PlayCraftEffect() public abstract method

public abstract PlayCraftEffect ( Mobile from ) : void
from Mobile
return void
Ejemplo n.º 1
0
            protected override void OnTick()
            {
                m_iCount++;

                m_From.DisruptiveAction();

                if (m_iCount < m_iCountMax)
                {
                    m_CraftSystem.PlayCraftEffect(m_From);
                    if (m_From.Body.Type == BodyType.Human && !m_From.Mounted)
                    {
                        m_From.Animate(9, 5, 1, true, false, 0);
                    }
                }
                else
                {
                    m_From.EndAction(typeof(CraftSystem));

                    CheckGain();
                    if (m_From is TeiravonMobile)
                    {
                        TeiravonMobile tav = m_From as TeiravonMobile;

                        bool polish = Utility.RandomBool();
                        tav.NeedPolish = polish;
                        string message = polish ? ("It could use more Polishing") : ("It could use more Finishing");
                        tav.SendGump(new CraftGump(tav, m_CraftSystem, m_Tool, message));
                    }
                }
            }
Ejemplo n.º 2
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
                {
                    number = 1044282;                     // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        number = 1061136;                     // That item cannot be repaired.
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.PoisonCharges != 0)
                    {
                        number = 1005012;                         // You cannot repair an item while a caustic substance is on it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            weapon.MaxHitPoints -= toWeaken;
                            weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            weapon.HitPoints = weapon.MaxHitPoints;
                        }
                        else
                        {
                            number = 1061137;                         // You fail to repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        number = 1061136;                     // That item cannot be repaired.
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            number = 1061137;                             // You fail to repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is BaseClothing)
                {
                    BaseClothing clothing = (BaseClothing)targeted;
                    SkillName    skill    = m_CraftSystem.MainSkill;
                    int          toWeaken = 0;

                    if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask)))
                    {
                        number = 1061136;                         // That item cannot be repaired.
                    }
                    else if (!clothing.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (clothing.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            clothing.MaxHitPoints -= toWeaken;
                            clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            clothing.HitPoints = clothing.MaxHitPoints;
                        }
                        else
                        {
                            number = 1061137;                             // You fail to repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is Item)
                {
                    number = 1061136;                     // That item cannot be repaired.
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }

                from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
            }
Ejemplo n.º 3
0
            protected override void OnTick()
            {
                m_iCount++;

                m_From.DisruptiveAction();

                if (m_iCount < m_iCountMax)
                {
                    m_CraftSystem.PlayCraftEffect(m_From);
                }
                else
                {
                    m_From.EndAction(typeof(CraftSystem));

                    int badCraft = m_CraftSystem.CanCraft(m_From, m_Tool, m_CraftItem.m_Type);

                    if (badCraft > 0)
                    {
                        if (m_Tool != null && !m_Tool.Deleted && m_Tool.UsesRemaining > 0)
                        {
                            m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, badCraft));
                        }
                        else
                        {
                            m_From.SendLocalizedMessage(badCraft);
                        }

                        return;
                    }

                    int  quality           = 1;
                    bool allRequiredSkills = true;

                    m_CraftItem.CheckSkills(m_From, m_TypeRes, m_CraftSystem, ref quality, ref allRequiredSkills, false);

                    CraftContext context = m_CraftSystem.GetContext(m_From);

                    if (context == null)
                    {
                        return;
                    }

                    if (typeof(CustomCraft).IsAssignableFrom(m_CraftItem.ItemType))
                    {
                        CustomCraft cc = null;

                        try { cc = Activator.CreateInstance(m_CraftItem.ItemType, new object[] { m_From, m_CraftItem, m_CraftSystem, m_TypeRes, m_Tool, quality }) as CustomCraft; }
                        catch { }

                        if (cc != null)
                        {
                            cc.EndCraftAction();
                        }

                        return;
                    }

                    bool makersMark = false;

                    if (quality == 2 && m_From.Skills[m_CraftSystem.MainSkill].Base >= 100.0)
                    {
                        makersMark = m_CraftItem.IsMarkable(m_CraftItem.ItemType);
                    }

                    if (makersMark && context.MarkOption == CraftMarkOption.PromptForMark)
                    {
                        m_From.SendGump(new QueryMakersMarkGump(quality, m_From, m_CraftItem, m_CraftSystem, m_TypeRes, m_Tool));
                    }
                    else
                    {
                        if (context.MarkOption == CraftMarkOption.DoNotMark)
                        {
                            makersMark = false;
                        }

                        m_CraftItem.CompleteCraft(quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool, null);
                    }
                }
            }
Ejemplo n.º 4
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (!this.CheckDeed(from))
                {
                    return;
                }

                bool usingDeed = (this.m_Deed != null);
                bool toDelete  = false;

                // TODO: Make an IRepairable

                if (this.m_CraftSystem.CanCraft(from, this.m_Tool, targeted.GetType()) == 1044267)
                {
                    number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
                }
                else if (this.m_CraftSystem is DefTinkering && targeted is Golem)
                {
                    Golem g      = (Golem)targeted;
                    int   damage = g.HitsMax - g.Hits;

                    if (g.IsDeadBondedPet)
                    {
                        number = 500426; // You can't repair that.
                    }
                    else if (damage <= 0)
                    {
                        number = 500423; // That is already in full repair.
                    }
                    else
                    {
                        double skillValue = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value;

                        if (skillValue < 60.0)
                        {
                            number = 1044153; // You don't have the required skills to attempt this item.	//TODO: How does OSI handle this with deeds with golems?
                        }
                        else if (!from.CanBeginAction(typeof(Golem)))
                        {
                            number = 501789; // You must wait before trying again.
                        }
                        else
                        {
                            if (damage > (int)(skillValue * 0.3))
                            {
                                damage = (int)(skillValue * 0.3);
                            }

                            damage += 30;

                            if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
                            {
                                damage /= 2;
                            }

                            Container pack = from.Backpack;

                            if (pack != null)
                            {
                                int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);

                                if (v > 0)
                                {
                                    g.Hits += v * 5;

                                    number   = 1044279; // You repair the item.
                                    toDelete = true;

                                    from.BeginAction(typeof(Golem));
                                    Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from);
                                }
                                else
                                {
                                    number = 1044037; // You do not have sufficient metal to make that.
                                }
                            }
                            else
                            {
                                number = 1044037; // You do not have sufficient metal to make that.
                            }
                        }
                    }
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = this.m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (this.m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !this.IsSpecialWeapon(weapon))
                    {
                        number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (!Core.AOS && weapon.PoisonCharges != 0)
                    {
                        number = 1005012; // You cannot repair an item while a caustic substance is on it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else if (weapon.BlockRepair)
                    {
                        number = 1044277; // That item cannot be repaired.
                    }
                    else
                    {
                        if (this.CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            weapon.MaxHitPoints -= toWeaken;
                            weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                        }

