(from, items, resource);
                            }
                            else
                            {
                                SendPackFullTo(from, items, def, resource);
                                items.Delete();
                            }
                        }
                        else
                        {
                            bank.Consume(item.Amount, from);

                            if (Give(from, item, def.PlaceAtFeetIfFull))
                            {
                                SendSuccessTo(from, item, resource);
                            }
                            else
                            {
                                SendPackFullTo(from, item, def, resource);
                                item.Delete();
                            }
                        }

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            Item bonusItem = Construct(bonus.Type, from);

                            if (Give(from, bonusItem, true))                                    //Bonuses always allow placing at feet, even if pack is full irregrdless of def
                            {
                                bonus.SendSuccessTo(from);
                            }
                            else
                            {
                                item.Delete();
                            }
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if (toolWithUses.UsesRemaining > 0)
                            {
                                if (!((tool.LootType == LootType.Newbied) && (tool is BaseAxe)))
                                {
                                    --toolWithUses.UsesRemaining;
                                }
                            }

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 23
0
        public override void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            //Lava fishing needs to have its own set of rules.
            if (IsLavaHarvest(tool, toHarvest))
            {
                from.EndAction(locked);

                if (!CheckHarvest(from, tool))
                    return;

                int tileID;
                Map map;
                Point3D loc;

                if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
                {
                    OnBadHarvestTarget(from, tool, toHarvest);
                    return;
                }
                else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID))
                {
                    OnBadHarvestTarget(from, tool, toHarvest);
                    return;
                }

                if (!CheckRange(from, tool, def, map, loc, true))
                    return;
                else if (!CheckResources(from, tool, def, map, loc, true))
                    return;
                else if (!CheckHarvest(from, tool, def, toHarvest))
                    return;

                HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

                if (bank == null)
                    return;

                HarvestVein vein = bank.Vein;

                if (vein == null)
                    return;

                Type type = null;

                HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, vein.PrimaryResource, vein.FallbackResource);

                if (from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))
                {
                    //Special eye candy item
                    type = GetSpecialLavaItem(from, tool, map, loc, toHarvest);

                    //Special fish
                    if (type == null)
                        type = FishInfo.GetSpecialItem(from, tool, loc, IsLavaHarvest(tool, tileID));

                    if (type != null)
                    {
                        Item item = Construct(type, from, tool);

                        if (item == null)
                        {
                            type = null;
                        }
                        else
                        {
                            if (from.AccessLevel == AccessLevel.Player)
                                bank.Consume(Convert.ToInt32(map != null && map.Rules == MapRules.FeluccaRules ? Math.Ceiling(item.Amount / 2.0) : item.Amount), from);

                            if (Give(from, item, true))
                            {
                                SendSuccessTo(from, item, null);
                            }
                            else
                            {
                                SendPackFullTo(from, item, def, null);
                                item.Delete();
                            }
                        }
                    }
                }

                if (type == null)
                {
                    def.SendMessageTo(from, def.FailMessage);

                    double skill = (double)from.Skills[SkillName.Fishing].Value / 50;

                    if (0.5 / skill > Utility.RandomDouble())
                        OnToolUsed(from, tool, false);
                }
                else
                    OnToolUsed(from, tool, true);

                OnHarvestFinished(from, tool, def, vein, bank, null, null);
            }
            else
                base.FinishHarvesting(from, tool, def, toHarvest, locked);
        }
Ejemplo n.º 24
0
 public virtual void SendPackFullTo(Mobile from, Item item, HarvestDefinition def, HarvestResource resource)
 {
     def.SendMessageTo(from, def.PackFullMessage);
 }
Ejemplo n.º 25
0
        public virtual void FinishHarvesting( Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked )
        {
            from.EndAction( locked );

            if ( !CheckHarvest( from, tool ) )
                return;

            int tileID;
            Map map;
            Point3D loc;

            if ( !GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
            {
                OnBadHarvestTarget( from, tool, toHarvest );
                return;
            }
            else if ( !def.Validate( tileID ) )
            {
                OnBadHarvestTarget( from, tool, toHarvest );
                return;
            }

            if ( !CheckRange( from, tool, def, map, loc, true ) )
                return;
            else if ( !CheckResources( from, tool, def, map, loc, true ) )
                return;
            else if ( !CheckHarvest( from, tool, def, toHarvest ) )
                return;

            if ( SpecialHarvest( from, tool, def, map, loc ) )
                return;

