Ejemplo n.º 1
0
        public Plan SA(Instance inst, int k, int noise, double temp = 0.01, int max_it = 100)
        {
            Plan   best_plan = Heuristics.CreateInitialPlan(inst, noise, max_it);
            double best_obj  = best_plan.QualityPlan().tot_rank;
            double t0        = best_obj * temp;
            double tf        = t0 * temp;
            double t         = t0;
            double c         = Math.Pow(tf / t0, 1 / (double)max_it);

            Plan current_plan = Plan.Copy(best_plan);

            for (int i = 0; i < max_it; i++)
            {
                Plan neighbor_plan = Plan.Copy(current_plan);
                neighbor_plan = Heuristics.Ruin(inst, neighbor_plan, k);
                neighbor_plan = Heuristics.Recreate(inst, neighbor_plan, noise);
                List <Plan> ps = Heuristics.CompareSA(best_plan, neighbor_plan, current_plan, t);

                best_plan    = (ps[0] != null) ? Plan.Copy(ps[0]) : best_plan;
                current_plan = (ps[1] != null) ? Plan.Copy(ps[1]) : current_plan;

                t *= c;
            }
            return(best_plan);
        }
Ejemplo n.º 2
0
        public Plan RuinRecreate(Instance inst, int k, int noise, int max_it = 100)
        {
            Plan best_plan = Heuristics.CreateInitialPlan(inst, noise, max_it);

            for (int i = 0; i < max_it; i++)
            {
                Plan star_plan = Plan.Copy(best_plan);
                star_plan = Heuristics.Ruin(inst, star_plan, k);
                star_plan = Heuristics.Recreate(inst, star_plan, noise);
                best_plan = Heuristics.CompareRR(best_plan, star_plan);
            }
            return(best_plan);
        }
Ejemplo n.º 3
0
        // Genera 4 piani ordinati per: memoria, rank, rank/memoria, rank/memoria disturbato
        public static void GeneratePlans(Instance instance)
        {
            //Console.WriteLine("Test Piano in ordine di memoria");
            //instance.SortARDTOsByMemory();
            //Plan plan_mem = new Plan(instance);
            //plan_mem.BuildPlan();
            //plan_mem.QualityPlan().PrintQuality();

            //Console.WriteLine("\nTest Piano in ordine di rank");
            //instance.SortARDTOsByDecreasingRank();
            //Plan plan_rank = new Plan(instance);
            //plan_rank.BuildPlan();
            //plan_rank.QualityPlan().PrintQuality();

            //Console.WriteLine("\nTest Piano in ordine di rank/memoria");
            //instance.SortARDTOsByDecreasingRankOverMemory();
            //Plan plan_rankmem = new Plan(instance);
            //plan_rankmem.BuildPlan();
            //plan_rankmem.QualityPlan().PrintQuality();

            Console.WriteLine("\nTest Piano in ordine di rank/memoria disturbato");
            Plan plan_noisyrankmem = Heuristics.CreateInitialPlan(instance, noise, max_it);

            plan_noisyrankmem.QualityPlan().PrintQuality();

            //Stopwatch watch = Stopwatch.StartNew();
            //Plan rr = RuinRecreate(instance, plan_noisyrankmem, max_it);
            //Console.WriteLine("--------------------------------");
            //rr.QualityPlan().PrintQuality();
            //watch.Stop();
            //var elapsedMs = watch.ElapsedMilliseconds;
            //Console.WriteLine("Tempo: " + elapsedMs + " ms");

            //watch = Stopwatch.StartNew();
            //Plan sa = SA(instance, plan_noisyrankmem, t_max, max_it);
            //Console.WriteLine("--------------------------------");
            //sa.QualityPlan().PrintQuality();
            //watch.Stop();
            //elapsedMs = watch.ElapsedMilliseconds;
            //Console.WriteLine("Tempo: " + elapsedMs + " ms");
        }