public override void Process(Player source, List<Player> dests, ICard card, ReadOnlyCard cardr) { Trace.Assert(dests == null || dests.Count == 0); Trace.Assert(card is Card); Card c = (Card)card; Install(source, c); }
public WeiDi() { var trigger = new AutoNotifyPassiveSkillTrigger( this, (p, e, a) => { return a.Source == ruler; }, (p, e, a) => { bool nothingChanged = true; foreach (var sk in a.Source.ActionableSkills) { if (sk.IsRulerOnly) { if (!theSkills.ContainsKey(sk)) nothingChanged = false; } } foreach (var sk in theSkills) { if (!a.Source.ActionableSkills.Contains(sk.Key)) nothingChanged = false; } if (!nothingChanged) { UninstallSkills(); InstallSkills(p); } }, TriggerCondition.Global ) { AskForConfirmation = false, IsAutoNotify = false }; Triggers.Add(GameEvent.PlayerSkillSetChanged, trigger); IsEnforced = true; ruler = null; theSkills = new Dictionary<ISkill, ISkill>(); }
bool canTrigger(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { if (gameEvent == GameEvent.CardsLost) { foreach (Card card in eventArgs.Cards) { if (card.HistoryPlace1.Player == Owner && card.HistoryPlace1.DeckType == DeckType.Equipment) { return true; } } return false; } else if (gameEvent == GameEvent.CardsEnteredDiscardDeck) { if (!(Game.CurrentGame.PhasesOwner == Owner && Game.CurrentGame.CurrentPhase == TurnPhase.Discard && Owner[XuanFengUsed] == 0)) { return false; } if (eventArgs.Cards != null) { Owner[XuanFengUsable] += eventArgs.Cards.Count; } return Owner[XuanFengUsable] >= 2; } return true; }
protected override VerifierResult Verify(Player source, ICard card, List<Player> targets) { if (Game.CurrentGame.IsDying.Count == 0 && targets != null && targets.Count >= 1) { return VerifierResult.Fail; } if (Game.CurrentGame.IsDying.Count > 0 && (targets == null || targets.Count != 1)) { return VerifierResult.Fail; } if (Game.CurrentGame.IsDying.Count == 0) { if (source[JiuUsed] == 1) { return VerifierResult.Fail; } } else { if (targets[0] != source) { return VerifierResult.Fail; } } return VerifierResult.Success; }
void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { var args = eventArgs as DiscardCardEventArgs; if (args.Source == null || args.Source == Owner || args.Reason != DiscardReason.Use) { return; } List<Card> cardsToProcess = new List<Card>(eventArgs.Cards); foreach (Card c in cardsToProcess) { if (c.Type is NanManRuQin) { ActionLog log = new ActionLog(); log.GameAction = GameAction.None; log.SkillAction = this; log.Source = Owner; log.CardAction = c; Game.CurrentGame.NotificationProxy.NotifySkillUse(log); List<Card> cc = new List<Card>(); cc.Add(c); Game.CurrentGame.HandleCardTransferToHand(null, Owner, cc); eventArgs.Cards.Remove(c); } } }
bool TianMingProcess(Player player) { int discardedCount = Math.Min(player.HandCards().Count + player.Equipments().Count, 2); ISkill skill; List<Card> cards; List<Player> players; CardUsagePrompt prompt = new CardUsagePrompt("TianMing"); CardUsagePrompt otherPrompt = new CardUsagePrompt("TianMingOther", discardedCount); CardUsagePrompt otherIsNakedPrompt = new CardUsagePrompt("TianMingOtherIsNaked"); if (player.AskForCardUsage(player == Owner ? prompt : (discardedCount == 0 ? otherIsNakedPrompt : otherPrompt), new TianMingVerifier(discardedCount), out skill, out cards, out players)) { if (player == Owner) { TianMingEffect = 0; } else if (player.IsMale) { TianMingEffect = 1; } else { TianMingEffect = 2; } NotifySkillUse(); if (cards.Count > 0) { Game.CurrentGame.HandleCardDiscard(player, cards); } Game.CurrentGame.DrawCards(player, 2); return true; } return false; }