                        if (this.CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            this.m_CraftSystem.PlayCraftEffect(from);
                            weapon.HitPoints = weapon.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            this.m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = this.m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (this.m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !this.IsSpecialArmor(armor))
                    {
                        number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else if (armor.BlockRepair)
                    {
                        number = 1044277; // That item cannot be repaired.
                    }
                    else
                    {
                        if (this.CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (this.CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            this.m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            this.m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseJewel && ((BaseJewel)targeted).TimesImbued > 0)
                {
                    BaseJewel jewel    = (BaseJewel)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(jewel.GetType()) == null)
                    {
                        number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!jewel.IsChildOf(from.Backpack))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (jewel.MaxHitPoints <= 0 || jewel.HitPoints == jewel.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (jewel.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else if (jewel.BlockRepair)
                    {
                        number = 1044277; // That item cannot be repaired.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, jewel.HitPoints, jewel.MaxHitPoints))
                        {
                            jewel.MaxHitPoints -= toWeaken;
                            jewel.HitPoints     = Math.Max(0, jewel.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, jewel.HitPoints, jewel.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            jewel.HitPoints = jewel.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseClothing)
                {
                    BaseClothing clothing = (BaseClothing)targeted;
                    SkillName    skill    = this.m_CraftSystem.MainSkill;
                    int          toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (this.m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !this.IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask)))
                    {
                        number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (clothing.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;          // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else if (clothing.BlockRepair) // quick fix
                    {
                        number = 1044277;          // That item cannot be repaired.
                    }
                    else
                    {
                        if (this.CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            clothing.MaxHitPoints -= toWeaken;
                            clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);
                        }

                        if (this.CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            this.m_CraftSystem.PlayCraftEffect(from);
                            clothing.HitPoints = clothing.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            this.m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (!usingDeed && targeted is BlankScroll)
                {
                    SkillName skill = this.m_CraftSystem.MainSkill;

                    if (from.Skills[skill].Value >= 50.0)
                    {
                        ((BlankScroll)targeted).Consume(1);
                        RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(this.m_CraftSystem), from.Skills[skill].Value, from);
                        from.AddToBackpack(deed);

                        number = 500442; // You create the item and put it in your backpack.
                    }
                    else
                    {
                        number = 1047005; // You must be at least apprentice level to create a repair service contract.
                    }
                }
                else if (targeted is Item)
                {
                    number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                }
                else
                {
                    number = 500426; // You can't repair that.
                }

                if (!usingDeed)
                {
                    CraftContext context = this.m_CraftSystem.GetContext(from);
                    from.SendGump(new CraftGump(from, this.m_CraftSystem, this.m_Tool, number));
                }
                else
                {
                    from.SendLocalizedMessage(number);

                    if (toDelete)
                    {
                        this.m_Deed.Delete();
                    }
                }
            }
Ejemplo n.º 5
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                bool usingDeed = (m_Deed != null) || (m_Addon != null);
                bool toDelete  = false;
                int  number;

                double value = 0;

                if (m_Deed != null)
                {
                    value = m_Deed.SkillLevel;
                }
                else if (m_Addon != null)
                {
                    var tool = m_Addon.Tools.Find(x => x.System == m_CraftSystem);

                    if (tool.Charges == 0)
                    {
                        from.SendLocalizedMessage(1019073);// This item is out of charges.
                        // m_Addon.Using = false;
                        m_Addon.User = null;
                        return;
                    }

                    value = tool.SkillValue;
                }
                else
                {
                    value = from.Skills[m_CraftSystem.MainSkill].Base;
                }

                if (m_CraftSystem is DefTinkering && targeted is IRepairableMobile)
                {
                    if (TryRepairMobile(from, (IRepairableMobile)targeted, usingDeed, out toDelete))
                    {
                        number = 1044279; // You repair the item.

                        m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, (IRepairableMobile)targeted);
                    }
                    else
                    {
                        number = 500426; // You can't repair that.
                    }
                }
                else if (targeted is Item)
                {
                    if (from.InRange(((Item)targeted).GetWorldLocation(), 2))
                    {
                        if (!CheckDeed(from))
                        {
                            if (m_Addon != null)
                            {
                                // m_Addon.Using = false;
                                m_Addon.User = null;
                            }

                            return;
                        }

                        if (!AllowsRepair(targeted, m_CraftSystem))
                        {
                            from.SendLocalizedMessage(500426); // You can't repair that.

                            if (m_Addon != null)
                            {
                                // m_Addon.Using = false;
                                m_Addon.User = null;
                            }

                            return;
                        }

                        if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
                        {
                            number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
                        }
                        else if (!usingDeed && m_CraftSystem is DefTinkering && targeted is BrokenAutomatonHead)
                        {
                            if (((BrokenAutomatonHead)targeted).TryRepair(from))
                            {
                                number = 1044279; // You repair the item.
                            }
                            else
                            {
                                number = 1044280; // You fail to repair the item.
                            }
                        }
                        else if (targeted is BaseWeapon weapon)
                        {
                            SkillName skill    = m_CraftSystem.MainSkill;
                            int       toWeaken = 0;

                            if (Core.AOS)
                            {
                                toWeaken = 1;
                            }
                            else if (skill != SkillName.Tailoring)
                            {
                                double skillLevel = value;

                                if (skillLevel >= 90.0)
                                {
                                    toWeaken = 1;
                                }
                                else if (skillLevel >= 70.0)
                                {
                                    toWeaken = 2;
                                }
                                else
                                {
                                    toWeaken = 3;
                                }
                            }

                            if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !CheckSpecial(weapon))
                            {
                                number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                            }
                            else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from))
                            {
                                number = 1044275; // The item must be in your backpack to repair it.
                            }
                            else if (!Core.AOS && weapon.PoisonCharges != 0)
                            {
                                number = 1005012; // You cannot repair an item while a caustic substance is on it.
                            }
                            else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                            {
                                number = 1044281; // That item is in full repair
                            }
                            else if (weapon.MaxHitPoints <= toWeaken)
                            {
                                number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                            }
                            else if (weapon.NegativeAttributes.NoRepair > 0)
                            {
                                number = 1044277; // That item cannot be repaired.
                            }
                            else
                            {
                                if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                                {
                                    weapon.MaxHitPoints -= toWeaken;
                                    weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                                }

                                if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                                {
                                    number = 1044279; // You repair the item.
                                    m_CraftSystem.PlayCraftEffect(from);
                                    weapon.HitPoints = weapon.MaxHitPoints;

                                    m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, weapon);
                                }
                                else
                                {
                                    number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                                    m_CraftSystem.PlayCraftEffect(from);
                                }

                                toDelete = true;
                            }
                        }
                        else if (targeted is BaseArmor armor)
                        {
                            SkillName skill    = m_CraftSystem.MainSkill;
                            int       toWeaken = 0;

                            if (Core.AOS)
                            {
                                toWeaken = 1;
                            }
                            else if (skill != SkillName.Tailoring)
                            {
                                double skillLevel = value;

                                if (skillLevel >= 90.0)
                                {
                                    toWeaken = 1;
                                }
                                else if (skillLevel >= 70.0)
                                {
                                    toWeaken = 2;
                                }
                                else
                                {
                                    toWeaken = 3;
                                }
                            }

                            if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !CheckSpecial(armor))
                            {
                                number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                            }
                            else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from))
                            {
                                number = 1044275; // The item must be in your backpack to repair it.
                            }
                            else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                            {
                                number = 1044281; // That item is in full repair
                            }
                            else if (armor.MaxHitPoints <= toWeaken)
                            {
                                number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                            }
                            else if (armor.NegativeAttributes.NoRepair > 0)
                            {
                                number = 1044277; // That item cannot be repaired.
                            }
                            else
                            {
                                if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                                {
                                    armor.MaxHitPoints -= toWeaken;
                                    armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                                }

