Ejemplo n.º 1
0
        public static Point3D GetTeleportLocation(CWTeam team)
        {
            Point3D home  = team.Home;
            Point3D home2 = team.Home2;

            if (home != Point3D.Zero && home2 != Point3D.Zero)
            {
                if (Utility.RandomDouble() > 0.5)
                {
                    return(home);
                }
                return(home2);
            }

            if (home != Point3D.Zero)
            {
                return(home);
            }

            if (home2 != Point3D.Zero)
            {
                return(home2);
            }

            return(Point3D.Zero);
        }
Ejemplo n.º 2
0
        public void Reset()
        {
            for (int i = 0; i < Teams.Count; i++)
            {
                CWTeam team  = (CWTeam)Teams[i];
                bool   home1 = true;

                for (int j = 0; j < team.Players.Count; j++)
                {
                    Mobile m = (Mobile)team.Players[j];

                    if (home1)
                    {
                        m.Location       = team.Home;
                        m.LogoutLocation = team.Home;

                        if (team.Home2 != Point3D.Zero)
                        {
                            home1 = false;
                        }
                    }
                    else
                    {
                        m.Location       = team.Home2;
                        m.LogoutLocation = team.Home2;
                        home1            = true;
                    }

                    m.Map = team.HomeMap;

                    if (m.Corpse != null && !m.Corpse.Deleted)
                    {
                        m.Corpse.Delete();
                    }

                    if (!m.Alive && m is PlayerMobile)
                    {
                        ((PlayerMobile)m).ForceResurrect();
                    }

                    m.Hits = m.HitsMax;
                    m.Mana = m.ManaMax;
                    m.Stam = m.StamMax;
                }
            }
        }
Ejemplo n.º 3
0
        public override bool OnMoveOver(Mobile m)
        {
            if (m.AccessLevel >= AccessLevel.Counselor)
            {
                m.SendAsciiMessage("This is not for staff members.");
                return(true);
            }

            if (m is BaseCreature)
            {
                return(Teleport(m));
            }
            if (m is PlayerMobile)
            {
                if (!m.Alive)
                {
                    ((PlayerMobile)m).ForceResurrect();
                    return(false);
                }

                if (!m.IsInEvent || m_Game != null)
                {
                    if (m_Game != null && m_TeamID != -1)
                    {
                        //Store our equipment
                        EquipmentStorage playerGear = new EquipmentStorage(m);
                        playerGear.StoreEquip();

                        //Supply the right type of gear
                        SupplySystem.SupplyGear(m, this);

                        CWTeam team = (CWTeam)m_Game.Teams[m_TeamID - 1];
                        //m_Game.SwitchTeams(m, team);

                        m.SendMessage("You have joined {0}!", team.Name);

                        //Tag the mobile to be in the event and display a message
                        m.IsInEvent = true;
                        m.SendAsciiMessage("You have been auto supplied.");

                        if (m_Game != null && m_Game.Running)
                        {
                            return(Teleport(m));
                        }
                    }
                    else
                    {
                        m.SendMessage("The game has not started yet.");
                        return(false);
                    }
                }
                else
                {
                    m.IsInEvent = false;
                    m.SendAsciiMessage("Your auto supply has been removed.");

                    SupplySystem.RemoveEventGear(m);
                    return(Teleport(m));
                }
            }
            return(true);
        }
Ejemplo n.º 4
0
 public DeathTimer(Mobile m, CWTeam t) : base(TimeSpan.FromSeconds(((CWGame)t.Game).ResDelay))
 {
     m_Mob    = m;
     m_Team   = t;
     Priority = TimerPriority.TwoFiftyMS;
 }
Ejemplo n.º 5
0
        public void ResetGame()
        {
            string kp = KillPoints > 1 ? "points" : "point";
            string dp = DeathPoints == 1 ? "point" : "points";