            HarvestBank bank = def.GetBank( map, loc.X, loc.Y );

            if ( bank == null )
                return;

            HarvestVein vein = bank.Vein;

            if ( vein != null )
                vein = MutateVein( from, tool, def, bank, toHarvest, vein );

            if ( vein == null )
                return;

            HarvestResource primary = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource( from, tool, def, map, loc, vein, primary, fallback );

            double skillBase = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            if ( skillBase >= resource.ReqSkill && from.CheckSkill( def.Skill, resource.MinSkill, resource.MaxSkill ) )
            {
                type = GetResourceType( from, tool, def, map, loc, resource );

                if ( type != null )
                    type = MutateType( type, from, tool, def, map, loc, resource );

                if ( type != null )
                {
                    Item item = Construct( type, from );

                    if ( item == null )
                    {
                        type = null;
                    }
                    else
                    {
                        if ( item.Stackable )
                        {
                            if ( map == Map.Felucca && bank.Current >= def.ConsumedPerFeluccaHarvest )
                                item.Amount = def.ConsumedPerFeluccaHarvest;
                            else
                                item.Amount = def.ConsumedPerHarvest;
                        }

                        bank.Consume( def, item.Amount );

                        if ( Give( from, item, def.PlaceAtFeetIfFull ) )
                        {
                            SendSuccessTo( from, item, resource );
                        }
                        else
                        {
                            SendPackFullTo( from, item, def, resource );
                            item.Delete();
                        }

                        if ( tool is IUsesRemaining )
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if ( toolWithUses.UsesRemaining > 0 )
                                --toolWithUses.UsesRemaining;

                            if ( toolWithUses.UsesRemaining < 1 )
                            {
                                tool.Delete();
                                def.SendMessageTo( from, def.ToolBrokeMessage );
                            }
                        }
                    }
                }
            }

            if ( type == null )
                def.SendMessageTo( from, def.FailMessage );

            OnHarvestFinished( from, tool, def, vein, bank, resource, toHarvest );
        }
Ejemplo n.º 26
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            if (from is PlayerMobile)
            {
                ((PlayerMobile)from).EndPlayerAction();
            }

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            if (!CheckAllowed(from))
            {
                return;
            }

            if (Utility.Random(1000) <= 2)
            {
                AntiMacro.AntiMacroGump.SendGumpThreaded((PlayerMobile)from);
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            //Check if we can mine the vein
            CheckMutateVein(from, def, bank, vein);

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            //Gain the skill
            from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill);

            //hacky All harvest now has 15 percent, if you can mine them.
            if (skillBase >= resource.ReqSkill && 0.15 < Utility.RandomDouble())
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        //bool spawnNew = false;
                        //The whole harvest system is kludgy and I'm sure this is just adding to it.
                        if (item.Stackable)
                        {
                            int amount       = GetOreAmount(vein);
                            int racialAmount = (int)Math.Ceiling(amount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);

                            if (eligableForRacialBonus && bank.Current >= racialAmount)
                            {
                                item.Amount = racialAmount;
                            }
                            else if (bank.Current >= amount)
                            {
                                item.Amount = amount;
                            }
                            else
                            {
                                item.Amount = bank.Current;
                            }

                            //if ( bank.Current <= item.Amount)
                            //spawnNew = true;
                        }

                        bank.Consume(def, item.Amount, from);

