Ejemplo n.º 1
0
        public static QueueManager UniqueInstance()
        {
            if (_uniqueInstance == null)
                _uniqueInstance = new QueueManager();

            return _uniqueInstance;
        }
Ejemplo n.º 2
0
        protected EventListener(NetworkClient server)
        {
            myQM = QueueManager.UniqueInstance();

            SimulationModelReader smr = new SimulationModelReader();
            SimulationModelInfo simModelInfo = smr.readModel("SimulationModel.xml");

            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");

        }
Ejemplo n.º 3
0
        //[STAThread]
        static void Main(string[] args)
        {
            string hostname     = args[0];
            int    port         = Int32.Parse(args[1]);
            string simModelName = args[2];

            SimulationModelReader smr          = new SimulationModelReader();
            SimulationModelInfo   simModelInfo = smr.readModel(simModelName);

            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            cc.Subscribe("ALL");

            ScenarioReader scenarioReader = new ScenarioReader();
            QueueManager   queueManager   = QueueManager.UniqueInstance();



            c = new NetworkClient();
            c.Connect(hostname, port);
            EventListener myEL = EventListener.UniqueInstance(c);
            int           t    = 0;
            int           dt   = simModelInfo.simulationExecutionModel.updateFrequency;

            SimulationEvent tick = SimulationEventFactory.BuildEvent(ref simModelInfo, "TimeTick");

            ((IntegerValue)tick["Time"]).value = t;

            ConsoleKeyInfo cki;

            //Console.TreatControlCAsInput = false;  //This explodes my code for some reason, but is in Gabe's client code and works fine, what does it do?
            Console.CancelKeyPress += new ConsoleCancelEventHandler(MyExitHandler);

            List <SimulationEvent> events = null;

            while (c.IsConnected() && queueManager.count() > 0)
            {
                //Read incoming events queue
                //if any events deal with a conditional event, remove the conditional
                //event from the conditional list, and place it onto the event queue
                //if a unit dies, remove them from the event queue and condition list

                while (c.IsConnected() && !(queueManager.eventsAtTime(t)))
                {
                    events = c.GetEvents();
                    foreach (SimulationEvent e in events)
                    {
                        if (e.eventType == "MoveDone")
                        {
                            c.PutEvent(myEL.MoveDoneReceived(e, simModelInfo, tick));
                        }

                        System.Console.WriteLine(SimulationEventFactory.XMLSerialize(e));
                    }



                    ((IntegerValue)tick["Time"]).value = t;
                    c.PutEvent(tick);
                    //Console.WriteLine("Sending...");
                    //Console.WriteLine(SimulationEventFactory.XMLSerialize(tick));
                    Thread.Sleep(dt);

                    t += dt;
                }

                if (c.IsConnected())
                {
                    QueueManager.sendEventsAtTime(t, c);
                    ((IntegerValue)tick["Time"]).value = t;
                    c.PutEvent(tick);
                    //Console.WriteLine("Sending...");
                    //Console.WriteLine(SimulationEventFactory.XMLSerialize(e));
                    t += dt;
                }
            }

            while (c.IsConnected())
            {
                ((IntegerValue)tick["Time"]).value = t;
                c.PutEvent(tick);
                //Console.WriteLine("Sending...");
                //Console.WriteLine(SimulationEventFactory.XMLSerialize(tick));
                Thread.Sleep(dt);

                t += dt;
            }
        }