Ejemplo n.º 1
0
        private void UploadVariables(PostProcessParameters postProcessParams)
        {
            Vector4 postProcessParams1 = new Vector4();

            postProcessParams1.x = postProcessParams.commonPostProcess.grainIntensity;
            postProcessParams1.y = postProcessParams.commonPostProcess.vignetteIntensity;
            postProcessParams1.z = postProcessParams.commonPostProcess.vignetteScale;
            postProcessParams1.w = postProcessParams.commonPostProcess.chromaticAberrationDistortion;
            m_combinationMat.SetVector("_PostProcessParams1", postProcessParams1);

            Vector4 postProcessParams2 = new Vector4();

            postProcessParams2.x = postProcessParams.commonPostProcess.vignetteColor.r;
            postProcessParams2.y = postProcessParams.commonPostProcess.vignetteColor.g;
            postProcessParams2.z = postProcessParams.commonPostProcess.vignetteColor.b;
            postProcessParams2.w = postProcessParams.commonPostProcess.chromaticAberrationIntensity;
            m_combinationMat.SetVector("_PostProcessParams2", postProcessParams2);

            Vector4 postProcessParams3 = new Vector4();

            postProcessParams3.x = Random.value;
            postProcessParams3.y = ScionUtility.GetWhitePointMultiplier(postProcessParams.commonPostProcess.whitePoint);
            postProcessParams3.z = 1.0f / postProcessParams.commonPostProcess.whitePoint;
            m_combinationMat.SetVector("_PostProcessParams3", postProcessParams3);
        }
Ejemplo n.º 2
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 private void SetupPostProcessParameters(PostProcessParameters postProcessParams, RenderTexture source)
 {
     this.focalDistance = ((this.focalDistance >= this.m_camera.nearClipPlane + 0.3f) ? this.focalDistance : (this.m_camera.nearClipPlane + 0.3f));
     postProcessParams.halfResSource = null;
     postProcessParams.halfResDepth  = this.m_downsampling.DownsampleDepthTexture(source.width, source.height);
     postProcessParams.width         = source.width;
     postProcessParams.height        = source.height;
     postProcessParams.halfWidth     = source.width / 2;
     postProcessParams.halfHeight    = source.height / 2;
     if (this.prevCamFoV != this.m_camera.fieldOfView)
     {
         postProcessParams.preCalcValues.tanHalfFoV = Mathf.Tan(this.m_camera.fieldOfView * 0.5f * 0.0174532924f);
         this.prevCamFoV = this.m_camera.fieldOfView;
     }
     postProcessParams.DoFParams.useMedianFilter = true;
     if (!this.userControlledFocalLength)
     {
         postProcessParams.cameraParams.focalLength = ScionUtility.GetFocalLength(postProcessParams.preCalcValues.tanHalfFoV);
     }
     else
     {
         postProcessParams.cameraParams.focalLength = this.focalLength * 0.001f;
     }
     postProcessParams.cameraParams.apertureDiameter = ScionUtility.ComputeApertureDiameter(this.fNumber, postProcessParams.cameraParams.focalLength);
     postProcessParams.cameraParams.fieldOfView      = this.m_camera.fieldOfView;
     postProcessParams.cameraParams.aspect           = this.m_camera.aspect;
     postProcessParams.cameraParams.nearPlane        = this.m_camera.nearClipPlane;
     postProcessParams.cameraParams.farPlane         = this.m_camera.farClipPlane;
     postProcessParams.isFirstRender = this.m_isFirstRender;
     this.m_isFirstRender            = false;
 }
Ejemplo n.º 3
0
        public void BindVirtualCameraParams(Material mat, CameraParameters cameraParams, float focalDistance, float halfResWidth, bool isFirstRender)
        {
            Vector4 shaderParams1 = new Vector4();

            shaderParams1.x = 1.0f / (cameraParams.focalLength * 1000.0f);             //From meter to millimeter
            shaderParams1.y = cameraParams.fNumber;
            shaderParams1.z = cameraParams.shutterSpeed;
            shaderParams1.w = isFirstRender == true ? 1.0f : 1.0f - Mathf.Exp(-Time.deltaTime * cameraParams.adaptionSpeed);
                        #if UNITY_EDITOR
            if (UnityEditor.EditorApplication.isPlaying == false)
            {
                shaderParams1.w = 1.0f;
            }
                        #endif
            mat.SetVector("_VirtualCameraParams1", shaderParams1);