                        //Maka
                        //if (spawnNew)
                        //    bank.Vein = def.GetVeinAt(from.Map, from.Location.X, from.Location.Y);

                        if (Give(from, item, /*def.PlaceAtFeetIfFull*/ true))                            //Is there something we dont want to place at the feet
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            Item bonusItem = Construct(bonus.Type, from);

                            if (Give(from, bonusItem, true))    //Bonuses always allow placing at feet, even if pack is full irregrdless of def
                            {
                                bonus.SendSuccessTo(from);
                            }
                            else
                            {
                                item.Delete();
                            }
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            //if ( toolWithUses.UsesRemaining > 0 )
                            //    --toolWithUses.UsesRemaining;

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 27
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;

            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            double skillBase  = from.Skills[def.Skill].Base;
            double skillValue = from.Skills[def.Skill].Value;

            Type type = null;

            if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        if (item.Stackable)
                        {
                            Region reg = Region.Find(from.Location, from.Map);

                            int amount        = def.ConsumedPerHarvest;
                            int feluccaAmount = def.ConsumedPerLodorHarvest;

                            int racialAmount        = (int)Math.Ceiling(amount * 1.1);
                            int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
                            bool inLodor = (map == Map.IslesDread);

                            if (item is BlankScroll)
                            {
                                amount = Utility.RandomMinMax(amount, (int)(amount + (from.Skills[SkillName.Inscribe].Value / 10)));
                                from.SendMessage("You find some blank scrolls.");
                            }

                            if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Isles of Dread" && bank.Current >= feluccaAmount)
                            {
                                item.Amount = feluccaAmount;
                            }
                            else if (reg.IsPartOf("the Mines of Morinia") && item is BaseOre && Utility.RandomMinMax(1, 3) > 1)
                            {
                                item.Amount = 2 * amount;
                            }
                            else
                            {
                                item.Amount = amount;
                            }

                            bool FindSpecialOre = false;
                            if ((item is AgapiteOre || item is VeriteOre || item is ValoriteOre) && Utility.RandomMinMax(1, 2) == 1)
                            {
                                FindSpecialOre = true;
                            }

                            bool FindSpecialGranite = false;
                            if ((item is AgapiteGranite || item is VeriteGranite || item is ValoriteGranite) && Utility.RandomMinMax(1, 2) == 1)
                            {
                                FindSpecialGranite = true;
                            }

                            bool FindGhostLog = false;
                            if ((item is WalnutLog) || (item is RosewoodLog) || (item is PineLog) || (item is OakLog))
                            {
                                FindGhostLog = true;
                            }

                            bool FindBlackLog = false;
                            if ((item is AshLog) || (item is CherryLog) || (item is GoldenOakLog) || (item is HickoryLog) || (item is MahoganyLog))
                            {
                                FindBlackLog = true;
                            }

                            bool FindToughLog = false;
                            if (!(item is Log))
                            {
                                FindToughLog = true;
                            }

