Ejemplo n.º 1
0
        /// <summary>
        /// Get the best moved based on who has the most cards
        /// </summary>
        /// <param name="possibleCards">A list of possible cards to call</param>
        /// <param name="foundMove">An out parameter depending on if a move was found</param>
        /// <returns>The best move based on probability</returns>
        private CandidateMove GetHandNumberMove(List <int> possibleCards, out bool foundMove)
        {
            var bmHandNumber = new CandidateMove();

            foundMove = false;

            int minNum = -1, minIndex = -1;

            for (int i = 0; i < handNumbers.Length; i++)
            {
                if (handNumbers[i] > minIndex)
                {
                    minNum   = handNumbers[i];
                    minIndex = i;
                }
            }

            List <CandidateMove> possibleCandidates = new List <CandidateMove>();

            for (int i = 0; i < possibleCards.Count; i++)
            {
                if (cardProbability[minIndex][possibleCards[i]] > 0)
                {
                    foundMove = true;

                    bmHandNumber.CardId         = possibleCards[i];
                    bmHandNumber.CardName       = NumberCard[possibleCards[i]];
                    bmHandNumber.HitProbability = cardProbability[minIndex][possibleCards[i]];
                    bmHandNumber.SenderId       = 0;
                    bmHandNumber.SenderName     = "santiago";
                    bmHandNumber.TargetId       = minIndex;
                    bmHandNumber.TargetName     = Players[minIndex];

                    possibleCandidates.Add(new CandidateMove() // can't add by reference
                    {
                        CardId         = bmHandNumber.CardId,
                        CardName       = bmHandNumber.CardName,
                        HitProbability = bmHandNumber.HitProbability,
                        SenderId       = bmHandNumber.SenderId,
                        SenderName     = bmHandNumber.SenderName,
                        TargetId       = bmHandNumber.TargetId,
                        TargetName     = bmHandNumber.TargetName
                    });
                }
            }

            return(possibleCandidates[new Random().Next(possibleCandidates.Count)]);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Get the best move based on who has the card with highest probability
        /// </summary>
        /// <param name="possibleCards">A list of possible cards to call</param>
        /// <param name="foundMove">An out parameter depending on if a move was found</param>
        /// <returns>The best move based on probability</returns>
        private CandidateMove GetProbabilityMove(List <int> possibleCards, out bool foundMove)
        {
            // TODO: if there are several cards with equal probability randomize the card to choose
            var bmProbability = new CandidateMove();

            foundMove = false;
            for (var i = 0; i < possibleCards.Count; i++)
            {
                for (var j = 1; j < cardProbability.Length; j++)
                {
                    if (!(cardProbability[j][possibleCards[i]] > bmProbability.HitProbability))
                    {
                        continue;
                    }
                    if (cardProbability[j][possibleCards[i]] < minProbabilityThreshold)
                    {
                        continue;
                    }
                    if (PlayerTeams[Players[j]] == PlayerTeams["santiago"])
                    {
                        continue;
                    }

                    if (!MoveCostBenefit(new CandidateMove // make sure that the move meets cost-benefit
                    {
                        TargetName = Players[j],
                        CardName = NumberCard[possibleCards[i]]
                    }))
                    {
                        continue;
                    }

                    foundMove = true;
                    bmProbability.TargetId       = j;
                    bmProbability.TargetName     = Players[j];
                    bmProbability.SenderId       = 0;
                    bmProbability.SenderName     = "santiago";
                    bmProbability.CardId         = possibleCards[i];
                    bmProbability.CardName       = NumberCard[possibleCards[i]];
                    bmProbability.HitProbability = cardProbability[j][possibleCards[i]];
                }
            } // loop through all possible cards and find where the highest probability is

            return(bmProbability);
        }
Ejemplo n.º 3
0
 /// <summary>
 /// Calculate the check if the given moves passes cost benefit analysis
 /// </summary>
 /// <param name="cc">CandidateMove to check</param>
 /// <returns>Returns whether or not the move passes cost benefit</returns>
 private bool MoveCostBenefit(CandidateMove cc)
 {
     return((1.0 - cardProbability[Players.IndexOf(cc.TargetName)][CardIndex[cc.CardName]]) *
            CountPossibleLoss(Players.IndexOf(cc.TargetName)) <
            cardProbability[Players.IndexOf(cc.TargetName)][CardIndex[cc.CardName]] * riskFactor);
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Get the best move based on who has a certain amount of a halfsuit
        /// </summary>
        /// <param name="possibleCards">A list of possible cards to call</param>
        /// <param name="foundMove">An out parameter depending on if a move was found</param>
        /// <returns>The best move based on the minimum number of cards in a suit</returns>
        private CandidateMove GetMinSuitMove(List <int> possibleCards, out bool foundMove)
        {
            var bmMinSuit = new CandidateMove();

            foundMove = false;

            int bestPlayerID = 0, bestHalfSuitIndex = 0, minCardsFound = -1;

            for (var i = 1; i < haveHalfSuit.Length; i++)
            {
                // go through each player (except Santiago)
                for (var j = 0; j < haveHalfSuit[i].Length; j++)
                {
                    // go through each halfsuit
                    if (haveHalfSuit[i][j] > minCardsFound)
                    {
                        bestHalfSuitIndex = j;
                        bestPlayerID      = i;
                        minCardsFound     = haveHalfSuit[i][j];
                    }
                }
            }

            var possibleCardCalls   = new List <CandidateMove>();
            var bestCardProbability = 0.0;

            for (var j = 0; j < HalfSuits.Values.ToArray()[bestHalfSuitIndex].Length; j++)
            {
                int cardIdNum = CardIndex[HalfSuits.Values.ToArray()[bestHalfSuitIndex][j]];
                if (!(cardProbability[bestPlayerID][cardIdNum] >= bestCardProbability))
                {
                    continue;
                }
                if (cardProbability[bestPlayerID][cardIdNum] < minHaveSuitThreshold)
                {
                    continue;
                }
                if (!possibleCards.Contains(cardIdNum))
                {
                    continue;
                }
                if (PlayerTeams[Players[bestPlayerID]] == PlayerTeams["santiago"])
                {
                    continue;
                }

                if (!MoveCostBenefit(new CandidateMove // make sure that the move meets cost-benefit
                {
                    TargetName = Players[bestPlayerID],
                    CardName = NumberCard[cardIdNum]
                }))
                {
                    continue;
                }


                foundMove = true;

                bestCardProbability      = cardProbability[bestPlayerID][cardIdNum];
                bmMinSuit.CardId         = cardIdNum;
                bmMinSuit.CardName       = NumberCard[cardIdNum];
                bmMinSuit.HitProbability = bestCardProbability;
                bmMinSuit.SenderId       = 0;
                bmMinSuit.SenderName     = "santiago";
                bmMinSuit.TargetId       = bestPlayerID;
                bmMinSuit.TargetName     = Players[bestPlayerID];


                possibleCardCalls.Add(new CandidateMove()
                {
                    CardId         = bmMinSuit.CardId,
                    CardName       = bmMinSuit.CardName,
                    HitProbability = bmMinSuit.HitProbability,
                    SenderId       = bmMinSuit.SenderId,
                    SenderName     = bmMinSuit.SenderName,
                    TargetId       = bmMinSuit.TargetId,
                    TargetName     = bmMinSuit.TargetName
                });
            }

            return(foundMove ? possibleCardCalls[new Random().Next(possibleCardCalls.Count)] : null);
        }