                                if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                                {
                                    number = 1044279; // You repair the item.
                                    m_CraftSystem.PlayCraftEffect(from);
                                    armor.HitPoints = armor.MaxHitPoints;

                                    m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, armor);
                                }
                                else
                                {
                                    number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                                    m_CraftSystem.PlayCraftEffect(from);
                                }

                                toDelete = true;
                            }
                        }
                        else if (targeted is BaseJewel jewel)
                        {
                            SkillName skill    = m_CraftSystem.MainSkill;
                            int       toWeaken = 0;

                            if (Core.AOS)
                            {
                                toWeaken = 1;
                            }
                            else if (skill != SkillName.Tailoring)
                            {
                                double skillLevel = value;

                                if (skillLevel >= 90.0)
                                {
                                    toWeaken = 1;
                                }
                                else if (skillLevel >= 70.0)
                                {
                                    toWeaken = 2;
                                }
                                else
                                {
                                    toWeaken = 3;
                                }
                            }

                            if (m_CraftSystem.CraftItems.SearchForSubclass(jewel.GetType()) == null && !CheckSpecial(jewel))
                            {
                                number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                            }
                            else if (!jewel.IsChildOf(from.Backpack))
                            {
                                number = 1044275; // The item must be in your backpack to repair it.
                            }
                            else if (jewel.MaxHitPoints <= 0 || jewel.HitPoints == jewel.MaxHitPoints)
                            {
                                number = 1044281; // That item is in full repair
                            }
                            else if (jewel.MaxHitPoints <= toWeaken)
                            {
                                number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                            }
                            else if (jewel.NegativeAttributes.NoRepair > 0)
                            {
                                number = 1044277; // That item cannot be repaired.
                            }
                            else
                            {
                                if (CheckWeaken(from, skill, jewel.HitPoints, jewel.MaxHitPoints))
                                {
                                    jewel.MaxHitPoints -= toWeaken;
                                    jewel.HitPoints     = Math.Max(0, jewel.HitPoints - toWeaken);
                                }

                                if (CheckRepairDifficulty(from, skill, jewel.HitPoints, jewel.MaxHitPoints))
                                {
                                    number = 1044279; // You repair the item.
                                    m_CraftSystem.PlayCraftEffect(from);
                                    jewel.HitPoints = jewel.MaxHitPoints;

                                    m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, jewel);
                                }
                                else
                                {
                                    number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                                    m_CraftSystem.PlayCraftEffect(from);
                                }

                                toDelete = true;
                            }
                        }
                        else if (targeted is BaseClothing clothing)
                        {
                            SkillName skill    = m_CraftSystem.MainSkill;
                            int       toWeaken = 0;

                            if (Core.AOS)
                            {
                                toWeaken = 1;
                            }
                            else if (skill != SkillName.Tailoring)
                            {
                                double skillLevel = value;

                                if (skillLevel >= 90.0)
                                {
                                    toWeaken = 1;
                                }
                                else if (skillLevel >= 70.0)
                                {
                                    toWeaken = 2;
                                }
                                else
                                {
                                    toWeaken = 3;
                                }
                            }

                            if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !CheckSpecial(clothing))
                            {
                                number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                            }
                            else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from))
                            {
                                number = 1044275; // The item must be in your backpack to repair it.
                            }
                            else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                            {
                                number = 1044281; // That item is in full repair
                            }
                            else if (clothing.MaxHitPoints <= toWeaken)
                            {
                                number = 1044278;                              // That item has been repaired many times, and will break if repairs are attempted again.
                            }
                            else if (clothing.NegativeAttributes.NoRepair > 0) // quick fix
                            {
                                number = 1044277;                              // That item cannot be repaired.
                            }
                            else
                            {
                                if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                                {
                                    clothing.MaxHitPoints -= toWeaken;
                                    clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);
                                }

                                if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                                {
                                    number = 1044279; // You repair the item.
                                    m_CraftSystem.PlayCraftEffect(from);
                                    clothing.HitPoints = clothing.MaxHitPoints;

                                    m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, clothing);
                                }
                                else
                                {
                                    number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                                    m_CraftSystem.PlayCraftEffect(from);
                                }

                                toDelete = true;
                            }
                        }
                        else if (targeted is BaseTalisman talisman)
                        {
                            SkillName skill    = m_CraftSystem.MainSkill;
                            int       toWeaken = 0;

                            if (Core.AOS)
                            {
                                toWeaken = 1;
                            }
                            else if (skill != SkillName.Tailoring)
                            {
                                double skillLevel = value;

                                if (skillLevel >= 90.0)
                                {
                                    toWeaken = 1;
                                }
                                else if (skillLevel >= 70.0)
                                {
                                    toWeaken = 2;
                                }
                                else
                                {
                                    toWeaken = 3;
                                }
                            }

                            if (!(m_CraftSystem is DefTinkering))
                            {
                                number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                            }
                            else if (!talisman.IsChildOf(from.Backpack) && (!Core.ML || talisman.Parent != from))
                            {
                                number = 1044275; // The item must be in your backpack to repair it.
                            }
                            else if (talisman.MaxHitPoints <= 0 || talisman.HitPoints == talisman.MaxHitPoints)
                            {
                                number = 1044281; // That item is in full repair
                            }
                            else if (talisman.MaxHitPoints <= toWeaken)
                            {
                                number = 1044278;         // That item has been repaired many times, and will break if repairs are attempted again.
                            }
                            else if (!talisman.CanRepair) // quick fix
                            {
                                number = 1044277;         // That item cannot be repaired.
                            }
                            else
                            {
                                if (CheckWeaken(from, skill, talisman.HitPoints, talisman.MaxHitPoints))
                                {
                                    talisman.MaxHitPoints -= toWeaken;
                                    talisman.HitPoints     = Math.Max(0, talisman.HitPoints - toWeaken);
                                }

                                if (CheckRepairDifficulty(from, skill, talisman.HitPoints, talisman.MaxHitPoints))
                                {
                                    number = 1044279; // You repair the item.
                                    m_CraftSystem.PlayCraftEffect(from);
                                    talisman.HitPoints = talisman.MaxHitPoints;

                                    m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, talisman);
                                }
                                else
                                {
                                    number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
                                    m_CraftSystem.PlayCraftEffect(from);
                                }

                                toDelete = true;
                            }
                        }
                        else if (targeted is BlankScroll)
                        {
                            if (!usingDeed)
                            {
                                SkillName skill = m_CraftSystem.MainSkill;

                                if (from.Skills[skill].Value >= 50.0)
                                {
                                    ((BlankScroll)targeted).Consume(1);
                                    RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from);
                                    from.AddToBackpack(deed);

                                    number = 500442; // You create the item and put it in your backpack.
                                }
                                else
                                {
                                    number = 1047005; // You must be at least apprentice level to create a repair service contract.
                                }
                            }
                            else
                            {
                                number = 1061136; // You cannot repair that item with this type of repair contract.
                            }
                        }
                        else
                        {
                            number = 500426; // You can't repair that.
                        }
                    }
                    else
                    {
                        number = 500446; // That is too far away.
                    }
                }
                else
                {
                    number = 500426; // You can't repair that.
                }

                if (!usingDeed)
                {
                    CraftContext context = m_CraftSystem.GetContext(from);
                    from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
                }
                else
                {
                    if (m_Addon != null && !m_Addon.Deleted)
                    {
                        var tool = m_Addon.Tools.Find(x => x.System == m_CraftSystem);