protected override VerifierResult Verify(Player source, ICard card, List<Player> targets) { if (Game.CurrentGame.IsDying.Count == 0 && targets != null && targets.Count >= 1) { return VerifierResult.Fail; } if (Game.CurrentGame.IsDying.Count > 0 && (targets == null || targets.Count != 1)) { return VerifierResult.Fail; } Player p; if (Game.CurrentGame.IsDying.Count == 0) { p = source; } else { p = targets[0]; } if (p.Health >= p.MaxHealth) { return VerifierResult.Fail; } return VerifierResult.Success; }
protected void Run(Player owner, GameEvent gameEvent, GameEventArgs eventArgs) { var result = Game.CurrentGame.PinDian(owner, eventArgs.Targets[0], this); if (result == true && Game.CurrentGame.Decks[eventArgs.Targets[0], DeckType.Hand].Count + Game.CurrentGame.Decks[eventArgs.Targets[0], DeckType.Equipment].Count > 0) { var dest = eventArgs.Targets[0]; List<DeckPlace> places = new List<DeckPlace>(); places.Add(new DeckPlace(dest, DeckType.Hand)); places.Add(new DeckPlace(dest, DeckType.Equipment)); List<string> resultDeckPlace = new List<string>(); resultDeckPlace.Add("LieRen"); List<int> resultDeckMax = new List<int>(); resultDeckMax.Add(1); List<List<Card>> answer; if (!Game.CurrentGame.UiProxies[owner].AskForCardChoice(new CardChoicePrompt("LieRen", dest, owner), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(true), out answer)) { Trace.TraceInformation("Player {0} Invalid answer", owner.Id); answer = new List<List<Card>>(); answer.Add(new List<Card>()); var collection = Game.CurrentGame.Decks[dest, DeckType.Hand].Concat (Game.CurrentGame.Decks[dest, DeckType.DelayedTools].Concat (Game.CurrentGame.Decks[dest, DeckType.Equipment])); answer[0].Add(collection.First()); } Card theCard = answer[0][0]; Game.CurrentGame.SyncCardAll(ref theCard); Trace.Assert(answer.Count == 1 && answer[0].Count == 1); Game.CurrentGame.HandleCardTransferToHand(dest, owner, new List<Card>() { theCard }); } }
protected override void Process(Player source, Player dest, ICard card, ReadOnlyCard readonlyCard, GameEventArgs inResponseTo) { DeckType wuguDeck = new DeckType("WuGu"); DeckType wuguFakeDeck = new DeckType("WuGuFake"); List<List<Card>> answer; if (!Game.CurrentGame.UiProxies[dest].AskForCardChoice(new CardChoicePrompt("WuGuFengDeng"), new List<DeckPlace>() { new DeckPlace(null, wuguFakeDeck) }, new List<string>() { "WuGu" }, new List<int>() { 1 }, new WuGuCardChoiceVerifier(FakeMapping), out answer, new AdditionalCardChoiceOptions() { IsWuGu = true })) { Trace.TraceInformation("Invalid answer for WuGu, choosing for you"); answer = new List<List<Card>>(); answer.Add(new List<Card>()); answer[0].Add(Game.CurrentGame.Decks[null, wuguDeck][0]); } else { if (!FakeMapping.ContainsKey(answer[0][0]) || FakeMapping[answer[0][0]] == null) { answer[0] = new List<Card>() { Game.CurrentGame.Decks[null, wuguDeck][0] }; } var theCard = answer[0][0]; answer[0] = new List<Card>() { FakeMapping[theCard] }; FakeMapping[theCard] = null; } Game.CurrentGame.HandleCardTransferToHand(null, dest, answer[0], new MovementHelper() { IsWuGu = true }); }