            Vector4 shaderParams2 = new Vector4();
            shaderParams2.x = cameraParams.exposureCompensation + BuiltinExposureCompensation;
            shaderParams2.y = cameraParams.focalLength;
            shaderParams2.z = focalDistance;
            shaderParams2.w = ScionUtility.CoCToPixels(halfResWidth);
            mat.SetVector("_VirtualCameraParams2", shaderParams2);

            Vector4 shaderParams3 = new Vector4();
            shaderParams3.x = Mathf.Pow(2.0f, cameraParams.minMaxExposure.x);
            shaderParams3.y = Mathf.Pow(2.0f, cameraParams.minMaxExposure.y);
            mat.SetVector("_VirtualCameraParams3", shaderParams3);
        }
Ejemplo n.º 4
0
        private RenderTexture CreateTiledData(RenderTexture halfResDepth, float tanHalfFoV, float fNumber, float focalDistance, float focalRange,
                                              float apertureDiameter, float focalLength, float maxCoCRadius, float nearPlane, float farPlane)
        {
            int tileWidth  = halfResDepth.width / 10 + (halfResDepth.width % 10 == 0 ? 0 : 1);
            int tileHeight = halfResDepth.height / 10 + (halfResDepth.height % 10 == 0 ? 0 : 1);

            float CoCScale = apertureDiameter * focalLength * focalDistance / (focalDistance - focalLength);
            float CoCBias  = -apertureDiameter * focalLength / (focalDistance - focalLength);

            float toPixels = ScionUtility.CoCToPixels(halfResDepth.width);

            CoCScale *= toPixels;
            CoCBias  *= toPixels;

            Vector4 CoCParams1 = new Vector4();

            CoCParams1.x = CoCScale;
            CoCParams1.y = CoCBias;
            CoCParams1.z = focalDistance;
            CoCParams1.w = focalRange * 0.5f;
            m_DoFMat.SetVector("_CoCParams1", CoCParams1);

            Vector4 CoCParams2 = new Vector4();

            CoCParams2.x = maxCoCRadius * 0.5f;             //We're in half res, so halve it
            CoCParams2.y = 1.0f / maxCoCRadius;
            m_DoFMat.SetVector("_CoCParams2", CoCParams2);

            if (m_DoFMatDX11 != null)
            {
                m_DoFMatDX11.SetVector("_CoCParams1", CoCParams1);
                m_DoFMatDX11.SetVector("_CoCParams2", CoCParams2);
            }

            m_DoFMat.SetFloat("_CoCUVOffset", 1.0f / halfResDepth.width);             //Width for horizontal

            RenderTexture tiledDataHorizontal = RenderTexture.GetTemporary(tileWidth, halfResDepth.height, 0, RenderTextureFormat.RHalf);

            tiledDataHorizontal.filterMode = FilterMode.Point;
            tiledDataHorizontal.wrapMode   = TextureWrapMode.Clamp;

            RenderTexture tiledData = RenderTexture.GetTemporary(tileWidth, tileHeight, 0, RenderTextureFormat.RHalf);

            tiledData.filterMode = FilterMode.Point;
            tiledData.wrapMode   = TextureWrapMode.Clamp;

            halfResDepth.filterMode = FilterMode.Point;

            ScionGraphics.Blit(tiledDataHorizontal, m_DoFMat, 0);

            m_DoFMat.SetTexture("_HorizontalTileResult", tiledDataHorizontal);
            m_DoFMat.SetFloat("_CoCUVOffset", 1.0f / halfResDepth.height);             //Height for vertical

            ScionGraphics.Blit(tiledData, m_DoFMat, 1);
            RenderTexture.ReleaseTemporary(tiledDataHorizontal);

            return(tiledData);
        }
Ejemplo n.º 5
0
        public void Fill(ScionPostProcessBase postProcess)
        {
            bloom           = postProcess.bloom;
            lensDirt        = postProcess.lensDirt && (postProcess.lensDirtTexture != null);
            lensDirtTexture = postProcess.lensDirtTexture;
            bloomTexture    = null;
            dofTexture      = null;
            exposure        = postProcess.cameraMode != CameraMode.Off ? true : false;
            depthOfField    = postProcess.depthOfField;
            halfResSource   = null;                     //Done later

            bloomParams.intensity          = ScionUtility.Square(postProcess.bloomIntensity);
            bloomParams.brightness         = postProcess.bloomBrightness;
            bloomParams.distanceMultiplier = postProcess.bloomDistanceMultiplier;
            bloomParams.downsamples        = postProcess.bloomDownsamples;

            lensDirtParams.intensity  = ScionUtility.Square(postProcess.lensDirtIntensity);
            lensDirtParams.brightness = postProcess.lensDirtBrightness;