                        tool.Charges--;

                        from.SendGump(new RepairBenchGump(from, m_Addon));

                        from.SendLocalizedMessage(number);
                    }
                    else
                    {
                        from.SendLocalizedMessage(number);

                        if (toDelete)
                        {
                            m_Deed.Delete();
                        }
                    }
                }
            }
Ejemplo n.º 6
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (m_CraftSystem is DefTinkering && targeted is Golem)
                {
                    Golem g      = (Golem)targeted;
                    int   damage = g.HitsMax - g.Hits;

                    if (g.IsDeadBondedPet)
                    {
                        number = 500426;                         // You can't repair that.
                    }
                    else if (damage <= 0)
                    {
                        number = 500423;                         // That is already in full repair.
                    }
                    else
                    {
                        double skillValue = from.Skills[SkillName.Tinkering].Value;

                        if (skillValue < 60.0)
                        {
                            number = 1044153;                             // You don't have the required skills to attempt this item.
                        }
                        else if (!from.CanBeginAction(typeof(Golem)))
                        {
                            number = 501789;                             // You must wait before trying again.
                        }
                        else
                        {
                            if (damage > (int)(skillValue * 0.3))
                            {
                                damage = (int)(skillValue * 0.3);
                            }

                            damage += 30;

                            if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
                            {
                                damage /= 2;
                            }

                            Container pack = from.Backpack;

                            if (pack != null)
                            {
                                int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);

                                if (v > 0)
                                {
                                    g.Hits += v * 5;

                                    number = 1044279;                                     // You repair the item.

                                    from.BeginAction(typeof(Golem));
                                    Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from);
                                }
                                else
                                {
                                    number = 1044037;                                     // You do not have sufficient metal to make that.
                                }
                            }
                            else
                            {
                                number = 1044037;                                 // You do not have sufficient metal to make that.
                            }
                        }
                    }
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.MaxHits <= 0 || weapon.Hits == weapon.MaxHits)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHits <= toWeaken)
                    {
                        number = 500424;                         // You destroyed the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        weapon.Delete();
                    }
                    else if (from.CheckSkill(skill, -285.0, 100.0))
                    {
                        number = 1044279;                         // You repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        weapon.MaxHits -= toWeaken;
                        weapon.Hits     = weapon.MaxHits;
                    }
                    else
                    {
                        number = 1044280;                         // You fail to repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        weapon.MaxHits -= toWeaken;

                        if (weapon.Hits - toWeaken < 0)
                        {
                            weapon.Hits = 0;
                        }
                        else
                        {
                            weapon.Hits -= toWeaken;
                        }
                    }

                    if (weapon.MaxHits <= toWeaken)
                    {
                        from.SendLocalizedMessage(1044278);                           // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !IsSpecialArmor(armor))
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 500424;                         // You destroyed the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        armor.Delete();
                    }
                    else if (from.CheckSkill(skill, -285.0, 100.0))
                    {
                        number = 1044279;                         // You repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        armor.MaxHitPoints -= toWeaken;
                        armor.HitPoints     = armor.MaxHitPoints;
                    }
                    else
                    {
                        number = 1044280;                         // You fail to repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        armor.MaxHitPoints -= toWeaken;

                        if (armor.HitPoints - toWeaken < 0)
                        {
                            armor.HitPoints = 0;
                        }
                        else
                        {
                            armor.HitPoints -= toWeaken;
                        }
                    }

                    if (armor.MaxHitPoints <= toWeaken)
                    {
                        from.SendLocalizedMessage(1044278);                           // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                }
                else if (targeted is Item)
                {
                    SkillName skill = m_CraftSystem.MainSkill;
                    if (targeted is BlankScroll)
                    {
                        if (skill == SkillName.Blacksmith && from.Skills[SkillName.Blacksmith].Value >= 55.0)
                        {
                            BlackSmithRepair r1 = new BlackSmithRepair();
                            r1.SkillLevel = from.Skills[SkillName.Blacksmith].Value;
                            r1.Maker      = from.Name;
                            r1.Uses       = 8;
                            from.AddToBackpack(r1);
                            number = 1044154;
                            BlankScroll i_blank = targeted as BlankScroll;
                            if (i_blank.Amount >= 2)
                            {
                                i_blank.Amount -= 1;
                            }
                            else
                            {
                                i_blank.Delete();
                            }
                        }
                        else if (skill == SkillName.Tailoring && from.Skills[SkillName.Tailoring].Value >= 55.0)
                        {
                            TailorRepair r1 = new TailorRepair();
                            r1.SkillLevel = from.Skills[SkillName.Tailoring].Value;
                            r1.Maker      = from.Name;
                            r1.Uses       = 8;
                            from.AddToBackpack(r1);
                            number = 1044154;
                            BlankScroll i_blank = targeted as BlankScroll;
                            if (i_blank.Amount >= 2)
                            {
                                i_blank.Amount -= 1;
                            }
                            else
                            {
                                i_blank.Delete();
                            }
                        }
                        else
                        {
                            number = 1044277;                     // That item cannot be repaired.
                        }
                    }
                    else
                    {
                        number = 1044277;                 // That item cannot be repaired.
                    }
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }

                CraftContext context = m_CraftSystem.GetContext(from);

                from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
            }
Ejemplo n.º 7
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (!CheckDeed(from))
                {
                    return;
                }

                var usingDeed = m_Deed != null;
                var toDelete  = false;

                // TODO: Make an IRepairable

                if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
                {
                    number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
                }
                else if (m_CraftSystem is DefTinkering && targeted is Golem g)
                {
                    var damage = g.HitsMax - g.Hits;

                    if (g.IsDeadBondedPet)
                    {
                        number = 500426; // You can't repair that.
                    }
                    else if (damage <= 0)
                    {
                        number = 500423; // That is already in full repair.
                    }
                    else
                    {
                        var skillValue = usingDeed ? m_Deed.SkillLevel : from.Skills.Tinkering.Value;

                        if (skillValue < 60.0)
                        {
                            number =
                                1044153; // You don't have the required skills to attempt this item.	//TODO: How does OSI handle this with deeds with golems?
                        }
                        else if (!from.CanBeginAction <Golem>())
                        {
                            number = 501789; // You must wait before trying again.
                        }
                        else
                        {
                            if (damage > (int)(skillValue * 0.3))
                            {
                                damage = (int)(skillValue * 0.3);
                            }

                            damage += 30;

                            if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
                            {
                                damage /= 2;
                            }

                            var pack = from.Backpack;

                            if (pack != null)
                            {
                                var v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);

                                if (v > 0)
                                {
                                    g.Hits += v * 5;

                                    number   = 1044279; // You repair the item.
                                    toDelete = true;