void Run(Player owner, GameEvent gameEvent, GameEventArgs eventArgs) { DeckType FuHunDeck = new DeckType("FuHun"); CardsMovement move = new CardsMovement(); move.Cards = new List<Card>(); int toDraw = 2; for (int i = 0; i < toDraw; i++) { Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.PeekCard(0)); Card c = Game.CurrentGame.DrawCard(); c.Log.SkillAction = this; c.Log.Source = owner; move.Cards.Add(c); Game.CurrentGame.NotificationProxy.NotifyShowCard(null, c); } move.To = new DeckPlace(null, FuHunDeck); var result = from c in move.Cards select c.SuitColor; bool success = result.Distinct().Count() == toDraw; if (success) FuHunEffect = 0; else FuHunEffect = 1; NotifySkillUse(); Game.CurrentGame.MoveCards(move, false, Core.Utils.GameDelayTypes.Draw); Game.CurrentGame.HandleCardTransferToHand(null, owner, Game.CurrentGame.Decks[null, FuHunDeck]); if (success) { Trigger tri = new RemoveShengPao(owner, fhWuSheng, fhPaoXiao); Game.CurrentGame.PlayerAcquireAdditionalSkill(owner, fhWuSheng, HeroTag); Game.CurrentGame.PlayerAcquireAdditionalSkill(owner, fhPaoXiao, HeroTag); Game.CurrentGame.RegisterTrigger(GameEvent.PhasePostEnd, tri); } Game.CurrentGame.CurrentPhaseEventIndex++; throw new TriggerResultException(TriggerResult.End); }
protected override VerifierResult Verify(Player source, ICard card, List<Player> targets) { if (targets == null || targets.Count == 0) { return VerifierResult.Partial; } if (targets.Count > 1) { return VerifierResult.Fail; } Player player = targets[0]; if (player == source) { return VerifierResult.Fail; } if (!ShunChaiAdditionalCheck(source, player, card)) { return VerifierResult.Fail; } if (Game.CurrentGame.Decks[player, DeckType.Hand].Count == 0 && Game.CurrentGame.Decks[player, DeckType.DelayedTools].Count == 0 && Game.CurrentGame.Decks[player, DeckType.Equipment].Count == 0) { return VerifierResult.Fail; } return VerifierResult.Success; }
void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { ISkill skill; List<Card> cards; List<Player> players; List<Card> originalCards = new List<Card>(Game.CurrentGame.Decks[Owner, QiXing.QiXingDeck]); int qxCount = Game.CurrentGame.Decks[Owner, QiXing.QiXingDeck].Count; // hack the cards to owner's hand. do not trigger anything CardsMovement move = new CardsMovement(); move.Cards = new List<Card>(Game.CurrentGame.Decks[Owner, QiXing.QiXingDeck]); move.To = new DeckPlace(Owner, DeckType.Hand); move.Helper.IsFakedMove = true; Game.CurrentGame.MoveCards(move); if (Game.CurrentGame.UiProxies[Owner].AskForCardUsage(new CardUsagePrompt("DaWu"), new DaWuVerifier(originalCards), out skill, out cards, out players)) { NotifySkillUse(players); foreach (var mark in players) { mark[DaWuMark] = 1; } dawuTargets = players; foreach (Card cc in cards) originalCards.Remove(cc); Game.CurrentGame.HandleCardDiscard(null, cards); } move.Cards = new List<Card>(originalCards); move.To = new DeckPlace(Owner, QiXing.QiXingDeck); Game.CurrentGame.MoveCards(move); }
