Ejemplo n.º 1
0
        public static GameManagerData Load(GameManagerSave save)
        {
            GameManagerData gameManager = new GameManagerData();

            gameManager.player  = PlayerSave.Load(save.PlayerSave);
            gameManager.enemies = new List <Mob>();
            foreach (EnemySave enemySave in save.EnemiesSave)
            {
                gameManager.enemies.Add(EnemySave.Load(enemySave));
            }

            gameManager.enemyAttacked = save.EnemyAttacked;
            return(gameManager);
        }
Ejemplo n.º 2
0
        public static GameManagerSave Save(GameManager gameManager)
        {
            GameManagerSave save = new GameManagerSave();

            save.PlayerSave  = PlayerSave.Save(gameManager.player);
            save.EnemiesSave = new List <EnemySave>();
            foreach (Mob enemy in gameManager.enemies)
            {
                save.EnemiesSave.Add(EnemySave.Save(enemy));
            }

            save.EnemyAttacked = Int32.MaxValue;
            return(save);
        }
Ejemplo n.º 3
0
        public static Mob Load(EnemySave enemySave)
        {
            Mob enemy = GameManager.Instance.gameObject.AddComponent <Mob>();

            enemy.Name       = enemySave.Name;
            enemy.difficulty = enemySave.Difficulty;
            enemy.Stats      = enemySave.Stats;
            enemy.Health     = enemySave.Health;
            enemy.Mana       = enemySave.Mana;
            enemy.Spells     = new List <Spell>();
            foreach (SpellSave spellSave in enemySave.Spells)
            {
                enemy.Spells.Add(SpellSave.Load(spellSave));
            }
            enemy.Level     = enemySave.Level;
            enemy.MaxHealth = enemySave.MaxHealth;
            enemy.MaxMana   = enemySave.MaxMana;
            return(enemy);
        }
Ejemplo n.º 4
0
        public static EnemySave Save(Mob enemy)
        {
            EnemySave save = new EnemySave();

            save.Difficulty = enemy.difficulty;
            save.Name       = enemy.name;
            save.Stats      = enemy.Stats;
            save.Health     = enemy.Health;
            save.Mana       = enemy.Mana;
            save.MaxHealth  = enemy.MaxHealth;
            save.MaxMana    = enemy.MaxMana;
            save.Spells     = new List <SpellSave>();
            foreach (Spell spell in enemy.Spells)
            {
                save.Spells.Add(SpellSave.Save(spell));
            }
            save.Level = enemy.Level;
            return(save);
        }