/// <summary>
 /// Adds convenience methods to determine the current Animator state as boolean methods to the class code
 /// element (e.g. IsIdle ()). NOTE that this method relies on classes from namespace UnityEditorInternal
 /// which can be subject to changes in future releases.
 /// </summary>
 void ProcessAnimatorStates()
 {
     InternalAPIAccess.ProcessAllAnimatorStates(animator, ProcessAnimatorState);
 }