            DoFParams.depthFocusMode       = postProcess.depthFocusMode;
            DoFParams.maxCoCRadius         = postProcess.maxCoCRadius;
            DoFParams.quality              = SystemInfo.graphicsShaderLevel < 40 ? DepthOfFieldQuality.Normal : postProcess.depthOfFieldQuality;
            DoFParams.pointAveragePosition = postProcess.pointAveragePosition;
            DoFParams.pointAverageRange    = postProcess.pointAverageRange;
            DoFParams.visualizePointFocus  = postProcess.visualizePointFocus;
            DoFParams.depthAdaptionSpeed   = postProcess.depthAdaptionSpeed;
            DoFParams.focalDistance        = postProcess.focalDistance;
            DoFParams.focalRange           = postProcess.focalRange;

            colorGradingParams.colorGradingMode        = postProcess.colorGradingTex1 == null ? ColorGradingMode.Off : postProcess.colorGradingMode;
            colorGradingParams.colorGradingTex1        = postProcess.colorGradingTex1;
            colorGradingParams.colorGradingTex2        = postProcess.colorGradingTex2;
            colorGradingParams.colorGradingBlendFactor = postProcess.colorGradingBlendFactor;

            cameraParams.cameraMode           = postProcess.cameraMode;
            cameraParams.fNumber              = postProcess.fNumber;
            cameraParams.ISO                  = postProcess.ISO;
            cameraParams.shutterSpeed         = postProcess.shutterSpeed;
            cameraParams.adaptionSpeed        = postProcess.adaptionSpeed;
            cameraParams.minMaxExposure       = postProcess.minMaxExposure;
            cameraParams.exposureCompensation = postProcess.exposureCompensation;