protected override void Process(Player source, Player dest, ICard card, ReadOnlyCard readonlyCard, GameEventArgs inResponseTo) { IUiProxy ui = Game.CurrentGame.UiProxies[source]; if (source.IsDead) return; List<DeckPlace> places = new List<DeckPlace>(); places.Add(new DeckPlace(dest, DeckType.Hand)); places.Add(new DeckPlace(dest, DeckType.Equipment)); places.Add(new DeckPlace(dest, DeckType.DelayedTools)); List<string> resultDeckPlace = new List<string>(); resultDeckPlace.Add(ResultDeckName); List<int> resultDeckMax = new List<int>(); resultDeckMax.Add(1); List<List<Card>> answer; if (!ui.AskForCardChoice(new CardChoicePrompt(ChoicePrompt), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(true), out answer)) { Trace.TraceInformation("Player {0} Invalid answer", source.Id); answer = new List<List<Card>>(); answer.Add(Game.CurrentGame.PickDefaultCardsFrom(places)); } Card theCard = answer[0][0]; if (ShunChaiDest(source, dest).DeckType == DeckType.Discard) { Game.CurrentGame.HandleCardDiscard(dest, new List<Card>() { theCard }); } else { Game.CurrentGame.HandleCardTransferToHand(dest, source, new List<Card>() { theCard }); } }
public override void Activate(Player p, Card c) { while (true) { GameEventArgs args = new GameEventArgs(); args.Source = null; args.Targets = new List<Player>() { p }; args.Card = c; args.ReadonlyCard = new ReadOnlyCard(c); try { Game.CurrentGame.Emit(GameEvent.CardUsageBeforeEffected, args); } catch (TriggerResultException e) { Trace.Assert(e.Status == TriggerResult.End); break; } ReadOnlyCard result = Game.CurrentGame.Judge(p, null, c, (judgeResultCard) => { return judgeResultCard.Suit == SuitType.Spade && judgeResultCard.Rank >= 2 && judgeResultCard.Rank <= 9; }); if (result.Suit == SuitType.Spade && result.Rank >= 2 && result.Rank <= 9) { var roc = new ReadOnlyCard(c); CardsMovement move = new CardsMovement(); move.Cards = new List<Card>(); move.Cards.Add(c); move.To = new DeckPlace(null, DeckType.Discard); Game.CurrentGame.MoveCards(move); Game.CurrentGame.DoDamage(null, p, 3, DamageElement.Lightning, c, roc); return; } break; } RecursiveShanDianDriver(p, p, c); }
public void OnAfterDamageInflicted(Player owner, GameEvent gameEvent, GameEventArgs eventArgs) { NotifySkillUse(new List<Player>() { eventArgs.Source }); List<DeckPlace> deck = new List<DeckPlace>(); deck.Add(new DeckPlace(eventArgs.Source, DeckType.Hand)); deck.Add(new DeckPlace(eventArgs.Source, DeckType.Equipment)); List<int> max = new List<int>() { 1 }; List<List<Card>> result; List<string> deckname = new List<string>() {"FanKui choice"}; Card theCard; int windowId = 0; if (!Game.CurrentGame.UiProxies[Owner].AskForCardChoice(new CardChoicePrompt("FanKui", eventArgs.Source), deck, deckname, max, new RequireOneCardChoiceVerifier(), out result, new List<bool>() { false }, ref windowId)) { Trace.TraceInformation("Invalid choice for FanKui"); theCard = Game.CurrentGame.Decks[eventArgs.Source, DeckType.Hand] .Concat(Game.CurrentGame.Decks[eventArgs.Source, DeckType.Equipment]).First(); } else { theCard = result[0][0]; } List<Card> cards = new List<Card>(); cards.Add(theCard); Game.CurrentGame.HandleCardTransferToHand(eventArgs.Source, owner, cards); }
public override void CardRevealPolicy(Player p, List<Card> cards, List<Player> players) { foreach (Card c in cards) { c.RevealOnce = true; } }
