/// <summary>
        /// Factory method for spawning a shield
        /// </summary>
        /// <param name="shieldType">The type of shield to create</param>
        /// <param name="position">Position of the shield in the game world</param>
        /// <param name="PlayerShip">The Player</param>
        /// <returns>The game object id of the projectile</returns>
        public Shield CreateShield(ShieldType shieldType, Vector2 position,
                                   PlayerShip PlayerShip)
        {
            Shield shield;
            uint   id = NextID();

            switch (shieldType)
            {
            case ShieldType.EightBallShield:
                shield = new EightBallShield(id, content, position, PlayerShip);
                break;

            default:
                throw new NotImplementedException("EightBallShield failed.");
            }

            QueueGameObjectForCreation(shield);
            return(shield);
        }
Ejemplo n.º 2
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        /// <summary>
        /// Factory method for spawning a shield
        /// </summary>
        /// <param name="shieldType">The type of shield to create</param>
        /// <param name="position">Position of the shield in the game world</param>
        /// <param name="PlayerShip">The Player</param>
        /// <returns>The game object id of the projectile</returns>
        public Shield CreateShield(ShieldType shieldType, Vector2 position,
            PlayerShip PlayerShip)
        {
            Shield shield;
            uint id = NextID();

            switch (shieldType)
            {
                case ShieldType.EightBallShield:
                    shield = new EightBallShield(id, content, position, PlayerShip);
                    break;
                default:
                    throw new NotImplementedException("EightBallShield failed.");
            }

            shield.ObjectType = ObjectType.Shield;
            QueueGameObjectForCreation(shield);
            return shield;
        }