            commonPostProcess.grainIntensity                = postProcess.grain == true ? postProcess.grainIntensity : 0.0f;
            commonPostProcess.vignetteIntensity             = postProcess.vignette == true ? postProcess.vignetteIntensity : 0.0f;
            commonPostProcess.vignetteScale                 = postProcess.vignetteScale;
            commonPostProcess.vignetteColor                 = postProcess.vignetteColor;
            commonPostProcess.chromaticAberration           = postProcess.chromaticAberration;
            commonPostProcess.chromaticAberrationDistortion = postProcess.chromaticAberrationDistortion;
            commonPostProcess.chromaticAberrationIntensity  = postProcess.chromaticAberrationIntensity;
        }
Ejemplo n.º 6
0
 public void Fill(ScionPostProcess postProcess)
 {
     this.tonemapping                                     = postProcess.tonemapping;
     this.bloom                                           = postProcess.bloom;
     this.lensDirt                                        = (postProcess.lensDirt && postProcess.lensDirtTexture != null);
     this.lensDirtTexture                                 = postProcess.lensDirtTexture;
     this.bloomTexture                                    = null;
     this.dofTexture                                      = null;
     this.exposure                                        = (postProcess.cameraMode != CameraMode.Off);
     this.depthOfField                                    = postProcess.depthOfField;
     this.halfResSource                                   = null;
     this.bloomParams.intensity                           = ScionUtility.Square(postProcess.bloomIntensity);
     this.bloomParams.brightness                          = postProcess.bloomBrightness;
     this.bloomParams.downsamples                         = postProcess.bloomDownsamples;
     this.lensDirtParams.intensity                        = ScionUtility.Square(postProcess.lensDirtIntensity);
     this.lensDirtParams.brightness                       = postProcess.lensDirtBrightness;
     this.DoFParams.depthFocusMode                        = postProcess.depthFocusMode;
     this.DoFParams.maxCoCRadius                          = postProcess.maxCoCRadius;
     this.DoFParams.quality                               = ((SystemInfo.graphicsShaderLevel >= 40) ? postProcess.depthOfFieldQuality : DepthOfFieldQuality.Normal);
     this.DoFParams.pointAveragePosition                  = postProcess.pointAveragePosition;
     this.DoFParams.pointAverageRange                     = postProcess.pointAverageRange;
     this.DoFParams.visualizePointFocus                   = postProcess.visualizePointFocus;
     this.DoFParams.depthAdaptionSpeed                    = postProcess.depthAdaptionSpeed;
     this.DoFParams.focalDistance                         = postProcess.focalDistance;
     this.DoFParams.focalRange                            = postProcess.focalRange;
     this.colorGradingParams.colorGradingMode             = ((!(postProcess.colorGradingTex1 == null)) ? postProcess.colorGradingMode : ColorGradingMode.Off);
     this.colorGradingParams.colorGradingTex1             = postProcess.colorGradingTex1;
     this.colorGradingParams.colorGradingTex2             = postProcess.colorGradingTex2;
     this.colorGradingParams.colorGradingBlendFactor      = postProcess.colorGradingBlendFactor;
     this.colorGradingParams.colorGradingCompatibility    = postProcess.colorGradingCompatibility;
     this.cameraParams.cameraMode                         = postProcess.cameraMode;
     this.cameraParams.fNumber                            = postProcess.fNumber;
     this.cameraParams.ISO                                = postProcess.ISO;
     this.cameraParams.shutterSpeed                       = postProcess.shutterSpeed;
     this.cameraParams.adaptionSpeed                      = postProcess.adaptionSpeed;
     this.cameraParams.minMaxExposure                     = postProcess.minMaxExposure;
     this.cameraParams.exposureCompensation               = postProcess.exposureCompensation;
     this.commonPostProcess.grainIntensity                = ((!postProcess.grain) ? 0f : postProcess.grainIntensity);
     this.commonPostProcess.vignetteIntensity             = ((!postProcess.vignette) ? 0f : postProcess.vignetteIntensity);
     this.commonPostProcess.vignetteScale                 = postProcess.vignetteScale;
     this.commonPostProcess.vignetteColor                 = postProcess.vignetteColor;
     this.commonPostProcess.chromaticAberration           = postProcess.chromaticAberration;
     this.commonPostProcess.chromaticAberrationDistortion = postProcess.chromaticAberrationDistortion;
     this.commonPostProcess.chromaticAberrationIntensity  = postProcess.chromaticAberrationIntensity;
     this.commonPostProcess.whitePoint                    = postProcess.whitePoint;
 }
Ejemplo n.º 7
0
        private RenderTexture CreateTiledData(RenderTexture halfResDepth, float tanHalfFoV, float fNumber, float focalDistance, float focalRange, float apertureDiameter, float focalLength, float maxCoCRadius, float nearPlane, float farPlane)
        {
            int   width  = halfResDepth.width / 10 + ((halfResDepth.width % 10 != 0) ? 1 : 0);
            int   height = halfResDepth.height / 10 + ((halfResDepth.height % 10 != 0) ? 1 : 0);
            float num    = apertureDiameter * focalLength * focalDistance / (focalDistance - focalLength);
            float num2   = -apertureDiameter * focalLength / (focalDistance - focalLength);
            float num3   = ScionUtility.CoCToPixels((float)halfResDepth.width);

            num  *= num3;
            num2 *= num3;
            Vector4 value = default(Vector4);

            value.x = num;
            value.y = num2;
            value.z = focalDistance;
            value.w = focalRange * 0.5f;
            this.m_DoFMat.SetVector("_CoCParams1", value);
            Vector4 value2 = default(Vector4);

            value2.x = maxCoCRadius * 0.5f;
            value2.y = 1f / maxCoCRadius;
            this.m_DoFMat.SetVector("_CoCParams2", value2);
            if (this.m_DoFMatDX11 != null)
            {
                this.m_DoFMatDX11.SetVector("_CoCParams1", value);
                this.m_DoFMatDX11.SetVector("_CoCParams2", value2);
            }
            this.m_DoFMat.SetFloat("_CoCUVOffset", 1f / (float)halfResDepth.width);
            RenderTexture temporary = RenderTexture.GetTemporary(width, halfResDepth.height, 0, RenderTextureFormat.RHalf);

            temporary.filterMode = FilterMode.Point;
            temporary.wrapMode   = TextureWrapMode.Clamp;
            RenderTexture temporary2 = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.RHalf);