protected override void Process(Player source, Player dest, ICard card, ReadOnlyCard readonlyCard) { IUiProxy ui = Game.CurrentGame.UiProxies[dest]; HuoGongCardChoiceVerifier v1 = new HuoGongCardChoiceVerifier(); ISkill s; List<Player> p; List<Card> cards; if (dest.IsDead) return; if (!ui.AskForCardUsage(new CardUsagePrompt("HuoGong", source), v1, out s, out cards, out p)) { Trace.TraceInformation("Player {0} Invalid answer", dest); cards = new List<Card>(); if (Game.CurrentGame.Decks[dest, DeckType.Hand].Count == 0) { Trace.TraceError("HuoGong Cannot Show Card! This should NOT have happened!"); return; } cards.Add(Game.CurrentGame.Decks[dest, DeckType.Hand][0]); } Trace.TraceInformation("Player {0} HuoGong showed {1}, ", dest.Id, cards[0].Suit); if (source.IsDead) return; ui = Game.CurrentGame.UiProxies[source]; HuoGongCardMatchVerifier v2 = new HuoGongCardMatchVerifier(cards[0].Suit); v2.Owner = source; if (ui.AskForCardUsage(new CardUsagePrompt("HuoGong2", dest, cards[0].Suit), v2, out s, out cards, out p)) { Game.CurrentGame.HandleCardDiscard(source, cards); Game.CurrentGame.DoDamage(source, dest, 1, DamageElement.Fire, card, readonlyCard); } else { Trace.TraceInformation("HuoGong aborted, failed to provide card"); } }
void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { int answer = 0; List<OptionPrompt> JiLeiQuestion = new List<OptionPrompt>(); JiLeiQuestion.Add(new OptionPrompt("JiBen")); JiLeiQuestion.Add(new OptionPrompt("JinNang")); JiLeiQuestion.Add(new OptionPrompt("ZhuangBei")); JiLeiQuestion.Add(Prompt.NoChoice); if (Game.CurrentGame.UiProxies[Owner].AskForMultipleChoice( new MultipleChoicePrompt("JiLei", eventArgs.Source), JiLeiQuestion, out answer)) { Trace.Assert(answer >= 0 && answer <= 3); if (answer != 3) { NotifySkillUse(new List<Player>()); eventArgs.Source[JiLeiInEffect] = 1; JiLeiImplementation trigger = new JiLeiImplementation(eventArgs.Source, answer); Game.CurrentGame.RegisterTrigger(GameEvent.PlayerCanDiscardCard, trigger); Game.CurrentGame.RegisterTrigger(GameEvent.PlayerCanUseCard, trigger); Game.CurrentGame.RegisterTrigger(GameEvent.PlayerCanPlayCard, trigger); JiLeiRemoval trigger2 = new JiLeiRemoval(eventArgs.Source, trigger); Game.CurrentGame.RegisterTrigger(GameEvent.PhaseEndEvents[TurnPhase.End], trigger2); Game.CurrentGame.NotificationProxy.NotifyLogEvent(new LogEvent("JiLei", eventArgs.Source, JiLeiQuestion[answer]), new List<Player>() { Owner, eventArgs.Source }); } } }
void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { foreach (Card c in eventArgs.Cards) { if (c.HistoryPlace1.DeckType == DeckType.Equipment && c.HistoryPlace1.Player == Owner) { if (Owner.LostHealth == 0) { if (AskForSkillUse()) { Game.CurrentGame.DrawCards(Owner, 2); } } else { int answer; if (Owner.AskForMultipleChoice(new MultipleChoicePrompt("XiaoJi"), new List<OptionPrompt>() { OptionPrompt.NoChoice, new OptionPrompt("MoPai"), new OptionPrompt("HuiFu") }, out answer)) { NotifySkillUse(new List<Player>()); if (answer == 1) { Game.CurrentGame.DrawCards(Owner, 2); } if (answer == 2) { Game.CurrentGame.RecoverHealth(Owner, Owner, 1); } } } } } }