                            if (Worlds.IsExploringSeaAreas(from) && item is BaseLog)
                            {
                                int driftWood = item.Amount;
                                item.Delete();
                                item = new DriftwoodLog(driftWood);
                                from.SendMessage("You chop some driftwood logs.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialOre && item is BaseOre && from.Map == Map.SavagedEmpire)
                            {
                                int xormiteOre = item.Amount;
                                item.Delete();
                                item = new XormiteOre(xormiteOre);
                                from.SendMessage("You dig up some xormite ore.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialOre && item is BaseOre)
                            {
                                int mithrilOre = item.Amount;
                                item.Delete();
                                item = new MithrilOre(mithrilOre);
                                from.SendMessage("You dig up some mithril ore.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Serpent Island" && FindSpecialOre && item is BaseOre)
                            {
                                int obsidianOre = item.Amount;
                                item.Delete();
                                item = new ObsidianOre(obsidianOre);
                                from.SendMessage("You dig up some obsidian ore.");
                            }
                            else if (Worlds.IsExploringSeaAreas(from) && FindSpecialOre && item is BaseOre)
                            {
                                int nepturiteOre = item.Amount;
                                item.Delete();
                                item = new NepturiteOre(nepturiteOre);
                                from.SendMessage("You dig up some nepturite ore.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialGranite && item is BaseGranite && from.Map == Map.SavagedEmpire)
                            {
                                int xormiteGranite = item.Amount;
                                item.Delete();
                                item = new XormiteGranite(xormiteGranite);
                                from.SendMessage("You dig up xormite granite.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialGranite && item is BaseGranite)
                            {
                                int mithrilGranite = item.Amount;
                                item.Delete();
                                item = new MithrilGranite(mithrilGranite);
                                from.SendMessage("You dig up mithril granite.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Serpent Island" && FindSpecialGranite && item is BaseGranite)
                            {
                                int obsidianGranite = item.Amount;
                                item.Delete();
                                item = new ObsidianGranite(obsidianGranite);
                                from.SendMessage("You dig up obsidian granite.");
                            }
                            else if (Worlds.IsExploringSeaAreas(from) && FindSpecialGranite && item is BaseGranite)
                            {
                                int nepturiteGranite = item.Amount;
                                item.Delete();
                                item = new NepturiteGranite(nepturiteGranite);
                                from.SendMessage("You dig up nepturite granite.");
                            }
                            else if (reg.IsPartOf(typeof(NecromancerRegion)) && FindBlackLog && item is BaseLog)
                            {
                                int blackLog = item.Amount;
                                item.Delete();
                                item = new EbonyLog(blackLog);
                                from.SendMessage("You chop some ebony logs.");
                            }
                            else if (reg.IsPartOf(typeof(NecromancerRegion)) && FindGhostLog && item is BaseLog)
                            {
                                int ghostLog = item.Amount;
                                item.Delete();
                                item = new GhostLog(ghostLog);
                                from.SendMessage("You chop some ghost logs.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindToughLog && item is BaseLog)
                            {
                                int toughLog = item.Amount;
                                item.Delete();
                                item = new PetrifiedLog(toughLog);
                                from.SendMessage("You chop some petrified logs.");
                            }
                            else if ((reg.IsPartOf("Shipwreck Grotto") || reg.IsPartOf("Barnacled Cavern")) && FindToughLog && item is BaseLog)
                            {
                                int driftWood = item.Amount;
                                item.Delete();
                                item = new DriftwoodLog(driftWood);
                                from.SendMessage("You chop some driftwood logs.");
                            }
                            else if ((reg.IsPartOf("Shipwreck Grotto") || reg.IsPartOf("Barnacled Cavern") || reg.IsPartOf("Savage Sea Docks") || reg.IsPartOf("Serpent Sail Docks") || reg.IsPartOf("Anchor Rock Docks") || reg.IsPartOf("Kraken Reef Docks") || reg.IsPartOf("the Forgotten Lighthouse")) && FindSpecialGranite && item is BaseGranite)
                            {
                                int nepturiteGranite = item.Amount;
                                item.Delete();
                                item = new NepturiteGranite(nepturiteGranite);
                                from.SendMessage("You dig up nepturite granite.");
                            }
                            else if ((reg.IsPartOf("Shipwreck Grotto") || reg.IsPartOf("Barnacled Cavern") || reg.IsPartOf("Savage Sea Docks") || reg.IsPartOf("Serpent Sail Docks") || reg.IsPartOf("Anchor Rock Docks") || reg.IsPartOf("Kraken Reef Docks") || reg.IsPartOf("the Forgotten Lighthouse")) && FindSpecialOre && item is BaseOre)
                            {
                                int nepturiteOre = item.Amount;
                                item.Delete();
                                item = new NepturiteOre(nepturiteOre);
                                from.SendMessage("You dig up some nepturite ore.");
                            }