            temporary2.filterMode   = FilterMode.Point;
            temporary2.wrapMode     = TextureWrapMode.Clamp;
            halfResDepth.filterMode = FilterMode.Point;
            ScionGraphics.Blit(temporary, this.m_DoFMat, 0);
            this.m_DoFMat.SetTexture("_HorizontalTileResult", temporary);
            this.m_DoFMat.SetFloat("_CoCUVOffset", 1f / (float)halfResDepth.height);
            ScionGraphics.Blit(temporary2, this.m_DoFMat, 1);
            RenderTexture.ReleaseTemporary(temporary);
            return(temporary2);
        }
Ejemplo n.º 8
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        protected void SetupPostProcessParameters(PostProcessParameters postProcessParams, RenderTexture source)
        {
            focalDistance = focalDistance < m_camera.nearClipPlane + 0.3f ? m_camera.nearClipPlane + 0.3f : focalDistance;

            postProcessParams.camera          = m_camera;
            postProcessParams.cameraTransform = m_cameraTransform;

            //Done later
            postProcessParams.halfResSource = null;
            postProcessParams.halfResDepth  = m_downsampling.DownsampleDepthTexture(source.width, source.height);

            postProcessParams.width      = source.width;
            postProcessParams.height     = source.height;
            postProcessParams.halfWidth  = source.width / 2;
            postProcessParams.halfHeight = source.height / 2;

            if (prevCamFoV != m_camera.fieldOfView)
            {
                postProcessParams.preCalcValues.tanHalfFoV = Mathf.Tan(m_camera.fieldOfView * 0.5f * Mathf.Deg2Rad);
                prevCamFoV = m_camera.fieldOfView;
            }

            postProcessParams.DoFParams.useMedianFilter = true;             //This could technically be a user choice, but its a lot of quality for a low price

            if (userControlledFocalLength == false)
            {
                postProcessParams.cameraParams.focalLength = ScionUtility.GetFocalLength(postProcessParams.preCalcValues.tanHalfFoV);
            }
            else
            {
                postProcessParams.cameraParams.focalLength = focalLength * 0.001f;              //Millimeter to meter
            }
            postProcessParams.cameraParams.apertureDiameter = ScionUtility.ComputeApertureDiameter(fNumber, postProcessParams.cameraParams.focalLength);

            postProcessParams.cameraParams.fieldOfView = m_camera.fieldOfView;
            postProcessParams.cameraParams.aspect      = m_camera.aspect;
            postProcessParams.cameraParams.nearPlane   = m_camera.nearClipPlane;
            postProcessParams.cameraParams.farPlane    = m_camera.farClipPlane;

            postProcessParams.isFirstRender = m_isFirstRender;
            m_isFirstRender = false;
        }
Ejemplo n.º 9
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 public void BindVirtualCameraParams(Material mat, CameraParameters cameraParams, float focalDistance, float halfResWidth, bool isFirstRender)
 {
     mat.SetVector("_VirtualCameraParams1", new Vector4
     {
         x = 1f / (cameraParams.focalLength * 1000f),
         y = cameraParams.fNumber,
         z = cameraParams.shutterSpeed,
         w = ((!isFirstRender) ? (1f - Mathf.Exp(-Time.deltaTime * cameraParams.adaptionSpeed)) : 1f)
     });
     mat.SetVector("_VirtualCameraParams2", new Vector4
     {
         x = cameraParams.exposureCompensation + 1.8f,
         y = cameraParams.focalLength,
         z = focalDistance,
         w = ScionUtility.CoCToPixels(halfResWidth)
     });
     mat.SetVector("_VirtualCameraParams3", new Vector4
     {
         x = Mathf.Pow(2f, cameraParams.minMaxExposure.x),
         y = Mathf.Pow(2f, cameraParams.minMaxExposure.y)
     });
 }
Ejemplo n.º 10
0
        public void Fill(ScionPostProcessBase postProcess, bool forceFill)
        {
            if (isFilled == true && forceFill == false)
            {
                return;
            }
            isFilled = true;

            bloom           = postProcess.bloom;
            lensFlare       = postProcess.lensFlare;
            lensDirt        = postProcess.lensDirt;
            lensDirtTexture = postProcess.lensDirtTexture;
            bloomTexture    = null;
            dofTexture      = null;
            exposure        = postProcess.cameraMode != CameraMode.Off ? true : false;
            depthOfField    = postProcess.depthOfField;
            halfResSource   = null;                     //Done later