                                    from.BeginAction <Golem>();
                                    Timer.StartTimer(TimeSpan.FromSeconds(12.0), from.EndAction <Golem>);
                                }
                                else
                                {
                                    number = 1044037; // You do not have sufficient metal to make that.
                                }
                            }
                            else
                            {
                                number = 1044037; // You do not have sufficient metal to make that.
                            }
                        }
                    }
                }
                else if (targeted is BaseWeapon weapon)
                {
                    var skill    = m_CraftSystem.MainSkill;
                    var toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        var skillLevel = usingDeed ? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        number = usingDeed
                            ? 1061136
                            : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (!Core.AOS && weapon.PoisonCharges != 0)
                    {
                        number = 1005012; // You cannot repair an item while a caustic substance is on it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            weapon.MaxHitPoints -= toWeaken;
                            weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            weapon.HitPoints = weapon.MaxHitPoints;
                        }
                        else
                        {
                            number = usingDeed
                                ? 1061137
                                : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseArmor armor)
                {
                    var skill    = m_CraftSystem.MainSkill;
                    var toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        var skillLevel = usingDeed ? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !IsSpecialArmor(armor))
                    {
                        number = usingDeed
                            ? 1061136
                            : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            number = usingDeed
                                ? 1061137
                                : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseClothing clothing)
                {
                    var skill    = m_CraftSystem.MainSkill;
                    var toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        var skillLevel = usingDeed ? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null &&
                        !IsSpecialClothing(clothing) && !(clothing is TribalMask or HornedTribalMask))
                    {
                        number = usingDeed
                            ? 1061136
                            : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from))
                    {
                        number = 1044275; // The item must be in your backpack to repair it.
                    }
                    else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                    {
                        number = 1044281; // That item is in full repair
                    }
                    else if (clothing.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            clothing.MaxHitPoints -= toWeaken;
                            clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            number = 1044279; // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            clothing.HitPoints = clothing.MaxHitPoints;
                        }
                        else
                        {
                            number = usingDeed
                                ? 1061137
                                : 1044280; // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
Ejemplo n.º 8
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (m_CraftSystem is DefBlacksmithy)
                {
                    bool anvil, forge;
                    DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);

                    if (anvil && forge)
                    {
                        // You must be near a forge and and anvil to repair items.
                        number = 1044282;
                    }
                }

                if (m_CraftSystem is DefTinkering && targeted is Golem)
                {
                    Golem g      = (Golem)targeted;
                    int   damage = g.HitsMax - g.Hits;

                    if (g.IsDeadBondedPet)
                    {
                        number = 500426;                         // You can't repair that.
                    }
                    else if (damage <= 0)
                    {
                        number = 500423;                         // That is already in full repair.
                    }
                    else
                    {
                        double skillValue = from.Skills[SkillName.Tinkering].Value;

                        if (skillValue < 60.0)
                        {
                            number = 1044153;                             // You don't have the required skills to attempt this item.
                        }
                        else if (!from.CanBeginAction(typeof(Golem)))
                        {
                            number = 501789;                             // You must wait before trying again.
                        }
                        else
                        {
                            if (damage > (int)(skillValue * 0.3))
                            {
                                damage = (int)(skillValue * 0.3);
                            }

                            damage += 30;

                            if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
                            {
                                damage /= 2;
                            }

                            Container pack = from.Backpack;

                            if (pack != null)
                            {
                                int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);

                                if (v > 0)
                                {
                                    g.Hits += v * 5;

                                    number = 1044279;                                     // You repair the item.

                                    from.BeginAction(typeof(Golem));
                                    Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from);

                                    if (m_Contract != null)
                                    {
                                        m_Contract.Delete();
                                    }
                                }
                                else
                                {
                                    number = 1044037;                                     // You do not have sufficient metal to make that.
                                }
                            }
                            else
                            {
                                number = 1044037;                                 // You do not have sufficient metal to make that.
                            }
                        }
                    }
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (m_Tool == null)
                        {
                            skillLevel = m_SkillLevel;
                        }

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        if (m_Contract != null)
                        {
                            // You cannot repair that item with this type of repair contract.
                            number = 1061136;
                        }
                        else
                        {
                            // You cannot repair that using this type of tool.
                            number = 1061139;
                        }
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.MaxHits <= 0 || weapon.Hits == weapon.MaxHits)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHits <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, weapon.Hits, weapon.MaxHits))
                        {
                            weapon.MaxHits -= toWeaken;
                            weapon.Hits     = Math.Max(0, weapon.Hits - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, weapon.Hits, weapon.MaxHits))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            weapon.Hits = weapon.MaxHits;

                            if (from.AccessLevel > AccessLevel.Player)
                            {
                                weapon.Cheater_Name = String.Format("This item repaired by GM {0}", from.Name);
                            }
                        }
                        else
                        {
                            if (m_Contract != null)
                            {
                                // You fail to repair the item and the repair contract is destroyed.
                                number = 1061137;
                            }
                            else
                            {
                                // You fail to repair the item.
                                number = 1044280;
                            }

                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        if (m_Contract != null)
                        {
                            m_Contract.Delete();
                        }
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (m_Tool == null)
                        {
                            skillLevel = m_SkillLevel;
                        }

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        if (m_Contract != null)
                        {
                            // You cannot repair that item with this type of repair contract.
                            number = 1061136;
                        }
                        else
                        {
                            // You cannot repair that using this type of tool.
                            number = 1061139;
                        }
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;

                            if (from.AccessLevel > AccessLevel.Player)
                            {
                                armor.Cheater_Name = String.Format("This item repaired by GM {0}", from.Name);
                            }
                        }
                        else
                        {
                            if (m_Contract != null)
                            {
                                // You fail to repair the item and the repair contract is destroyed.
                                number = 1061137;
                            }
                            else
                            {
                                // You fail to repair the item.
                                number = 1044280;
                            }

                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        if (m_Contract != null)
                        {
                            m_Contract.Delete();
                        }
                    }
                }
                else if (targeted is Item)
                {
                    number = 1044283;                     // You cannot repair that.

                    SkillName skill = m_CraftSystem.MainSkill;

                    double value = from.Skills[skill].Value;

                    if (targeted is BlankScroll)
                    {
                        Item contract = null;

                        if (value < 50.0)
                        {
                            // You must be at least apprentice level to create a repair service contract.
                            number = 1047005;
                        }
                        else
                        {
                            if (skill == SkillName.Blacksmith)
                            {
                                contract = new RepairContract(ContractType.Blacksmith, value, from.Name);
                            }
                            else if (skill == SkillName.Carpentry)
                            {
                                contract = new RepairContract(ContractType.Carpenter, value, from.Name);
                            }
                            else if (skill == SkillName.Fletching)
                            {
                                contract = new RepairContract(ContractType.Fletcher, value, from.Name);
                            }
                            else if (skill == SkillName.Tailoring)
                            {
                                contract = new RepairContract(ContractType.Tailor, value, from.Name);
                            }
                            else if (skill == SkillName.Tinkering)
                            {
                                contract = new RepairContract(ContractType.Tinker, value, from.Name);
                            }
                        }

                        if (contract != null)
                        {
                            if (from.AccessLevel > AccessLevel.Player)
                            {
                                contract.Cheater_Name = String.Format("This item crafted by GM {0}", from.Name);
                            }

                            from.AddToBackpack(contract);

                            number = 1044154;                             // You create the item.