                            else if (item is IronOre)
                            {
                                from.SendMessage("You dig up some ore.");
                            }
                            else if (item is DullCopperOre)
                            {
                                from.SendMessage("You dig up some dull copper ore.");
                            }
                            else if (item is ShadowIronOre)
                            {
                                from.SendMessage("You dig up some shadow iron ore.");
                            }
                            else if (item is CopperOre)
                            {
                                from.SendMessage("You dig up some copper ore.");
                            }
                            else if (item is BronzeOre)
                            {
                                from.SendMessage("You dig up some bronze ore.");
                            }
                            else if (item is GoldOre)
                            {
                                from.SendMessage("You dig up some golden ore.");
                            }
                            else if (item is AgapiteOre)
                            {
                                from.SendMessage("You dig up some agapite ore.");
                            }
                            else if (item is VeriteOre)
                            {
                                from.SendMessage("You dig up some verite ore.");
                            }
                            else if (item is ValoriteOre)
                            {
                                from.SendMessage("You dig up some valorite ore.");
                            }

                            else if (item is Granite)
                            {
                                from.SendMessage("You dig up granite.");
                            }
                            else if (item is DullCopperGranite)
                            {
                                from.SendMessage("You dig up dull copper granite.");
                            }
                            else if (item is ShadowIronGranite)
                            {
                                from.SendMessage("You dig up shadow iron granite.");
                            }
                            else if (item is CopperGranite)
                            {
                                from.SendMessage("You dig up copper granite.");
                            }
                            else if (item is BronzeGranite)
                            {
                                from.SendMessage("You dig up bronze granite.");
                            }
                            else if (item is GoldGranite)
                            {
                                from.SendMessage("You dig up golden granite.");
                            }
                            else if (item is AgapiteGranite)
                            {
                                from.SendMessage("You dig up agapite granite.");
                            }
                            else if (item is VeriteGranite)
                            {
                                from.SendMessage("You dig up verite granite.");
                            }
                            else if (item is ValoriteGranite)
                            {
                                from.SendMessage("You dig up valorite granite.");
                            }

                            else if (item is Log)
                            {
                                from.SendMessage("You chop some logs.");
                            }
                            else if (item is AshLog)
                            {
                                from.SendMessage("You chop some ash logs.");
                            }
                            else if (item is CherryLog)
                            {
                                from.SendMessage("You chop some cherry logs.");
                            }
                            else if (item is EbonyLog)
                            {
                                from.SendMessage("You chop some ebony logs.");
                            }
                            else if (item is GoldenOakLog)
                            {
                                from.SendMessage("You chop some golden oak logs.");
                            }
                            else if (item is HickoryLog)
                            {
                                from.SendMessage("You chop some hickory logs.");
                            }
                            else if (item is MahoganyLog)
                            {
                                from.SendMessage("You chop some mahogany logs.");
                            }
                            else if (item is OakLog)
                            {
                                from.SendMessage("You chop some oak logs.");
                            }
                            else if (item is PineLog)
                            {
                                from.SendMessage("You chop some pine logs.");
                            }
                            else if (item is RosewoodLog)
                            {
                                from.SendMessage("You chop some rosewood logs.");
                            }
                            else if (item is WalnutLog)
                            {
                                from.SendMessage("You chop some walnut logs.");
                            }
                            else if (item is ElvenLog)
                            {
                                from.SendMessage("You chop some elven logs.");
                            }

                            if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Savaged Empire" && from.Skills[SkillName.Mining].Value > Utility.RandomMinMax(1, 500))
                            {
                                Container pack = from.Backpack;
                                DugUpCoal coal = new DugUpCoal(Utility.RandomMinMax(1, 2));
                                from.AddToBackpack(coal);
                                from.SendMessage("You dig up some coal.");
                            }
                            else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Island of Umber Veil" && from.Skills[SkillName.Mining].Value > Utility.RandomMinMax(1, 500))
                            {
                                Container pack = from.Backpack;
                                DugUpZinc zinc = new DugUpZinc(Utility.RandomMinMax(1, 2));
                                from.AddToBackpack(zinc);
                                from.SendMessage("You dig up some zinc.");
                            }

