protected virtual void Reset()
 {
     if (TryGetComponent(component: out PlayerController2D __result))
     {
         Player = __result;
     }
 }
        protected virtual void Awake()
        {
            if (Player != null)
            {
                return;
            }

            if (TryGetComponent(component: out PlayerController2D __result))
            {
                Player = __result;
            }
        }