public void BG3()
        {
            BASES.Add ( new Vector2(0.65f*_screenWidth, 0.32f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.13f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[0], RANGES[0]) );

            var s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/3/zigTotal.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/3/zigTotal.png").TextureInfo,
                Pivot = new Vector2(0.69f, -0.2f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color1Objects.Add(s);
            BackgroundObjects[0].AddChild(s);

            BASES.Add ( new Vector2(0.65f*_screenWidth, 0.32f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.13f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[1], RANGES[1]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/leftHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftHollowWhite.png").TextureInfo,
                Pivot = new Vector2(1.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/rightHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightHollowWhite.png").TextureInfo,
                Pivot = new Vector2(0.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/leftHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftHollowWhite.png").TextureInfo,
                Pivot = new Vector2(0.0f, 0.0f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/rightHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightHollowWhite.png").TextureInfo,
                Pivot = new Vector2(1.0f, 0.0f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            BASES.Add ( new Vector2(0.312f*_screenWidth, 0.32f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.13f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[2], RANGES[2]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/leftHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftHollowWhite.png").TextureInfo,
                Pivot = new Vector2(1.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[2].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/rightHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightHollowWhite.png").TextureInfo,
                Pivot = new Vector2(0.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[2].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/leftHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftHollowWhite.png").TextureInfo,
                Pivot = new Vector2(0.0f, 0.0f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[2].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/rightHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightHollowWhite.png").TextureInfo,
                Pivot = new Vector2(1.0f, 0.0f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[2].AddChild(s);
        }
        // OVERRIDES ---------------------------------------------------------------------------
        // METHODS -----------------------------------------------------------------------------
        public void BG1()
        {
            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.32f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.13f*_screenHeight) );
            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.45f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[0], RANGES[0]) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[1], RANGES[1]) );

            var s = new SpriteUV() {
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftSolidWhite.png").TextureInfo,
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/leftSolidWhite.png"),
            //			var s = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftSolidWhite.png");
                Pivot = new Vector2(1.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color1Objects.Add(s);
            BackgroundObjects[0].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/rightSolidWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightSolidWhite.png").TextureInfo,
            //			s = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightSolidWhite.png");
                Pivot = new Vector2(0.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color1Objects.Add(s);
            BackgroundObjects[0].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/topSolidChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/topSolidChevron.png").TextureInfo,
            //			s = Support.SpriteUVFromFile( "/Application/assets/images/bg/1/topSolidChevron.png" );
                Pivot = new Vector2(0.5f, 0.04f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color1Objects.Add(s);
            BackgroundObjects[0].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/leftHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/leftHollowWhite.png").TextureInfo,
            //			s = Support.SpriteUVFromFile( "/Application/assets/images/bg/1/leftHollowWhite.png" );
                Pivot = new Vector2(1.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/rightHollowWhite.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/rightHollowWhite.png").TextureInfo,
            //			s = Support.SpriteUVFromFile( "/Application/assets/images/bg/1/rightHollowWhite.png" );
                Pivot = new Vector2(0.0f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/1/topSolidChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/1/topSolidChevron.png").TextureInfo,
            //			s = Support.SpriteUVFromFile( "/Application/assets/images/bg/1/topSolidChevron.png" );
                Pivot = new Vector2(0.5f, 0.04f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color0Objects.Add(s);
            BackgroundObjects[1].AddChild(s);
        }
        public void BG2()
        {
            // CENTER SHAPE -------------------------------------------------------------------------------------
            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[0], RANGES[0]) );

            var s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
            //			var s = Support.SpriteUVFromFile( "/Application/assets/images/bg/2/whiteHollowChevron.png" );
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color1Objects.Add(s);
            BackgroundObjects[0].AddChild(s);

            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[1], RANGES[1]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[1].AddChild(s);

            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[2], RANGES[2]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.4f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[2].AddChild(s);

            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.05f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[3], RANGES[3]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.3f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[3].AddChild(s);

            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[4], RANGES[4]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[4].AddChild(s);

            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[5], RANGES[5]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.4f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[5].AddChild(s);

            BASES.Add ( new Vector2(0.5f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[6], RANGES[6]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.3f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[6].AddChild(s);

            // LEFT SHAPE ------------------------------------------------------------------------------------
            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[7], RANGES[7]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[7].AddChild(s);

            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[8], RANGES[8]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[8].AddChild(s);

            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[9], RANGES[9]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.4f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[9].AddChild(s);

            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.05f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[10], RANGES[10]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.3f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color0Objects.Add(s);
            BackgroundObjects[10].AddChild(s);

            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[11], RANGES[11]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color0Objects.Add(s);
            BackgroundObjects[11].AddChild(s);

            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[12], RANGES[12]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.4f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[12].AddChild(s);

            BASES.Add ( new Vector2(0.17f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[13], RANGES[13]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.3f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[13].AddChild(s);

            // RIGHT SHAPE ------------------------------------------------------------------------------------
            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[14], RANGES[14]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[14].AddChild(s);

            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[15], RANGES[15]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color0Objects.Add(s);
            BackgroundObjects[15].AddChild(s);

            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.1f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[16], RANGES[16]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.4f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color0Objects.Add(s);
            BackgroundObjects[16].AddChild(s);

            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.55f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.05f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[17], RANGES[17]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.3f)
            };
            s.Scale = s.CalcSizeInPixels();
            Color2Objects.Add(s);
            BackgroundObjects[17].AddChild(s);

            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[18], RANGES[18]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.5f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[18].AddChild(s);

            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[19], RANGES[19]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.4f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color0Objects.Add(s);
            BackgroundObjects[19].AddChild(s);

            BASES.Add ( new Vector2(0.83f*_screenWidth, 0.39f*_screenHeight) );
            RANGES.Add ( new Vector2(0.0f, 0.10f*_screenHeight) );

            BackgroundObjects.Add( new CrystallonBackgroundObject(BASES[20], RANGES[20]) );

            s = new SpriteUV() {
            //				TextureInfo = new TextureInfo("/Application/assets/images/bg/2/whiteHollowChevron.png"),
                TextureInfo = Support.SpriteUVFromFile("/Application/assets/images/bg/2/whiteHollowChevron.png").TextureInfo,
                Pivot = new Vector2(0.5f, 0.3f)
            };
            s.Scale = s.CalcSizeInPixels() * new Vector2(1f,-1f);
            Color2Objects.Add(s);
            BackgroundObjects[20].AddChild(s);
        }