public CodeGeneratorResult GenerateCode (FileCodeElement c) {
			this.fileCodeElement = c;
			result = new CodeGeneratorResult ();
			if (fileCodeElement == null) {
				return result.SetError ("No Class Data", "The providing classCodeElement is null. This indicates a problem during preprocessing the input source.");	
			}
			Smart.Default.ErrorAction = ErrorAction.OutputErrorInResult;
			Smart.Default.Parser.ErrorAction = ErrorAction.ThrowError;
			Smart.Default.Parser.UseAlternativeEscapeChar ('\\');
			
			code = Smart.Format(template, fileCodeElement);

			return result;
		}
Ejemplo n.º 2
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        public CodeGeneratorResult GenerateCode(FileCodeElement c)
        {
            this.fileCodeElement = c;
            result = new CodeGeneratorResult();
            if (fileCodeElement == null)
            {
                return(result.SetError("No Class Data", "The providing classCodeElement is null. This indicates a problem during preprocessing the input source."));
            }
            Smart.Default.ErrorAction        = ErrorAction.OutputErrorInResult;
            Smart.Default.Parser.ErrorAction = ErrorAction.ThrowError;
            Smart.Default.Parser.UseAlternativeEscapeChar('\\');

            code = Smart.Format(template, fileCodeElement);

            return(result);
        }
		/// <summary>
		/// Performs final merging of old and new class, then triggers template engine to generate the code.
		/// </summary>
		/// <returns>Result to check for errors.</returns>
		public CodeGeneratorResult GenerateCode () {
			if (!config.IgnoreExistingCode) {
				if (existingClass != null  && !existingClass.IsEmpty ()) {
					string msg = string.Format ("Animator state or parameter is no longer valid{0}. Refactor your code to not contain any references.", (config.KeepObsoleteMembers ? "" : " and will be removed in the next code generation"));
					existingClass.AddAttributeToAllMembers (new ObsoleteAttributeCodeElement (msg, false));
					List<MemberCodeElement> allMembers = newClass.GetAllMembers ();
					newClass.MergeMethods (existingClass, (element) => !allMembers.Contains (element));
					newClass.MergeProperties (existingClass,(element) => !allMembers.Contains (element));
					newClass.MergeFields (existingClass, (element) => !allMembers.Contains (element));
				}
			}
			FileCodeElement fileElement = new FileCodeElement (newClass);
			fileElement.Usings.Add (new UsingCodeElement ("UnityEngine"));
			CodeGeneratorResult result = templateEngine.GenerateCode (fileElement);
			if (result.Success) {
				code = templateEngine.Code;
			}
			return result;
		}