protected void Move(Player player, GameEvent gameEvent, GameEventArgs eventArgs, List<Card> cards, List<Player> players) { Game.CurrentGame.HandleCardDiscard(player, cards); Player source = players[0]; Player dest = players[1]; List<DeckPlace> places = new List<DeckPlace>(); places.Add(new DeckPlace(source, DeckType.Equipment)); places.Add(new DeckPlace(source, DeckType.DelayedTools)); places.Add(new DeckPlace(dest, DeckType.Equipment)); places.Add(new DeckPlace(dest, DeckType.DelayedTools)); List<string> resultDeckPlace = new List<string>(); resultDeckPlace.Add("QiaoBian"); List<int> resultDeckMax = new List<int>(); resultDeckMax.Add(1); List<List<Card>> answer; if (Game.CurrentGame.UiProxies[player].AskForCardChoice(new CardChoicePrompt("QiaoBian"), places, resultDeckPlace, resultDeckMax, new QiaoBianMoveVerifier(source, dest), out answer)) { Card theCard = answer[0][0]; DeckType targetDeck = theCard.Place.DeckType; if (theCard.Place.Player == source) { Game.CurrentGame.HandleCardTransfer(source, dest, targetDeck, new List<Card>() { theCard }); } else { Game.CurrentGame.HandleCardTransfer(dest, source, targetDeck, new List<Card>() { theCard }); } } Game.CurrentGame.CurrentPhase++; Game.CurrentGame.CurrentPhaseEventIndex = 2; throw new TriggerResultException(TriggerResult.End); }
public void Run(Player owner, GameEvent gameEvent, GameEventArgs eventArgs) { Trigger tri = new Trigger(); int answer = 0; List<OptionPrompt> JiangChiQuestion = new List<OptionPrompt>(); JiangChiQuestion.Add(Prompt.NoChoice); JiangChiQuestion.Add(new OptionPrompt("JiangChi1")); JiangChiQuestion.Add(new OptionPrompt("JiangChi2")); owner.AskForMultipleChoice(new MultipleChoicePrompt("JiangChi"), JiangChiQuestion, out answer); if (answer == 0) { return; } NotifySkillUse(new List<Player>()); if (answer == 1) { owner[Player.DealAdjustment]++; tri = new JiangChi1(owner); Game.CurrentGame.RegisterTrigger(GameEvent.PlayerCanUseCard, tri); Game.CurrentGame.RegisterTrigger(GameEvent.PlayerCanPlayCard, tri); } else { owner[Sha.AdditionalShaUsable]++; owner[Player.DealAdjustment]--; tri = new JiangChi2(owner); Game.CurrentGame.RegisterTrigger(Sha.PlayerShaTargetValidation, tri); } Trigger triRemoval = new JiangChiRemoval(owner, tri, answer == 1); Game.CurrentGame.RegisterTrigger(GameEvent.PhasePostEnd, triRemoval); }
protected void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { var equipDeck = Game.CurrentGame.Decks[eventArgs.Targets[0], DeckType.Equipment]; Card c; if (equipDeck.Count(s => (s.Type is DefensiveHorse) || (s.Type is OffensiveHorse)) > 1) { int answer = 0; Game.CurrentGame.UiProxies[Owner].AskForMultipleChoice(new MultipleChoicePrompt("QiLinGong", this), new List<String> { Prompt.MultipleChoiceOptionPrefix + "JiaYiZuoJi", Prompt.MultipleChoiceOptionPrefix + "JianYiZuoJi" }, out answer); if (answer == 1) { var results = from equip in equipDeck where equip.Type is OffensiveHorse select equip; Trace.Assert(results.Count() == 1); c = results.First(); } else { Trace.Assert(answer == 0); var results = from equip in equipDeck where equip.Type is DefensiveHorse select equip; Trace.Assert(results.Count() == 1); c = results.First(); } } else { var results = from equip in equipDeck where (equip.Type is DefensiveHorse) || (equip.Type is OffensiveHorse) select equip; Trace.Assert(results.Count() == 1); c = results.First(); } Game.CurrentGame.HandleCardDiscard(eventArgs.Targets[0], new List<Card>() { c }); }