            AnnounceToPlayers("The game has started.");
            AnnounceToPlayers("Game will end when one of the teams reaches {0} points.", MaxScore);
            if (ResDelay > 0)
            {
                if (DeathPoints == 0)
                {
                    AnnounceToPlayers("Team gets {0} {1} for each kill and looses {2} {3} for each death.", KillPoints, kp, DeathPoints, dp);
                }
                else
                {
                    AnnounceToPlayers("Team gets {0} {1} for each kill.", KillPoints, kp);
                }
            }
            else
            {
                if (DeathPoints == 0)
                {
                    AnnounceToPlayers("Team gets {0} points for killing the other teams, {1} {2} for each kill and looses {3} {4} for each death.", LastStandingPoints, KillPoints, kp, DeathPoints, dp);
                }
                else
                {
                    AnnounceToPlayers("Team gets {0} points for killing the other teams and {1} {2} for each kill.", LastStandingPoints, KillPoints, kp);
                }
            }

            teamskilled.Clear();

            for (int i = 0; i < Teams.Count; i++)
            {
                CWTeam team = (CWTeam)Teams[i];

                team.Score = 0;
                bool home1 = true;

                for (int j = 0; j < team.Players.Count; j++)
                {
                    Mobile m = (Mobile)team.Players[j];

                    if (home1)
                    {
                        m.Location       = team.Home;
                        m.LogoutLocation = team.Home;

                        if (team.Home2 != Point3D.Zero)
                        {
                            home1 = false;
                        }
                    }
                    else
                    {
                        m.Location       = team.Home2;
                        m.LogoutLocation = team.Home2;
                        home1            = true;
                    }

                    m.Map = team.HomeMap;

                    if (!m.Alive && m is PlayerMobile)
                    {
                        ((PlayerMobile)m).ForceResurrect();
                    }

                    m.Hits = m.HitsMax;
                    m.Mana = m.ManaMax;
                    m.Stam = m.StamMax;
                }
            }
        }
Ejemplo n.º 6
0
        public override void OnPlayerDeath(Mobile killed)
        {
            base.OnPlayerDeath(killed);

            Mobile killer     = killed.LastKiller;
            CWTeam killerteam = (CWTeam)GetTeam(killer);
            CWTeam killedteam = (CWTeam)GetTeam(killed);

            if (killedteam == null)
            {
                return;
            }

            if (ResDelay <= 0)
            {
                bool teamkilled = true;

                for (int i = 0; i < killedteam.Players.Count; i++)
                {
                    Mobile m = (Mobile)killedteam.Players[i];

                    if (m.Alive)
                    {
                        teamkilled = false;
                        break;
                    }
                }

                if (teamkilled)
                {
                    AnnounceToPlayers(string.Format("{0} got taken out!", killedteam.Name));
                    teamskilled.Add(killedteam);
                }

                if (teamskilled.Count >= (TeamCount - 1))
                {
                    AnnounceToPlayers(string.Format("{0} is the only team standing and gets {1} points", killerteam.Name, LastStandingPoints));
                    killerteam.Score += LastStandingPoints;
                    teamskilled.Clear();
                    Reset();
                }
            }
            else
            {
                RemoveTimer(killed);

                Timer t = new DeathTimer(killed, killedteam);
                m_Table[killed] = t;
                t.Start();
            }

            if (killerteam != null && killerteam != killedteam)
            {
                killerteam.Score += KillPoints;
                AddPlayerScore(killer, KillPoints);
            }

            if (((CWGame)killedteam.Game).DeathPoints > 0 && killerteam != killedteam)
            {
                SubtractPlayerScore(killed, DeathPoints);
                killedteam.Score -= DeathPoints;
            }
        }
Ejemplo n.º 7
0
			public DeathTimer( Mobile m, CWTeam t ) : base( TimeSpan.FromSeconds(((CWGame)t.Game).ResDelay) )
			{
				m_Mob = m;
				m_Team = t;
				Priority = TimerPriority.TwoFiftyMS;
			}
Ejemplo n.º 8
0
        public static Point3D GetTeleportLocation( CWTeam team )
        {
            Point3D home = team.Home;
            Point3D home2 = team.Home2;

            if (home != Point3D.Zero && home2 != Point3D.Zero)
            {
                if (Utility.RandomDouble() > 0.5)
                    return home;
                return home2;
            }

            if (home != Point3D.Zero)
                return home;

            if (home2 != Point3D.Zero)
                return home2;

            return Point3D.Zero;
        }