Ejemplo n.º 1
0
 public void CheckCollisions(ref Player player1)
 {
     foreach (Projectile pro in m_lstProjectiles)
     {
         pro.CheckCollisions(ref player1);
     }
 }
Ejemplo n.º 2
0
 public void CheckCollisions(ref Player player1)
 {
     if (Bounds.Intersects(player1.Bounds))
     {
         player1.Kill();
     }
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        /// <param name="Content">The content.</param>
        /// <param name="sprBatch">The SPR batch.</param>
        public override void LoadContent(ContentManager Content, SpriteBatch sprBatch)
        {
            m_sprBatch = sprBatch;
            m_bFirstLaunch = true;

            Texture2D texTemp = Content.Load<Texture2D>("Avoider/Graphics/spritesheet");

            m_texEnemy = Content.Load<Texture2D>("Avoider/Graphics/Devil");

            m_texBackground = Content.Load<Texture2D>("Avoider/Graphics/background2");

            m_sprFont = Content.Load<SpriteFont>("Avoider/Fonts/SpriteFont1");

            m_player1 = new Player(new Vector2((272/2),480-30-texTemp.Height), texTemp);

            m_lstProjectileTextures = new List<Texture2D>();

            m_texOverLay = Content.Load<Texture2D>("Avoider/Graphics/menu");

            m_player1.ScreamSound = Content.Load<SoundEffect>("Avoider/Sounds/Scream");

            m_sndThrow = Content.Load<SoundEffect>("Avoider/Sounds/Throw");

            m_texCursor = Content.Load<Texture2D>("Falldown/Textures/cursor");

            m_texBackArrow = Content.Load<Texture2D>("Falldown/Textures/arrow");

            m_recBackArrow = new Rectangle(0, 480 - 50, 50, 50);

            MediaPlayer.IsRepeating = true;
            MediaPlayer.Play(Content.Load<Song>("Avoider/Sounds/SantellosEscapeAvoider"));

            for (int index = 0; index < NUM_PROJECTILE_TEXTURES; index++)
            {
                m_lstProjectileTextures.Add(Content.Load<Texture2D>("Avoider/Projectiles/" + index.ToString()));
                // lstProjectileTextures[index] = Content.Load<Texture2D>("Avoider/Projectiles/" + index.ToString());
            }

            AddEnemy();

            base.LoadContent(Content, sprBatch);
        }