static void Main() { using (Demo demo = new SerializeDemo()) { GraphicsLibraryManager.Run(demo); } }
static void Main() { using (Demo demo = new SerializeDemo()) { LibraryManager.Initialize(demo); } }
static void Main() { using (Demo demo = new SerializeDemo()) { LibraryManager.Initialize(demo); } }
static void Main() { using (Demo demo = new SerializeDemo()) { GraphicsLibraryManager.Run(demo); } }
static void RunGame() { using (SerializeDemo game = new SerializeDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (SerializeDemo game = new SerializeDemo()) { game.Run(); } }
static void RunGame() { using (SerializeDemo game = new SerializeDemo()) { game.Run(); } }