Ejemplo n.º 1
0
        protected static void AddFastBuildModelWithSubparts(ref MatrixD matrix, List <MatrixD> matrices, List <string> models, MyCubeBlockDefinition blockDefinition)
        {
            if (string.IsNullOrEmpty(blockDefinition.Model))
            {
                return;
            }

            matrices.Add(matrix);
            models.Add(blockDefinition.Model);
            var data = new MyEntitySubpart.Data();

            MyCubeBlockDefinition subBlockDefinition;
            MatrixD subBlockMatrix;
            Vector3 dummyPosition;

            MyModel modelData = MyModels.GetModelOnlyData(blockDefinition.Model);

            foreach (var dummy in modelData.Dummies)
            {
                if (MyEntitySubpart.GetSubpartFromDummy(blockDefinition.Model, dummy.Key, dummy.Value, ref data))
                {
                    MatrixD mCopy = MatrixD.Multiply(data.InitialTransform, matrix);
                    matrices.Add(mCopy);
                    models.Add(data.File);
                }
                else if (MyFakes.ENABLE_SUBBLOCKS &&
                         MyCubeBlock.GetSubBlockDataFromDummy(blockDefinition, dummy.Key, dummy.Value, false, out subBlockDefinition, out subBlockMatrix, out dummyPosition))
                {
                    if (!string.IsNullOrEmpty(subBlockDefinition.Model))
                    {
                        // Repair subblock matrix to have int axes (because preview renderer does not allow such non integer rotation).
                        Vector3I forward    = Vector3I.Round(Vector3.DominantAxisProjection(subBlockMatrix.Forward));
                        Vector3I invForward = Vector3I.One - Vector3I.Abs(forward);
                        Vector3I right      = Vector3I.Round(Vector3.DominantAxisProjection((Vector3)subBlockMatrix.Right * invForward));
                        Vector3I up;
                        Vector3I.Cross(ref right, ref forward, out up);

                        subBlockMatrix.Forward = forward;
                        subBlockMatrix.Right   = right;
                        subBlockMatrix.Up      = up;

                        MatrixD mCopy = MatrixD.Multiply(subBlockMatrix, matrix);
                        matrices.Add(mCopy);
                        models.Add(subBlockDefinition.Model);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        protected static void AddFastBuildModelWithSubparts(ref MatrixD matrix, List <MatrixD> matrices, List <string> models, MyCubeBlockDefinition blockDefinition, float gridScale)
        {
            if (string.IsNullOrEmpty(blockDefinition.Model))
            {
                return;
            }

            matrices.Add(matrix);
            models.Add(blockDefinition.Model);
            var data = new MyEntitySubpart.Data();

            MyCubeBlockDefinition subBlockDefinition;
            MatrixD subBlockMatrix;
            Vector3 dummyPosition;

            MyModel modelData = VRage.Game.Models.MyModels.GetModelOnlyData(blockDefinition.Model);

            modelData.Rescale(gridScale);
            foreach (var dummy in modelData.Dummies)
            {
                if (MyEntitySubpart.GetSubpartFromDummy(blockDefinition.Model, dummy.Key, dummy.Value, ref data))
                {
                    // Rescale model
                    var model = VRage.Game.Models.MyModels.GetModelOnlyData(data.File);
                    if (model != null)
                    {
                        model.Rescale(gridScale);
                    }

                    MatrixD mCopy = MatrixD.Multiply(data.InitialTransform, matrix);
                    matrices.Add(mCopy);
                    models.Add(data.File);
                }
                else if (MyFakes.ENABLE_SUBBLOCKS &&
                         MyCubeBlock.GetSubBlockDataFromDummy(blockDefinition, dummy.Key, dummy.Value, false, out subBlockDefinition, out subBlockMatrix, out dummyPosition))
                {
                    if (!string.IsNullOrEmpty(subBlockDefinition.Model))
                    {
                        // Rescale model
                        var model = VRage.Game.Models.MyModels.GetModelOnlyData(subBlockDefinition.Model);
                        if (model != null)
                        {
                            model.Rescale(gridScale);
                        }