void Run1(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { MultipleChoicePrompt prompt; List<OptionPrompt> options = new List<OptionPrompt>(); OptionPrompt option1 = new OptionPrompt("MouKuiMoPai"); int i = 0; foreach (var target in eventArgs.Targets) { options.Clear(); options.Add(OptionPrompt.NoChoice); options.Add(option1); options.Add(new OptionPrompt("MouKuiQiZhi", target)); bool isNaked = target.HandCards().Count + target.Equipments().Count == 0; prompt = isNaked ? new MultipleChoicePrompt("MouKuiDrawCardOnly") : new MultipleChoicePrompt("MouKui"); int answer = 0; Owner.AskForMultipleChoice(prompt, isNaked ? OptionPrompt.YesNoChoices : options, out answer); if (answer == 0) { i++; continue; } MouKuiEffect = 0; NotifySkillUse(); if (answer == 1) { Game.CurrentGame.DrawCards(Owner, 1); } else { Card theCard = Game.CurrentGame.SelectACardFrom(target, Owner, new CardChoicePrompt("MouKui", target, Owner), "QiPaiDui"); Game.CurrentGame.HandleCardDiscard(target, new List<Card>() { theCard }); } eventArgs.ReadonlyCard[MouKuiCheck[target]] |= (1 << i); i++; } }
/// <summary> /// 给某个玩家穿装备 /// </summary> /// <param name="p"></param> /// <param name="card"></param> public void Install(Player p, Card card) { ParentCard = card; CardsMovement attachMove = new CardsMovement(); attachMove.Cards = new List<Card>(); attachMove.Cards.Add(card); attachMove.To = new DeckPlace(p, DeckType.Equipment); foreach (Card c in Game.CurrentGame.Decks[p, DeckType.Equipment]) { if (CardCategoryManager.IsCardCategory(c.Type.Category, this.Category)) { Equipment e = (Equipment)c.Type; Trace.Assert(e != null); Game.CurrentGame.EnterAtomicContext(); Game.CurrentGame.PlayerLostCard(p, new List<Card>() { card }); Game.CurrentGame.HandleCardDiscard(p, new List<Card> () {c}); Game.CurrentGame.MoveCards(attachMove); Game.CurrentGame.ExitAtomicContext(); return; } } Game.CurrentGame.MoveCards(attachMove); Game.CurrentGame.PlayerLostCard(p, new List<Card>() {card}); return; }
void GetTheirCards(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { ISkill skill; List<Card> cards; List<Player> players; if (Game.CurrentGame.UiProxies[Owner].AskForCardUsage(new CardUsagePrompt("TuXi"), new TuXiVerifier(), out skill, out cards, out players)) { NotifySkillUse(players); Game.CurrentGame.EnterAtomicContext(); foreach (Player p in players) { List<List<Card>> answer; if (!Game.CurrentGame.UiProxies[Owner].AskForCardChoice(new CardChoicePrompt("TuXi"), new List<DeckPlace>() { new DeckPlace(p, DeckType.Hand) }, new List<string>() { "TuXi" }, new List<int>() { 1 }, new RequireOneCardChoiceVerifier(), out answer)) { answer = new List<List<Card>>(); answer.Add(new List<Card>()); answer[0].Add(Game.CurrentGame.Decks[p, DeckType.Hand][0]); } Game.CurrentGame.HandleCardTransferToHand(p, Owner, answer[0]); } Game.CurrentGame.ExitAtomicContext(); Game.CurrentGame.CurrentPhaseEventIndex++; throw new TriggerResultException(TriggerResult.End); } }