            glareParams.intensity          = ScionUtility.Square(postProcess.bloomIntensity);
            glareParams.brightness         = postProcess.bloomBrightness;
            glareParams.distanceMultiplier = postProcess.bloomDistanceMultiplier;
            glareParams.downsamples        = postProcess.bloomDownsamples;

            lensFlareParams.ghostSamples     = postProcess.lensFlareGhostSamples;
            lensFlareParams.ghostIntensity   = postProcess.lensFlareGhostIntensity;
            lensFlareParams.ghostDispersal   = postProcess.lensFlareGhostDispersal;
            lensFlareParams.ghostDistortion  = postProcess.lensFlareGhostDistortion;
            lensFlareParams.ghostEdgeFade    = postProcess.lensFlareGhostEdgeFade;
            lensFlareParams.haloIntensity    = postProcess.lensFlareHaloIntensity;
            lensFlareParams.haloWidth        = postProcess.lensFlareHaloWidth;
            lensFlareParams.haloDistortion   = postProcess.lensFlareHaloDistortion;
            lensFlareParams.starUVScale      = postProcess.lensFlareDiffractionUVScale;
            lensFlareParams.starTexture      = postProcess.lensFlareDiffractionTexture;
            lensFlareParams.lensColorTexture = postProcess.lensFlareLensColorTexture;
            lensFlareParams.blurSamples      = postProcess.lensFlareBlurSamples;
            lensFlareParams.blurStrength     = postProcess.lensFlareBlurStrength;
            lensFlareParams.downsamples      = postProcess.lensFlareDownsamples;

            //lensDirtParams.bloomEffect		= ScionUtility.Square(postProcess.lensDirtBloomEffect);
            lensDirtParams.bloomEffect         = postProcess.lensDirtBloomEffect;
            lensDirtParams.bloomBrightness     = postProcess.lensDirtBloomBrightness;
            lensDirtParams.lensFlareEffect     = postProcess.lensDirtLensFlareEffect;
            lensDirtParams.lensFlareBrightness = postProcess.lensDirtLensFlareBrightness;

            DoFParams.depthFocusMode       = postProcess.depthFocusMode;
            DoFParams.maxCoCRadius         = postProcess.maxCoCRadius;
            DoFParams.quality              = SystemInfo.graphicsShaderLevel < 40 ? DepthOfFieldQuality.Normal : postProcess.depthOfFieldQuality;
            DoFParams.pointAveragePosition = postProcess.pointAveragePosition;
            DoFParams.pointAverageRange    = postProcess.pointAverageRange;
            DoFParams.visualizePointFocus  = postProcess.visualizePointFocus;
            DoFParams.depthAdaptionSpeed   = postProcess.depthAdaptionSpeed;
            DoFParams.focalDistance        = postProcess.focalDistance;
            DoFParams.focalRange           = postProcess.focalRange;

            colorGradingParams.colorGradingMode        = postProcess.colorGradingTex1 == null ? ColorGradingMode.Off : postProcess.colorGradingMode;
            colorGradingParams.colorGradingTex1        = postProcess.colorGradingTex1;
            colorGradingParams.colorGradingTex2        = postProcess.colorGradingTex2;
            colorGradingParams.colorGradingBlendFactor = postProcess.colorGradingBlendFactor;

            cameraParams.cameraMode           = postProcess.cameraMode;
            cameraParams.fNumber              = postProcess.fNumber;
            cameraParams.ISO                  = postProcess.ISO;
            cameraParams.shutterSpeed         = postProcess.shutterSpeed;
            cameraParams.adaptionSpeed        = postProcess.adaptionSpeed;
            cameraParams.minMaxExposure       = postProcess.minMaxExposure;
            cameraParams.exposureCompensation = postProcess.exposureCompensation;

            commonPostProcess.grainIntensity                = postProcess.grain == true ? postProcess.grainIntensity : 0.0f;
            commonPostProcess.vignetteIntensity             = postProcess.vignette == true ? postProcess.vignetteIntensity : 0.0f;
            commonPostProcess.vignetteScale                 = postProcess.vignetteScale;
            commonPostProcess.vignetteColor                 = postProcess.vignetteColor;
            commonPostProcess.chromaticAberration           = postProcess.chromaticAberration;
            commonPostProcess.chromaticAberrationDistortion = postProcess.chromaticAberrationDistortion;
            commonPostProcess.chromaticAberrationIntensity  = postProcess.chromaticAberrationIntensity;
        }