Ejemplo n.º 1
0
        public void Init(MyObjectBuilder_Battery builder, List<MyResourceSinkInfo> additionalSinks = null, List<MyResourceSourceInfo> additionalSources = null)
        {
            var defaultSinkInfo = new MyResourceSinkInfo
            {
                MaxRequiredInput = MyEnergyConstants.BATTERY_MAX_POWER_INPUT,
                ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                RequiredInputFunc = () => (ResourceSource.RemainingCapacity < MyEnergyConstants.BATTERY_MAX_CAPACITY) ? MyEnergyConstants.BATTERY_MAX_POWER_INPUT : 0f,
            };

            if (additionalSinks != null)
            {
				additionalSinks.Insert(0, defaultSinkInfo);
                ResourceSink.Init(m_resourceSinkGroup, additionalSinks);
            }
            else
            {
                ResourceSink.Init(m_resourceSinkGroup, defaultSinkInfo);
            }

            ResourceSink.TemporaryConnectedEntity = m_owner;

            var defaultSourceInfo = new MyResourceSourceInfo
            {
                ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                DefinedOutput = MyEnergyConstants.BATTERY_MAX_POWER_OUTPUT, // TODO: Load max output from definitions
                ProductionToCapacityMultiplier = 60*60
            };

            if (additionalSources != null)
            {
                additionalSources.Insert(0, defaultSourceInfo);
                ResourceSource.Init(m_resourceSourceGroup, additionalSources);
            }
            else
                ResourceSource.Init(m_resourceSourceGroup, defaultSourceInfo);

            ResourceSource.TemporaryConnectedEntity = m_owner;
	        m_lastUpdateTime = MySession.Static.GameplayFrameCounter;
			
            if (builder == null)
            {
                ResourceSource.SetProductionEnabledByType(MyResourceDistributorComponent.ElectricityId, true);
                ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MyEnergyConstants.BATTERY_MAX_CAPACITY);
			    ResourceSink.Update();
                return;
            }

            ResourceSource.SetProductionEnabledByType(MyResourceDistributorComponent.ElectricityId, builder.ProducerEnabled);
			if (MySession.Static.SurvivalMode)
				ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MathHelper.Clamp(builder.CurrentCapacity, 0f, MyEnergyConstants.BATTERY_MAX_CAPACITY));
            else
                ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MyEnergyConstants.BATTERY_MAX_CAPACITY);
                
            ResourceSink.Update();
        }
Ejemplo n.º 2
0
        public BatteryEntity(MyObjectBuilder_Battery battery, PowerManager powerManager, float inputRate, float outputRate, float maxCapacity)
            : base(battery)
        {
            m_parentPowerManager = powerManager;

            m_powerInputRate = inputRate;
            m_powerOutputRate = outputRate;
            m_powerMaxCapacity = maxCapacity;
            m_currentCapacity = battery.CurrentCapacity;
            m_producerEnabled = battery.ProducerEnabled;

            Action action = InternalSetupBattery;
            SandboxGameAssemblyWrapper.Instance.EnqueueMainGameAction(action);
        }
Ejemplo n.º 3
0
        public void Init(MyObjectBuilder_Battery builder)
        {
            PowerReceiver = new MyPowerReceiver(
                MyConsumerGroupEnum.Charging,
                true,
                MyEnergyConstants.BATTERY_MAX_POWER_INPUT,
                () => (RemainingCapacity < MyEnergyConstants.BATTERY_MAX_CAPACITY) ? MyEnergyConstants.BATTERY_MAX_POWER_INPUT : 0f);
            PowerReceiver.Update();

            if (builder != null)
            {
                (this as IMyPowerProducer).Enabled = builder.ProducerEnabled;
                if (MySession.Static.SurvivalMode)
                    RemainingCapacity = MathHelper.Clamp(builder.CurrentCapacity, 0f, MyEnergyConstants.BATTERY_MAX_CAPACITY);
            }
            RefreshHasRemainingCapacity();
        }