public override void Activate(Player p, Card c) { while (true) { GameEventArgs args = new GameEventArgs(); args.Source = null; args.Targets = new List<Player>() { p }; args.Card = c; args.ReadonlyCard = new ReadOnlyCard(c); try { Game.CurrentGame.Emit(GameEvent.CardUsageBeforeEffected, args); } catch (TriggerResultException e) { Trace.Assert(e.Status == TriggerResult.End); break; } ReadOnlyCard result = Game.CurrentGame.Judge(p, null, c, (judgeResultCard) => { return judgeResultCard.Suit != SuitType.Heart; }); if (result.Suit != SuitType.Heart) { var theTrigger = new LeBuSiShuTrigger() { Priority = int.MaxValue }; theTrigger.Owner = p; Game.CurrentGame.RegisterTrigger(GameEvent.PhaseOutEvents[TurnPhase.Draw], theTrigger); } break; } CardsMovement move = new CardsMovement(); move.Cards = new List<Card>(); move.Cards.Add(c); move.To = new DeckPlace(null, DeckType.Discard); Game.CurrentGame.MoveCards(move); }
public override VerifierResult FastVerify(Player source, ISkill skill, List<Card> cards, List<Player> players) { if (skill != null || (cards != null && cards.Count != 0)) { return VerifierResult.Fail; } if (players == null || players.Count == 0) { return VerifierResult.Partial; } foreach (Player p in players) { if (p == source) { return VerifierResult.Fail; } if (Game.CurrentGame.Decks[p, DeckType.Hand].Count == 0) { return VerifierResult.Fail; } } if (players.Count > 2) { return VerifierResult.Fail; } return VerifierResult.Success; }
protected void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs) { Player dest = eventArgs.Targets[0]; for (int i = 0; i < 2 && Game.CurrentGame.Decks[dest, DeckType.Hand].Concat(Game.CurrentGame.Decks[dest, DeckType.Equipment]).Count() > 0; i++) { IUiProxy ui = Game.CurrentGame.UiProxies[Owner]; if (Owner.IsDead) return; List<DeckPlace> places = new List<DeckPlace>(); places.Add(new DeckPlace(dest, DeckType.Hand)); places.Add(new DeckPlace(dest, DeckType.Equipment)); List<string> resultDeckPlace = new List<string>(); resultDeckPlace.Add("HanBing"); List<int> resultDeckMax = new List<int>(); resultDeckMax.Add(1); List<List<Card>> answer; if (!ui.AskForCardChoice(new CardChoicePrompt("HanBing"), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(), out answer)) { Trace.TraceInformation("Player {0} Invalid answer", Owner.Id); answer = new List<List<Card>>(); answer.Add(new List<Card>()); var collection = Game.CurrentGame.Decks[dest, DeckType.Hand].Concat (Game.CurrentGame.Decks[dest, DeckType.Equipment]); answer[0].Add(collection.First()); } Trace.Assert(answer.Count == 1 && answer[0].Count == 1); Game.CurrentGame.HandleCardDiscard(dest, answer[0]); } throw new TriggerResultException(TriggerResult.End); }
public List<Card> this[Player player, DeckType type] { get { if (player == null) { player = GameAsPlayer.Instance; } if (!gameDecks.ContainsKey(player)) { gameDecks[player] = new Dictionary<DeckType, List<Card>>(); } if (!gameDecks[player].ContainsKey(type)) { gameDecks[player][type] = new List<Card>(); } return gameDecks[player][type]; } set { if (player == null) { player = GameAsPlayer.Instance; } if (!gameDecks.ContainsKey(player)) { gameDecks[player] = new Dictionary<DeckType, List<Card>>(); } if (!gameDecks[player].ContainsKey(type)) { gameDecks[player][type] = value; } } }
protected override void UninstallTriggers(Player owner) { foreach (var sk in theSkill) { owner.LoseAdditionalSkill(sk); } }
protected override void InstallTriggers(Sanguosha.Core.Players.Player owner) { owner[Player.RangePlus]++; }