public ItemTypesGump(PlayerMobile user, Level l, Gump parent = null) : base(user, parent, list: l.RewardItems, title: "Regular Mob Drops List", emptyText: "No Items to display.") { Level = l; }
public override void Deserialize(GenericReader reader) { Invaders = new List<Mobile>(); Levels = new List<Level>(); ParticipantsScores = new Dictionary<PlayerMobile, int>(); TownGates = new List<Moongate>(); base.Deserialize(reader); int version = reader.ReadInt(); UID = new InvasionSerial(reader); switch (version) { case 1: { SpawnTownGates = reader.ReadBool(); int countgates = reader.ReadInt(); if (countgates > 0) { for (int i = 0; i < countgates; i++) { var gate = reader.ReadItem<Moongate>(); if (gate != null) { TownGates.Add(gate); } } } goto case 0; } case 0: { InvasionName = reader.ReadString(); RegionName = reader.ReadString(); DateStarted = reader.ReadDateTime(); Status = (InvasionStatus) reader.ReadInt(); _CoreTicks = reader.ReadInt(); CurrentLevelKills = reader.ReadInt(); int count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { Mobile invader = reader.ReadMobile(); if (invader != null) { ((BaseCreature) invader).Invasion = this; Invaders.Add(invader); } } } count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var level = new Level(reader); Levels.Add(level); } } count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var player = reader.ReadMobile<PlayerMobile>(); int score = reader.ReadInt(); if (player != null) { ParticipantsScores.Add(player, score); } } } CurrentLevel = new Level(reader); } break; } }
public CreatureTypesGump(PlayerMobile user, Level l, Gump parent = null) : base(user, parent, list: l.Creatures, title: "Creatures List", emptyText: "No Creatures to display.") { Level = l; }