ProcessCommands() public method

public ProcessCommands ( ) : void
return void
Ejemplo n.º 1
0
 /// <summary>
 /// In update, we process ExternalInterface callbacks and call Update on Scaleform movies. Note that ExternalInterface callbacks are processed asynchronously. When a callback arrives, it is put on a queue and processed during Update.
 /// </summary>
 protected virtual void SFUpdate()
 {
     if (SFMgr != null)
     {
         // Update gamepad only if it's connected, otherwise we might get duplicate key presses for WASD, etc.
         if (GamepadConnected)
         {
             GamePad.Update();
         }
         SFMgr.ProcessCommands();
     }
 }