Ejemplo n.º 1
0
 public override void Update(Particle2D particle, float elapsed)
 {
     Vector2 v2 = particle.Speed;
     v2.X += m_blood * elapsed;
 }
Ejemplo n.º 2
0
 // custom code goes here, in derived class
 // called for each particle, every frame, by emitter, if enabled
 public abstract void Update(Particle2D particle, float elapsed);