Ejemplo n.º 1
0
        public bool Collide(Rectangle rectangle)
        {
            RotatedRectangle rotateRectangle = new RotatedRectangle(
                null,
                new Vector2(rectangle.X, rectangle.Y),
                new Vector2(0, 0),
                rectangle.Width,
                rectangle.Height);

            rotateRectangle.Update();
            return(Collide(rotateRectangle));
        }
Ejemplo n.º 2
0
        protected override void Initialize()
        {
            base.Initialize();

            int widthRec1  = 50;
            int heightRec1 = 80;
            int widthRec2  = 40;
            int heightRec2 = 200;

            rotatedRectangle1 = new RotatedRectangle(
                GraphicsDevice,
                new Vector2(100, 100),
                new Vector2(widthRec1 / 2, heightRec1 / 2),
                widthRec1, heightRec1);

            rotatedRectangle2 = new RotatedRectangle(
                GraphicsDevice,
                new Vector2(300, 100),
                new Vector2(widthRec2 / 2, heightRec2 / 2),
                widthRec2, heightRec2);

            //Normal rectangle to test with a rotated rectangle
            texture2DRectangleNormal = new Texture2D(GraphicsDevice, 1, 1);
            Color[] data = new Color[1 * 1];
            data[0] = new Color(120, 100, 50);
            texture2DRectangleNormal.SetData(data);

            rectangleNormal = new Rectangle(
                (int)rectangleNormalPosition.X,
                (int)rectangleNormalPosition.Y,
                100,
                100);

            //Circles
            circle1 = new Circle(
                80,
                300,
                50, GraphicsDevice);

            circle2 = new Circle(
                80,
                300,
                50, GraphicsDevice);
        }
Ejemplo n.º 3
0
 public bool Collide(RotatedRectangle rotatedRectangle)
 {
     return(Collide(rotatedRectangle.rectangleNormalize,
                    rotatedRectangle.RectangleVertices));
 }