                            BlankScroll scroll = targeted as BlankScroll;

                            if (scroll.Amount >= 2)
                            {
                                scroll.Amount -= 1;
                            }
                            else
                            {
                                scroll.Delete();
                            }
                        }
                    }
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }

                if (m_Tool != null)
                {
                    CraftContext context = m_CraftSystem.GetContext(from);

                    from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
                }
                else
                {
                    from.SendLocalizedMessage(number);
                }
            }
Ejemplo n.º 9
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (!CheckDeed(from))
                {
                    return;
                }

                bool usingDeed = (m_Deed != null);
                bool toDelete  = false;

                // TODO: Make an IRepairable

                if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
                {
                    number = 1044282;                     // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        number = (usingDeed)? 1061136 : 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.PoisonCharges != 0)
                    {
                        number = 1005012;                         // You cannot repair an item while a caustic substance is on it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            weapon.MaxHitPoints -= toWeaken;
                            weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            weapon.HitPoints = weapon.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed)? 1061137 : 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        number = (usingDeed)? 1061136 : 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed)? 1061137 : 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseClothing)
                {
                    BaseClothing clothing = (BaseClothing)targeted;
                    SkillName    skill    = m_CraftSystem.MainSkill;
                    int          toWeaken = 0;

                    if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask)))
                    {
                        number = (usingDeed) ? 1061136 : 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!clothing.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (clothing.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            clothing.MaxHitPoints -= toWeaken;
                            clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            clothing.HitPoints = clothing.MaxHitPoints;
                        }
                        else
                        {
                            number = (usingDeed) ? 1061137 : 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (!usingDeed && targeted is BlankScroll)
                {
                    SkillName skill = m_CraftSystem.MainSkill;

                    if (from.Skills[skill].Value >= 50.0)
                    {
                        ((BlankScroll)targeted).Consume(1);
                        RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from);
                        from.AddToBackpack(deed);

                        number = 500442;                         // You create the item and put it in your backpack.
                    }
                    else
                    {
                        number = 1047005;                         // You must be at least apprentice level to create a repair service contract.
                    }
                }
                else if (targeted is Item)
                {
                    number = (usingDeed)? 1061136 : 1044277;                     // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }

                if (!usingDeed)
                {
                    CraftContext context = m_CraftSystem.GetContext(from);
                    from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
                }
                else
                {
                    from.SendLocalizedMessage(number);

                    if (toDelete)
                    {
                        m_Deed.Delete();
                    }
                }
            }
Ejemplo n.º 10
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
                {
                    number = 1044282;                     // You must be near a forge and and anvil to repair items.
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon = (BaseWeapon)targeted;
                    SkillName  skill  = m_CraftSystem.MainSkill;

                    double repairChance = (from.Skills[skill].Value / 100);

                    double missingHitPointsScalar = ((double)weapon.MaxHitPoints - (double)weapon.HitPoints) / (double)weapon.MaxHitPoints;

                    int repairDurabilityDamage = (int)(Math.Round((missingHitPointsScalar * .1) * (double)weapon.MaxHitPoints));

                    if (repairDurabilityDamage < 1)
                    {
                        repairDurabilityDamage = 1;
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null)
                    {
                        number = 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.PoisonCharges != 0)
                    {
                        number = 1005012;                         // You cannot repair an item while a caustic substance is on it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints < 10)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (Utility.RandomDouble() <= repairChance)
                        {
                            number = 1044279; // You repair the item.

                            if (ReduceDurabilityOnSuccess(weapon))
                            {
                                weapon.MaxHitPoints -= repairDurabilityDamage;
                            }

                            weapon.HitPoints = weapon.MaxHitPoints;

                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        else
                        {
                            number = 044280; // You fail to repair the item. [And the contract is destroyed]

                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }

                else if (targeted is BaseArmor)
                {
                    BaseArmor armor = (BaseArmor)targeted;
                    SkillName skill = m_CraftSystem.MainSkill;

                    double repairChance = (from.Skills[skill].Value / 100);

                    double missingHitPointsScalar = ((double)armor.MaxHitPoints - (double)armor.HitPoints) / (double)armor.MaxHitPoints;

                    int repairDurabilityDamage = (int)(Math.Round((missingHitPointsScalar * .1) * (double)armor.MaxHitPoints));

                    if (repairDurabilityDamage < 1)
                    {
                        repairDurabilityDamage = 1;
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        number = 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!armor.IsChildOf(from.Backpack) && (armor.Parent != from))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints < 10)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (Utility.RandomDouble() <= repairChance)
                        {
                            number = 1044279; // You repair the item.

                            if (ReduceDurabilityOnSuccess(armor))
                            {
                                armor.MaxHitPoints -= repairDurabilityDamage;
                            }

                            armor.HitPoints = armor.MaxHitPoints;

                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        else
                        {
                            number = 044280; // You fail to repair the item. [And the contract is destroyed]

                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }

                /*
                 *              else if ( targeted is BaseClothing )
                 *              {
                 *                      BaseClothing clothing = (BaseClothing)targeted;
                 *                      SkillName skill = m_CraftSystem.MainSkill;
                 *                      int toWeaken = 0;
                 *
                 *                      if ( Core.AOS )
                 *                      {
                 *                              toWeaken = 1;
                 *                      }
                 *
                 *                      else if ( skill != SkillName.Tailoring )
                 *                      {
                 *                              double skillLevel = from.Skills[skill].Base;
                 *
                 *                              if ( skillLevel >= 90.0 )
                 *                                      toWeaken = 1;
                 *                              else if ( skillLevel >= 70.0 )
                 *                                      toWeaken = 2;
                 *                              else
                 *                                      toWeaken = 3;
                 *                      }
                 *
                 *                      if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !((targeted is TribalMask) || (targeted is HornedTribalMask)) )
                 *                      {
                 *                              number = 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                 *                      }
                 *
                 *                      else if ( !clothing.IsChildOf( from.Backpack ) && ( !Core.ML || clothing.Parent != from ) )
                 *                      {
                 *                              number = 1044275; // The item must be in your backpack to repair it.
                 *                      }
                 *
                 *                      else if ( clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints )
                 *                      {
                 *                              number = 1044281; // That item is in full repair
                 *                      }
                 *
                 *                      else if ( clothing.MaxHitPoints <= toWeaken )
                 *                      {
                 *                              number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
                 *                      }
                 *
                 *                      else
                 *                      {
                 *                              if ( CheckWeaken( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) )
                 *                              {
                 *                                      clothing.MaxHitPoints -= toWeaken;
                 *                                      clothing.HitPoints = Math.Max( 0, clothing.HitPoints - toWeaken );
                 *                              }
                 *
                 *                              if ( CheckRepairDifficulty( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) )
                 *                              {
                 *                                      number = 1044279; // You repair the item.
                 *                                      m_CraftSystem.PlayCraftEffect( from );
                 *                                      clothing.HitPoints = clothing.MaxHitPoints;
                 *                              }
                 *
                 *                              else
                 *                              {
                 *                                      number = 1044280; // You fail to repair the item. [And the contract is destroyed]
                 *                                      m_CraftSystem.PlayCraftEffect( from );
                 *                              }
                 *                      }
                 *              }
                 */

                else if (targeted is Item)
                {
                    number = 1044277;                     // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }
                CraftContext context = m_CraftSystem.GetContext(from);

                from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
            }
Ejemplo n.º 11
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
                {
                    number = 1044282;                     // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = weapon.MaxHitPoints / 2;

