public void FixtureSetUp()
 {
     var file = new FileReader().Read(TestFile);
     _room = file.LflfBlocks[0].Room;
 }
 public void FixtureSetUp()
 {
     var file = new FileReader().Read(TestFile);
     _objectScripts = file.LflfBlocks.SelectMany(x => x.Room.ObjectScripts).ToList();
 }