Ejemplo n.º 1
0
        public void SetData(RecipeList recipeList, IntListSO discoveredRecipes, InventorySO inventorySO)
        {
            this.recipeList        = recipeList;
            this.discoveredRecipes = discoveredRecipes;

            this._inventory = inventorySO;
        }
Ejemplo n.º 2
0
        private void Open(RecipeList recipeList)
        {
            if (disabledFrame == Time.frameCount)
            {
                return;
            }

            SetData(recipeList, discoveredRecipes, _inventory);
            gameObject.SetActive(true);
        }
Ejemplo n.º 3
0
        public void SetData(RecipeList recipeList, IntListSO discoveredRecipes, InventorySO inventorySO)
        {
            this.recipeList        = recipeList;
            this.discoveredRecipes = discoveredRecipes;

            if (this._inventory != inventorySO)
            {
                if (this.isActiveAndEnabled)
                {
                    inventory.OnContentsChanged -= UpdateInventorySlots;
                    this._inventory              = inventorySO;
                    inventory.OnContentsChanged += UpdateInventorySlots;
                    UpdateInventorySlots(null, 0);
                }
                else
                {
                    this._inventory = inventorySO;
                }
            }
        }
Ejemplo n.º 4
0
 public static void RequestCraftingMenu(RecipeList recipeList) => OnCraftingMenuRequested?.Invoke(recipeList);