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else if (weapon.Slayer != SlayerName.None || weapon.Slayer2 != SlayerName.None)
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (weapon.LootType == LootType.Cursed)
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else
                    {
                        weapon.MaxHitPoints -= toWeaken;
                        weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);

                        if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            weapon.HitPoints = weapon.MaxHitPoints;
                        }
                        else
                        {
                            number = 1044280;                             // You fail to repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = armor.MaxHitPoints / 2;

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        armor.MaxHitPoints -= toWeaken;
                        armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            number = 1044280;                             // You fail to repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is BaseClothing)
                {
                    BaseClothing clothing = (BaseClothing)targeted;
                    SkillName    skill    = m_CraftSystem.MainSkill;
                    int          toWeaken = clothing.MaxHitPoints / 2;

                    if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask)))
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!clothing.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (clothing.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        clothing.MaxHitPoints -= toWeaken;
                        clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);

                        if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            clothing.HitPoints = clothing.MaxHitPoints;
                        }
                        else
                        {
                            number = 1044280;                             // You fail to repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is Item)
                {
                    number = 1044277;                     // That item cannot be repaired.
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }

                CraftContext context = m_CraftSystem.GetContext(from);

                from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
            }
Ejemplo n.º 12
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (!CheckDeed(from))
                {
                    return;
                }


                bool usingDeed = (m_Deed != null);
                bool toDelete  = false;

                //TODO: Make a IRepairable

                if (m_CraftSystem is DefTinkering && targeted is Golem)
                {
                    Golem g      = (Golem)targeted;
                    int   damage = g.HitsMax - g.Hits;

                    if (g.IsDeadBondedPet)
                    {
                        number = 500426;                         // You can't repair that.
                    }
                    else if (damage <= 0)
                    {
                        number = 500423;                         // That is already in full repair.
                    }
                    else
                    {
                        double skillValue = (usingDeed)? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value;

                        if (skillValue < 60.0)
                        {
                            number = 1044153;                             // You don't have the required skills to attempt this item.	//TODO: How does OSI handle this with deeds with golems?
                        }
                        else if (!from.CanBeginAction(typeof(Golem)))
                        {
                            number = 501789;                             // You must wait before trying again.
                        }
                        else
                        {
                            if (damage > (int)(skillValue * 0.3))
                            {
                                damage = (int)(skillValue * 0.3);
                            }

                            damage += 30;

                            if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
                            {
                                damage /= 2;
                            }

                            Container pack = from.Backpack;

                            if (pack != null)
                            {
                                int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);

                                if (v > 0)
                                {
                                    g.Hits += v * 5;

                                    number   = 1044279;                                   // You repair the item.
                                    toDelete = true;

                                    from.BeginAction(typeof(Golem));
                                    Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from);
                                }
                                else
                                {
                                    number = 1044037;                                     // You do not have sufficient metal to make that.
                                }
                            }
                            else
                            {
                                number = 1044037;                                 // You do not have sufficient metal to make that.
                            }
                        }
                    }
                }
                else if (targeted is BaseWeapon || targeted is HeavyCrossbow || targeted is SmithHammer)
                {
                    BaseWeapon  weapon = null;
                    SmithHammer hammer = null;

                    if (targeted is BaseWeapon || targeted is HeavyCrossbow)
                    {
                        weapon = (BaseWeapon)targeted;
                    }
                    else
                    {
                        hammer = (SmithHammer)targeted;
                    }

                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (weapon != null && m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon) && !(weapon is HeavyCrossbow) && !(hammer != null))
                    {
                        from.SendAsciiMessage("That item cannot be repaired.");
                        number = (usingDeed)? 1061136 : 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (weapon != null && !weapon.IsChildOf(from.Backpack))
                    {
                        from.SendAsciiMessage("The item must be in your backpack to repair it.");
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if ((weapon != null && (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)) || (hammer != null && (hammer.MaxHitPoints <= 0 || hammer.HitPoints == hammer.MaxHitPoints)))
                    {
                        from.SendAsciiMessage("That is already in full repair.");
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon != null && weapon.MaxHitPoints <= toWeaken || (hammer != null && hammer.MaxHitPoints <= toWeaken))
                    {
                        from.SendAsciiMessage("That item has been repaired many times, and will break if repairs are attempted again.");
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, (hammer == null ? weapon.HitPoints : hammer.HitPoints), (hammer == null ? weapon.MaxHitPoints : hammer.MaxHitPoints)))
                        {
                            if (hammer != null)
                            {
                                hammer.MaxHitPoints -= toWeaken;
                                hammer.HitPoints     = Math.Max(0, hammer.HitPoints - toWeaken);
                            }
                            else
                            {
                                weapon.MaxHitPoints -= toWeaken;
                                weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                            }
                        }

                        if (CheckRepairDifficulty(from, skill, (hammer == null ? weapon.HitPoints : hammer.HitPoints), (hammer == null ? weapon.MaxHitPoints : hammer.MaxHitPoints)))
                        {
                            from.SendAsciiMessage("You repair the item.");
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);

                            if (hammer != null)
                            {
                                hammer.HitPoints = hammer.MaxHitPoints;
                            }
                            else
                            {
                                weapon.HitPoints = weapon.MaxHitPoints;
                            }
                        }
                        else
                        {
                            from.SendAsciiMessage("You fail to repair the item.");
                            number = (usingDeed)? 1061137 : 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        from.SendAsciiMessage("That item cannot be repaired.");
                        number = (usingDeed)? 1061136 : 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        from.SendAsciiMessage("The item must be in your backpack to repair it.");
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        from.SendAsciiMessage("That is already in full repair.");
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        from.SendAsciiMessage("That item has been repaired many times, and will break if repairs are attempted again.");
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            from.SendAsciiMessage("You repair the item.");
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            from.SendAsciiMessage("You fail to repair the item.");
                            number = (usingDeed)? 1061137 : 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }
                else if (targeted is BaseClothing)
                {
                    BaseClothing clothing = (BaseClothing)targeted;
                    SkillName    skill    = m_CraftSystem.MainSkill;
                    int          toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing))
                    {
                        from.SendAsciiMessage("That item cannot be repaired.");
                        number = (usingDeed) ? 1061136 : 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!clothing.IsChildOf(from.Backpack))
                    {
                        from.SendAsciiMessage("The item must be in your backpack to repair it.");
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
                    {
                        from.SendAsciiMessage("That is already in full repair.");
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (clothing.MaxHitPoints <= toWeaken)
                    {
                        from.SendAsciiMessage("That item has been repaired many times, and will break if repairs are attempted again.");
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            clothing.MaxHitPoints -= toWeaken;
                            clothing.HitPoints     = Math.Max(0, clothing.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
                        {
                            from.SendAsciiMessage("You repair the item.");
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            clothing.HitPoints = clothing.MaxHitPoints;
                        }
                        else
                        {
                            from.SendAsciiMessage("You fail to repair the item.");
                            number = (usingDeed) ? 1061137 : 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }

