Ejemplo n.º 1
0
        // TODO: logging
        public static async Task Ban(SausageConnection user)
        {
            try
            {
                if (!(user.Socket.Connected || MainSocket.Connected))
                {
                    return;
                }
                // user exists
                if (ConnectedUsers.Any(x => x.UserInfo.Guid == user.UserInfo.Guid))
                {
                    Blacklisted.Add(user.Ip.Address);
                    PacketFormat packet = new PacketFormat(PacketOption.UserBanned)
                    {
                        Guid    = user.UserInfo.Guid,
                        Content = "Place-holder reason"
                    };
                    Log(packet);
                    await Task.Delay(1000);

                    // delay for waiting on the client to recieve a message
                    user.Disconnect();
                    UiCtx.Send(x => ConnectedUsers.Remove(user));
                }
                else
                {
                    MessageBox.Show("User not found", "Ban result");
                }
            }
            catch (ArgumentNullException e)
            {
                MessageBox.Show($"User returned null {e}", "Exception Caught");
            }
        }
Ejemplo n.º 2
0
        // TODO: Add user list
        public static void OnUserConnect(IAsyncResult ar)
        {
            SausageConnection user;

            try
            {
                user = new SausageConnection(MainSocket.EndAccept(ar));
            }
            catch (SocketException ex)
            {
                Close();
                return;
            }
            catch (ObjectDisposedException ex)
            {
                return;
            }
            if (!Blacklisted.Any(x => x == user.Ip.Address))
            {
                UiCtx.Send(x => ConnectedUsers.Add(user));
                UiCtx.Send(x => Vm.ConnectedUsers = SortUsersList());
                UiCtx.Send(x => Vm.Messages.Add(new ServerMessage($"{user} has connected")));
                UiCtx.Send(x => Mw.AddTextToDebugBox($"User connected on {user.Ip}\n"));
                // global packet for all the users to know the user has joined
                PacketFormat GlobalPacket = new PacketFormat(PacketOption.UserConnected)
                {
                    Guid    = user.UserInfo.Guid,
                    NewName = user.UserInfo.Name
                };
                // local packet for the user (who joined) to get his GUID
                PacketFormat LocalPacket = new PacketFormat(PacketOption.GetGuid)
                {
                    Guid      = user.UserInfo.Guid,
                    UsersList = UsersDictionary.ToArray()
                };
                UsersDictionary.Add(user.UserInfo);
                user.SendAsync(LocalPacket);
                Log(GlobalPacket, user);
            }
            else
            {
                // doesn't log if the user is blacklisted
                user.Disconnect();
            }
            MainSocket.BeginAccept(OnUserConnect, null);
        }