                        // Repair subblock matrix to have int axes (because preview renderer does not allow such non integer rotation).
                        Vector3I forward    = Vector3I.Round(Vector3.DominantAxisProjection(subBlockMatrix.Forward));
                        Vector3I invForward = Vector3I.One - Vector3I.Abs(forward);
                        Vector3I right      = Vector3I.Round(Vector3.DominantAxisProjection((Vector3)subBlockMatrix.Right * invForward));
                        Vector3I up;
                        Vector3I.Cross(ref right, ref forward, out up);

                        subBlockMatrix.Forward = forward;
                        subBlockMatrix.Right   = right;
                        subBlockMatrix.Up      = up;

                        MatrixD mCopy = MatrixD.Multiply(subBlockMatrix, matrix);
                        matrices.Add(mCopy);
                        models.Add(subBlockDefinition.Model);
                    }
                }
            }

            // Precache models for generated blocks
            if (MyFakes.ENABLE_GENERATED_BLOCKS && !blockDefinition.IsGeneratedBlock && blockDefinition.GeneratedBlockDefinitions != null)
            {
                foreach (var generatedBlockDefId in blockDefinition.GeneratedBlockDefinitions)
                {
                    MyCubeBlockDefinition generatedBlockDef;
                    if (MyDefinitionManager.Static.TryGetCubeBlockDefinition(generatedBlockDefId, out generatedBlockDef))
                    {
                        var model = VRage.Game.Models.MyModels.GetModelOnlyData(generatedBlockDef.Model);
                        if (model != null)
                        {
                            model.Rescale(gridScale);
                        }
                    }
                }
            }
        }
Ejemplo n.º 3
0
        protected static void AddFastBuildModelWithSubparts(ref MatrixD matrix, List<MatrixD> matrices, List<string> models, MyCubeBlockDefinition blockDefinition)
        {
            if (string.IsNullOrEmpty(blockDefinition.Model))
                return;

            matrices.Add(matrix);
            models.Add(blockDefinition.Model);
            var data = new MyEntitySubpart.Data();

            MyCubeBlockDefinition subBlockDefinition;
            MatrixD subBlockMatrix;
            Vector3 dummyPosition;

            MyModel modelData = MyModels.GetModelOnlyData(blockDefinition.Model);
            foreach (var dummy in modelData.Dummies)
            {
                if (MyEntitySubpart.GetSubpartFromDummy(blockDefinition.Model, dummy.Key, dummy.Value, ref data)) 
                {
                    MatrixD mCopy = MatrixD.Multiply(data.InitialTransform, matrix);
                    matrices.Add(mCopy);
                    models.Add(data.File);
                }
                else if (MyFakes.ENABLE_SUBBLOCKS 
                    && MyCubeBlock.GetSubBlockDataFromDummy(blockDefinition, dummy.Key, dummy.Value, false, out subBlockDefinition, out subBlockMatrix, out dummyPosition))
                {
                    if (!string.IsNullOrEmpty(subBlockDefinition.Model)) 
                    {
                        // Repair subblock matrix to have int axes (because preview renderer does not allow such non integer rotation).
                        Vector3I forward = Vector3I.Round(Vector3.DominantAxisProjection(subBlockMatrix.Forward));
                        Vector3I invForward = Vector3I.One - Vector3I.Abs(forward);
                        Vector3I right = Vector3I.Round(Vector3.DominantAxisProjection((Vector3)subBlockMatrix.Right * invForward));
                        Vector3I up;
                        Vector3I.Cross(ref right, ref forward, out up);

                        subBlockMatrix.Forward = forward;
                        subBlockMatrix.Right = right;
                        subBlockMatrix.Up = up;

                        MatrixD mCopy = MatrixD.Multiply(subBlockMatrix, matrix);
                        matrices.Add(mCopy);
                        models.Add(subBlockDefinition.Model);
                    }
                }