                            if (tool is FishingPole && Server.Engines.Harvest.Fishing.IsNearHugeShipWreck(from) && from.Skills[SkillName.Fishing].Value >= Utility.RandomMinMax(1, 250))
                            {
                                Server.Engines.Harvest.Fishing.FishUpFromMajorWreck(from);
                            }
                            else if (tool is FishingPole && Server.Engines.Harvest.Fishing.IsNearSpaceCrash(from) && from.Skills[SkillName.Fishing].Value >= Utility.RandomMinMax(1, 250))
                            {
                                Server.Engines.Harvest.Fishing.FishUpFromSpaceship(from);
                            }
                            else if (tool is FishingPole && Server.Engines.Harvest.Fishing.IsNearUnderwaterRuins(from) && from.Skills[SkillName.Fishing].Value >= Utility.RandomMinMax(1, 250))
                            {
                                Server.Engines.Harvest.Fishing.FishUpFromRuins(from);
                            }
                        }
                        else if (item is BlueBook || item is LoreBook || item is DDRelicBook || item is MyNecromancerSpellbook || item is MySpellbook || item is MyNinjabook || item is MySamuraibook || item is MyPaladinbook || item is MySongbook || item is ArtifactManual)
                        {
                            from.SendMessage("You find a book.");
                            if (item is DDRelicBook)
                            {
                                ((DDRelicBook)item).RelicGoldValue = ((DDRelicBook)item).RelicGoldValue + Utility.RandomMinMax(1, (int)(from.Skills[SkillName.Inscribe].Value * 2));
                            }
                            else if (item is BlueBook)
                            {
                                item.Name = "Book"; item.Hue = Utility.RandomColor(0); item.ItemID = RandomThings.GetRandomBookItemID();
                            }
                        }
                        else if (item is SomeRandomNote || item is ScrollClue || item is LibraryScroll1 || item is LibraryScroll2 || item is LibraryScroll3 || item is LibraryScroll4 || item is LibraryScroll5 || item is LibraryScroll6 || item is DDRelicScrolls)
                        {
                            from.SendMessage("You find a scroll.");
                            if (item is DDRelicScrolls)
                            {
                                ((DDRelicScrolls)item).RelicGoldValue = ((DDRelicScrolls)item).RelicGoldValue + Utility.RandomMinMax(1, (int)(from.Skills[SkillName.Inscribe].Value * 2));
                            }
                        }

                        bank.Consume(item.Amount, from);

                        if (Give(from, item, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
                        {
                            Item bonusItem = Construct(bonus.Type, from);

                            if (Give(from, bonusItem, true))                                    //Bonuses always allow placing at feet, even if pack is full irregrdless of def
                            {
                                bonus.SendSuccessTo(from);
                            }
                            else
                            {
                                item.Delete();
                            }
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if (toolWithUses.UsesRemaining > 0)
                            {
                                --toolWithUses.UsesRemaining;
                            }

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }
Ejemplo n.º 28
0
		public virtual void FinishHarvesting( Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked )
		{
			from.EndAction( locked );

			if ( !CheckHarvest( from, tool ) )
				return;

			int tileID;
			Map map;
			Point3D loc;

			if ( !GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
			{
				OnBadHarvestTarget( from, tool, toHarvest );
				return;
			}
			else if ( !def.Validate( tileID ) )
			{
				OnBadHarvestTarget( from, tool, toHarvest );
				return;
			}
			
			if ( !CheckRange( from, tool, def, map, loc, true ) )
				return;
			else if ( !CheckResources( from, tool, def, map, loc, true ) )
				return;
			else if ( !CheckHarvest( from, tool, def, toHarvest ) )
				return;

			if ( SpecialHarvest( from, tool, def, map, loc ) )
				return;

