Ejemplo n.º 1
0
 public void Walk(float direction)
 {
     _sprite.Effect = _direction > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
     _direction     = direction;
     IsWalking      = true;
     _animator.PlayAnimation("walk", ResumeIdle);
 }
Ejemplo n.º 2
0
        public Zombie(TextureAtlas textureAtlas)
        {
            _sprite = new Sprite(textureAtlas[0])
            {
                OriginNormalized = new Vector2(0.5f, 1.0f)
            };

            _animator = new SpriteSheetAnimator(_sprite, textureAtlas);
            _animator.AddAnimation("appear", framesPerSecond: 8, firstFrameIndex: 0, lastFrameIndex: 10);
            _animator.AddAnimation("idle", framesPerSecond: 8, firstFrameIndex: 36, lastFrameIndex: 41);
            _animator.AddAnimation("walk", framesPerSecond: 8, firstFrameIndex: 19, lastFrameIndex: 28);
            _animator.AddAnimation("attack", framesPerSecond: 8, firstFrameIndex: 29, lastFrameIndex: 35);
            _animator.AddAnimation("die", framesPerSecond: 8, firstFrameIndex: 11, lastFrameIndex: 18);

            _animator.PlayAnimation("appear", ResumeIdle);
        }