public void SetWindowConfig(WindowSettings W) { W.TestPosition( ); // Write if (!_windowSettings.ContainsKey(W._scene)) { _windowSettings.Add(W._scene, new Dictionary <string, WindowSettings>( )); } _windowSettings[W._scene][W._windowName] = W; // _logger.Trace( "Setting " + W._windowName + " For " + W._scene.ToString( ) ); /* bool TempVisible = false; * TempVisible = W.GetBool( "Visible", false ); * if( TempVisible ) * _logger.Info( "visible" ); * else * _logger.Info( "closed!" ); */ Save( ); }
public static void SetWindowConfig(WindowSettings W, GameScenes Scene) { W.TestPosition( ); // Write if (!_windowSettings.ContainsKey(Scene)) { _windowSettings.Add(Scene, new Dictionary <string, WindowSettings>( )); } _windowSettings[Scene][W.Name] = W; // _logger.Trace( "Setting " + W.Name + " For " + Scene.ToString( ) ); /* if( W.Visible ) * _logger.Trace( "visible" ); * else * _logger.Trace( "closed!" ); */ Save( ); }