			HarvestBank bank = def.GetBank( map, loc.X, loc.Y );

			if ( bank == null )
				return;

			HarvestVein vein = bank.Vein;

			if ( vein != null )
				vein = MutateVein( from, tool, def, bank, toHarvest, vein );

			if ( vein == null )
				return;

			HarvestResource primary = vein.PrimaryResource;
			HarvestResource fallback = vein.FallbackResource;
			HarvestResource resource = MutateResource( from, tool, def, map, loc, vein, primary, fallback );

			double skillBase = from.Skills[def.Skill].Base;
			double skillValue = from.Skills[def.Skill].Value;

			Type type = null;

			if ( skillBase >= resource.ReqSkill && from.CheckSkill( def.Skill, resource.MinSkill, resource.MaxSkill ) )
			{
				type = GetResourceType( from, tool, def, map, loc, resource );

				if ( type != null )
					type = MutateType( type, from, tool, def, map, loc, resource );

				if ( type != null )
				{
					Item item = Construct( type, from );

					if ( item == null )
					{
						type = null;
					}
					else
					{
						//The whole harvest system is kludgy and I'm sure this is just adding to it.
						if ( item.Stackable )
						{
							int amount = def.ConsumedPerHarvest;
							int feluccaAmount = def.ConsumedPerFeluccaHarvest;

							int racialAmount = (int)Math.Ceiling( amount * 1.1 );
							int feluccaRacialAmount = (int)Math.Ceiling( feluccaAmount * 1.1 );

							bool eligableForRacialBonus = ( def.RaceBonus && from.Race == Race.Human );
							bool inFelucca = (map == Map.Felucca);

							if( eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount )
								item.Amount = feluccaRacialAmount;
							else if( inFelucca && bank.Current >= feluccaAmount )
								item.Amount = feluccaAmount;
							else if( eligableForRacialBonus && bank.Current >= racialAmount )
								item.Amount = racialAmount;
							else
								item.Amount = amount;
						}

						bank.Consume( item.Amount, from );

						if ( Give( from, item, def.PlaceAtFeetIfFull ) )
						{
							SendSuccessTo( from, item, resource );
						}
						else
						{
							SendPackFullTo( from, item, def, resource );
							item.Delete();
						}

						BonusHarvestResource bonus = def.GetBonusResource();

						if ( bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill )
						{
							Item bonusItem = Construct( bonus.Type, from );

							if ( Give( from, bonusItem, true ) )	//Bonuses always allow placing at feet, even if pack is full irregrdless of def
							{
								bonus.SendSuccessTo( from );
							}
							else
							{
                                //28JUL2008 Typo in RC2 - SVN 295: in HarvestSystem.cs *** START ***
                                //item.Delete();
                                bonusItem.Delete();
                                //28JUL2008 Typo in RC2 - SVN 295: in HarvestSystem.cs *** END   ***
							}
						}

						if ( tool is IUsesRemaining )
						{
							IUsesRemaining toolWithUses = (IUsesRemaining)tool;

							toolWithUses.ShowUsesRemaining = true;

							if ( toolWithUses.UsesRemaining > 0 )
								--toolWithUses.UsesRemaining;

							if ( toolWithUses.UsesRemaining < 1 )
							{
								tool.Delete();
								def.SendMessageTo( from, def.ToolBrokeMessage );
							}
						}
					}
				}
			}

			if ( type == null )
				def.SendMessageTo( from, def.FailMessage );