            }
        }
Ejemplo n.º 4
0
        public void RefreshModels(string model, string modelCollision)
        {
            if (model != null)
            {
                Render.ModelStorage = MyModels.GetModelOnlyData(model);
                PositionComp.LocalVolumeOffset = Render.GetModel().BoundingSphere.Center;
            }
            if (modelCollision != null)
                m_modelCollision = MyModels.GetModelOnlyData(modelCollision);

            if (Render.ModelStorage != null)
            {
                this.PositionComp.LocalAABB = Render.GetModel().BoundingBox;

                bool idAllocationState = MyEntityIdentifier.AllocationSuspended;
                try
                {
                    MyEntityIdentifier.AllocationSuspended = false;

                    if (Subparts == null)
                        Subparts = new Dictionary<string, MyEntitySubpart>();
                    else
                    {
                        foreach (var existingSubpart in Subparts)
                        {
                            Hierarchy.RemoveChild(existingSubpart.Value);
                            existingSubpart.Value.Close();
                        }
                        Subparts.Clear();
                    }

                    MyEntitySubpart.Data data = new MyEntitySubpart.Data();
                    foreach (var dummy in Render.GetModel().Dummies)
                    {
                        // Check of mirrored matrix of dummy object is under fake, because characters have mirrored dummies
                        if (MyFakes.ENABLE_DUMMY_MIRROR_MATRIX_CHECK)
                        {
                            // This should not be here but if you want to check bad matrices of other types
                            if (!(this is MyCharacter))
                            {
                                Debug.Assert(!dummy.Value.Matrix.IsMirrored());
                            }
                        }

                        if (!MyEntitySubpart.GetSubpartFromDummy(model, dummy.Key, dummy.Value, ref data))
                            continue;

                        MyEntitySubpart subpart = new MyEntitySubpart();
                        subpart.Render.EnableColorMaskHsv = Render.EnableColorMaskHsv;
                        subpart.Render.ColorMaskHsv = Render.ColorMaskHsv;
                        subpart.Init(null, data.File, this, null);
                        subpart.PositionComp.LocalMatrix = data.InitialTransform;
                        Subparts[data.Name] = subpart;

                        if (InScene)
                            subpart.OnAddedToScene(this);
                    }
                }
                finally
                {
                    MyEntityIdentifier.AllocationSuspended = idAllocationState;
                }

                if (Render.GetModel().GlassData != null)
                {
                    Render.NeedsDraw = true;
                    Render.NeedsDrawFromParent = true;
                }

            }
            else
            {   //entities without model has box with side length = 1 by default
                float defaultBoxHalfSize = 0.5f;
                this.PositionComp.LocalAABB = new BoundingBox(new Vector3(-defaultBoxHalfSize), new Vector3(defaultBoxHalfSize));
            }
        }
Ejemplo n.º 5
0
        public void RefreshModels(string model, string modelCollision)
        {
            if (model != null)
            {
                Render.ModelStorage            = MyModels.GetModelOnlyData(model);
                PositionComp.LocalVolumeOffset = Render.GetModel().BoundingSphere.Center;
            }
            if (modelCollision != null)
            {
                m_modelCollision = MyModels.GetModelOnlyData(modelCollision);
            }

            if (Render.ModelStorage != null)
            {
                this.PositionComp.LocalAABB = Render.GetModel().BoundingBox;

                bool idAllocationState = MyEntityIdentifier.AllocationSuspended;
                try
                {
                    MyEntityIdentifier.AllocationSuspended = false;

                    if (Subparts == null)
                    {
                        Subparts = new Dictionary <string, MyEntitySubpart>();
                    }
                    else
                    {
                        foreach (var existingSubpart in Subparts)
                        {
                            Hierarchy.RemoveChild(existingSubpart.Value);
                            existingSubpart.Value.Close();
                        }
                        Subparts.Clear();
                    }

                    MyEntitySubpart.Data data = new MyEntitySubpart.Data();
                    foreach (var dummy in Render.GetModel().Dummies)
                    {
                        // Check of mirrored matrix of dummy object is under fake, because characters have mirrored dummies
                        if (MyFakes.ENABLE_DUMMY_MIRROR_MATRIX_CHECK)
                        {
                            // This should not be here but if you want to check bad matrices of other types
                            if (!(this is MyCharacter))
                            {
                                Debug.Assert(!dummy.Value.Matrix.IsMirrored());
                            }
                        }

                        if (!MyEntitySubpart.GetSubpartFromDummy(model, dummy.Key, dummy.Value, ref data))
                        {
                            continue;
                        }