                        toDelete = true;
                    }
                }

                /*else if( !usingDeed && targeted is BlankScroll )
                 * {
                 *      SkillName skill = m_CraftSystem.MainSkill;
                 *
                 *      if( from.Skills[skill].Value >= 50.0 )
                 *      {
                 *              ((BlankScroll)targeted).Consume( 1 );
                 *              RepairDeed deed = new RepairDeed( RepairDeed.GetTypeFor( m_CraftSystem ), from.Skills[skill].Value, from );
                 *              from.AddToBackpack( deed );
                 *
                 *              number = 500442; // You create the item and put it in your backpack.
                 *      }
                 *      else
                 *              number = 1047005; // You must be at least apprentice level to create a repair service contract.
                 * }*/
                else if (targeted is Item)
                {
                    from.SendAsciiMessage("That item cannot be repaired.");
                    number = (usingDeed)? 1061136 : 1044277;                     // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                }
                else
                {
                    from.SendAsciiMessage("You can't repair that.");
                    number = 500426;                     // You can't repair that.
                }

                if (!usingDeed)
                {
                    CraftContext context = m_CraftSystem.GetContext(from);
                    //from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, number ) );
                }
                else if (toDelete)
                {
                    m_Deed.Delete();
                }
            }
Ejemplo n.º 13
0
            protected override void OnTick()
            {
                m_iCount++;

                m_From.DisruptiveAction();

                if (m_iCount < m_iCountMax)
                {
                    m_CraftSystem.PlayCraftEffect(m_From);
                }
                else
                {
                    m_From.EndAction(typeof(CraftSystem));

                    string badCraft = m_CraftSystem.CanCraft(m_From, m_Tool, m_CraftItem.m_Type);

                    if (badCraft != "")
                    {
                        if (m_Tool != null && !m_Tool.Deleted && m_Tool.UsesRemaining > 0)
                        {
                            m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, badCraft));
                        }
                        else
                        {
                            m_From.SendAsciiMessage(badCraft);
                        }

                        return;
                    }

                    int  quality           = 1;
                    bool allRequiredSkills = true;

                    m_CraftItem.CheckSkills(m_From, m_TypeRes, m_CraftSystem, ref quality, ref allRequiredSkills, false);

                    CraftContext context = m_CraftSystem.GetContext(m_From);

                    if (context == null)
                    {
                        return;
                    }

                    bool makersMark = false;

                    if (quality == 2 && m_From.Skills[m_CraftSystem.MainSkill].Base >= 100.0)
                    {
                        makersMark = m_CraftItem.IsMarkable(m_CraftItem.ItemType);
                    }

                    if (makersMark && context.MarkOption == CraftMarkOption.PromptForMark)
                    {
                        m_From.SendGump(new QueryMakersMarkGump(quality, m_From, m_CraftItem, m_CraftSystem, m_TypeRes, m_Tool));
                    }
                    else
                    {
                        if (context.MarkOption == CraftMarkOption.DoNotMark)
                        {
                            makersMark = false;
                        }

                        m_CraftItem.CompleteCraft(quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool);
                    }
                }
            }
Ejemplo n.º 14
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                int number;

                if (m_CraftSystem is DefTinkering)
                {
                    if (targeted is Golem)
                    {
                        Golem g      = (Golem)targeted;
                        int   damage = g.HitsMax - g.Hits;
                        if (g.IsDeadBondedPet)
                        {
                            if (from.Skills[SkillName.Tinkering].Value > 79.9)
                            {
                                if (!g.Map.CanFit(g.Location, 16, false, false))
                                {
                                    number = 501042;                                     // Target can not be resurrected at that location.
                                }
                                else
                                {
                                    double chance = ((from.Skills[SkillName.Tinkering].Value - 68.0) / 50.0);
                                    if (chance > Utility.RandomDouble())
                                    {
                                        Mobile master = g.ControlMaster;
                                        if (master != null && master.InRange(g, 3))
                                        {
                                            number = 503255;                                             // You are able to resurrect the creature.
                                            master.SendGump(new PetResurrectGump(from, g));
                                        }
                                        else
                                        {
                                            number = 1049670;                                             // The pet's owner must be nearby to attempt resurrection.
                                        }
                                    }
                                    else
                                    {
                                        number = 503256;                                         // You fail to resurrect the creature.
                                    }
                                }
                            }
                            else
                            {
                                number = 503256;                                 // You fail to resurrect the creature.
                            }
                        }

                        else if (damage <= 0)
                        {
                            number = 500423;                             // That is already in full repair.
                        }
                        else
                        {
                            double skillValue = from.Skills[SkillName.Tinkering].Value;

                            if (skillValue < 60.0)
                            {
                                number = 1044153;                                 // You don't have the required skills to attempt this item.
                            }
                            else if (!from.CanBeginAction(typeof(Golem)))
                            {
                                number = 501789;                                 // You must wait before trying again.
                            }
                            else
                            {
                                if (damage > (int)(skillValue * 0.3))
                                {
                                    damage = (int)(skillValue * 0.3);                                    //max 33
                                }
                                damage += 30;

                                if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
                                {
                                    damage /= 2;
                                }

                                Container pack = from.Backpack;

                                if (pack != null)
                                {
                                    int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);

                                    if (v > 0)
                                    {
                                        g.Hits += (v * 5 + (int)(from.Skills[SkillName.Blacksmith].Value / 5)); //max 36.8 w/o ancient hammer
                                        g.Hits += (int)(from.Skills[SkillName.Tailoring].Value / 5);            //max24
                                        g.Hits += (int)(from.Skills[SkillName.ArmsLore].Value / 5);             //max24

                                        number = 1044279;                                                       // You repair the item.

                                        from.BeginAction(typeof(Golem));
                                        Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(EndGolemRepair), from);
                                    }
                                    else
                                    {
                                        number = 1044037;                                         // You do not have sufficient metal to make that.
                                    }
                                }
                                else
                                {
                                    number = 1044037;                                     // You do not have sufficient metal to make that.
                                }
                            }
                        }
                    }
                    else
                    {
                        number = 500426;                         // You can't repair that.
                    }
                }
                else if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null)
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 500424;                         // You destroyed the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        weapon.Delete();
                    }
                    else if (from.CheckSkill(skill, -285.0, 100.0))
                    {
                        number = 1044279;                         // You repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        weapon.MaxHitPoints -= toWeaken;
                        weapon.HitPoints     = weapon.MaxHitPoints;
                    }
                    else
                    {
                        number = 1044280;                         // You fail to repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        weapon.MaxHitPoints -= toWeaken;
                        weapon.HitPoints    -= toWeaken;
                    }

                    if (weapon.MaxHitPoints <= toWeaken)
                    {
                        from.SendLocalizedMessage(1044278);                           // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        number = 1044277;                         // That item cannot be repaired.
                    }
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 500424;                         // You destroyed the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        armor.Delete();
                    }
                    else if (from.CheckSkill(skill, -285.0, 100.0))
                    {
                        number = 1044279;                         // You repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        armor.MaxHitPoints -= toWeaken;
                        armor.HitPoints     = armor.MaxHitPoints;
                    }
                    else
                    {
                        number = 1044280;                         // You fail to repair the item.
                        m_CraftSystem.PlayCraftEffect(from);
                        armor.MaxHitPoints -= toWeaken;
                        armor.HitPoints    -= toWeaken;
                    }

                    if (armor.MaxHitPoints <= toWeaken)
                    {
                        from.SendLocalizedMessage(1044278);                           // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                }
                else if (targeted is Item)
                {
                    number = 1044277;                     // That item cannot be repaired.
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }

                CraftContext context = m_CraftSystem.GetContext(from);

                from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
            }