			OnHarvestFinished( from, tool, def, vein, bank, resource, toHarvest );
		}
Ejemplo n.º 29
0
        public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
        {
            from.EndAction(locked);

            if (!CheckHarvest(from, tool))
            {
                return;
            }

            int     tileID;
            Map     map;
            Point3D loc;


            if (toHarvest is NubiaSpecialHarvest)
            {
                from.SendMessage("SPECIAL HARVEST 2");
                return;
            }


            if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }
            else if (!def.Validate(tileID))
            {
                OnBadHarvestTarget(from, tool, toHarvest);
                return;
            }

            if (!CheckRange(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckResources(from, tool, def, map, loc, true))
            {
                return;
            }
            else if (!CheckHarvest(from, tool, def, toHarvest))
            {
                return;
            }

            if (SpecialHarvest(from, tool, def, map, loc))
            {
                return;
            }

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
            {
                return;
            }

            HarvestVein vein = bank.Vein;

            if (vein != null)
            {
                vein = MutateVein(from, tool, def, bank, toHarvest, vein);
            }

            if (vein == null)
            {
                return;
            }

            HarvestResource primary  = vein.PrimaryResource;
            HarvestResource fallback = vein.FallbackResource;
            HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);

            Type type = null;
            //if ( skillBase >= resource.ReqSkill && from.CheckSkill( def.Skill, resource.MinSkill, resource.MaxSkill ) )
            NubiaMobile mob   = from as NubiaMobile;
            bool        check = mob.Competences[def.Skill].roll(resource.DD);

            mob.Competences.wait(1);

            //      Console.WriteLine("Harvest Base comp " + def.Skill.ToString() + " DD " + resource.DD + " success: " + check);
            if (check)
            {
                type = GetResourceType(from, tool, def, map, loc, resource);

                if (type != null)
                {
                    type = MutateType(type, from, tool, def, map, loc, resource);
                }

                if (type != null)
                {
                    Item item = Construct(type, from);

                    if (item == null)
                    {
                        type = null;
                    }
                    else
                    {
                        //The whole harvest system is kludgy and I'm sure this is just adding to it.
                        if (item.Stackable)
                        {
                            int amount        = def.ConsumedPerHarvest;
                            int feluccaAmount = def.ConsumedPerFeluccaHarvest;

                            int racialAmount        = (int)Math.Ceiling(amount * 1.1);
                            int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);

                            bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
                            bool inFelucca = (map == Map.Felucca);

                            if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount)
                            {
                                item.Amount = feluccaRacialAmount;
                            }
                            else if (inFelucca && bank.Current >= feluccaAmount)
                            {
                                item.Amount = feluccaAmount;
                            }
                            else if (eligableForRacialBonus && bank.Current >= racialAmount)
                            {
                                item.Amount = racialAmount;
                            }
                            else
                            {
                                item.Amount = amount;
                            }
                        }

                        bank.Consume(item.Amount, from);

                        if (Give(from, item, def.PlaceAtFeetIfFull))
                        {
                            SendSuccessTo(from, item, resource);
                        }
                        else
                        {
                            SendPackFullTo(from, item, def, resource);
                            item.Delete();
                        }

                        BonusHarvestResource bonus = def.GetBonusResource();

                        if (bonus != null && bonus.Type != null)
                        {
                            Item bonusItem = Construct(bonus.Type, from);

                            if (Give(from, bonusItem, true))                                    //Bonuses always allow placing at feet, even if pack is full irregrdless of def
                            {
                                bonus.SendSuccessTo(from);
                            }
                            else
                            {
                                item.Delete();
                            }
                        }

                        if (tool is IUsesRemaining)
                        {
                            IUsesRemaining toolWithUses = (IUsesRemaining)tool;

                            toolWithUses.ShowUsesRemaining = true;

                            if (toolWithUses.UsesRemaining > 0)
                            {
                                --toolWithUses.UsesRemaining;
                            }

                            if (toolWithUses.UsesRemaining < 1)
                            {
                                tool.Delete();
                                def.SendMessageTo(from, def.ToolBrokeMessage);
                            }
                        }
                    }
                }
            }

            if (type == null)
            {
                def.SendMessageTo(from, def.FailMessage);
            }

            OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
        }