                        MyEntitySubpart subpart = new MyEntitySubpart();
                        subpart.Render.EnableColorMaskHsv = Render.EnableColorMaskHsv;
                        subpart.Render.ColorMaskHsv       = Render.ColorMaskHsv;
                        subpart.Init(null, data.File, this, null);
                        subpart.PositionComp.LocalMatrix = data.InitialTransform;
                        Subparts[data.Name] = subpart;

                        if (InScene)
                        {
                            subpart.OnAddedToScene(this);
                        }
                    }
                }
                finally
                {
                    MyEntityIdentifier.AllocationSuspended = idAllocationState;
                }

                if (Render.GetModel().GlassData != null)
                {
                    Render.NeedsDraw           = true;
                    Render.NeedsDrawFromParent = true;
                }
            }
            else
            {   //entities without model has box with side length = 1 by default
                float defaultBoxHalfSize = 0.5f;
                this.PositionComp.LocalAABB = new BoundingBox(new Vector3(-defaultBoxHalfSize), new Vector3(defaultBoxHalfSize));
            }
        }
Ejemplo n.º 6
0
 protected static void AddFastBuildModelWithSubparts(ref MatrixD matrix, List <MatrixD> matrices, List <string> models, MyCubeBlockDefinition blockDefinition, float gridScale)
 {
     if (!string.IsNullOrEmpty(blockDefinition.Model))
     {
         matrices.Add(matrix);
         models.Add(blockDefinition.Model);
         MyEntitySubpart.Data outData = new MyEntitySubpart.Data();
         MyModel modelOnlyData        = MyModels.GetModelOnlyData(blockDefinition.Model);
         modelOnlyData.Rescale(gridScale);
         foreach (KeyValuePair <string, MyModelDummy> pair in modelOnlyData.Dummies)
         {
             MyCubeBlockDefinition definition;
             MatrixD xd;
             Vector3 vector;
             if (MyEntitySubpart.GetSubpartFromDummy(blockDefinition.Model, pair.Key, pair.Value, ref outData))
             {
                 MyModel model = MyModels.GetModelOnlyData(outData.File);
                 if (model != null)
                 {
                     model.Rescale(gridScale);
                 }
                 MatrixD item = MatrixD.Multiply(outData.InitialTransform, matrix);
                 matrices.Add(item);
                 models.Add(outData.File);
                 continue;
             }
             if (MyFakes.ENABLE_SUBBLOCKS && (MyCubeBlock.GetSubBlockDataFromDummy(blockDefinition, pair.Key, pair.Value, false, out definition, out xd, out vector) && !string.IsNullOrEmpty(definition.Model)))
             {
                 Vector3I vectori4;
                 MyModel  model2 = MyModels.GetModelOnlyData(definition.Model);
                 if (model2 != null)
                 {
                     model2.Rescale(gridScale);
                 }
                 Vector3I vectori  = Vector3I.Round(Vector3.DominantAxisProjection((Vector3)xd.Forward));
                 Vector3I vectori2 = Vector3I.One - Vector3I.Abs(vectori);
                 Vector3I vectori3 = Vector3I.Round(Vector3.DominantAxisProjection((Vector3)(xd.Right * vectori2)));
                 Vector3I.Cross(ref vectori3, ref vectori, out vectori4);
                 xd.Forward = (Vector3D)vectori;
                 xd.Right   = (Vector3D)vectori3;
                 xd.Up      = (Vector3D)vectori4;
                 MatrixD item = MatrixD.Multiply(xd, matrix);
                 matrices.Add(item);
                 models.Add(definition.Model);
             }
         }
         if ((MyFakes.ENABLE_GENERATED_BLOCKS && !blockDefinition.IsGeneratedBlock) && (blockDefinition.GeneratedBlockDefinitions != null))
         {
             foreach (MyDefinitionId id in blockDefinition.GeneratedBlockDefinitions)
             {
                 MyCubeBlockDefinition definition2;
                 if (MyDefinitionManager.Static.TryGetCubeBlockDefinition(id, out definition2))
                 {
                     MyModel model3 = MyModels.GetModelOnlyData(definition2.Model);
                     if (model3 != null)
                     {
                         model3.Rescale(gridScale);
                     }
                 }
             }
         }
     }
 }