Ejemplo n.º 1
0
        public BoneJiggleSample(Microsoft.Xna.Framework.Game game)
            : base(game)
        {
            var modelNode = ContentManager.Load <ModelNode>("Dude/Dude");

            _meshNode           = modelNode.GetSubtree().OfType <MeshNode>().First().Clone();
            _meshNode.PoseLocal = new Pose(new Vector3F(0, 0, 0), Matrix33F.CreateRotationY(ConstantsF.Pi));
            SampleHelper.EnablePerPixelLighting(_meshNode);
            GraphicsScreen.Scene.Children.Add(_meshNode);

            var animations    = _meshNode.Mesh.Animations;
            var walkAnimation = new AnimationClip <SkeletonPose>(animations.Values.First())
            {
                LoopBehavior = LoopBehavior.Cycle,
                Duration     = TimeSpan.MaxValue,
            };

            _walkAnimationController = AnimationService.StartAnimation(walkAnimation, (IAnimatableProperty)_meshNode.SkeletonPose);
            _walkAnimationController.AutoRecycle();

            // Create a BoneJiggler instance for the head bone (bone index 7).
            _boneJiggler = new BoneJiggler(_meshNode.SkeletonPose, 7, new Vector3F(1.1f, 0, 0))
            {
                Spring  = 100,
                Damping = 3,
            };
        }
Ejemplo n.º 2
0
    public BoneJiggleSample(Microsoft.Xna.Framework.Game game)
      : base(game)
    {
      var modelNode = ContentManager.Load<ModelNode>("Dude/Dude");
      _meshNode = modelNode.GetSubtree().OfType<MeshNode>().First().Clone();
      _meshNode.PoseLocal = new Pose(new Vector3F(0, 0, 0), Matrix33F.CreateRotationY(ConstantsF.Pi));
      SampleHelper.EnablePerPixelLighting(_meshNode);
      GraphicsScreen.Scene.Children.Add(_meshNode);

      var animations = _meshNode.Mesh.Animations;
      var walkAnimation = new AnimationClip<SkeletonPose>(animations.Values.First())
      {
        LoopBehavior = LoopBehavior.Cycle,
        Duration = TimeSpan.MaxValue,
      };
      _walkAnimationController = AnimationService.StartAnimation(walkAnimation, (IAnimatableProperty)_meshNode.SkeletonPose);
      _walkAnimationController.AutoRecycle();

      // Create a BoneJiggler instance for the head bone (bone index 7).
      _boneJiggler = new BoneJiggler(_meshNode.SkeletonPose, 7, new Vector3F(1.1f, 0, 0))
      {
        Spring = 100,
        Damping = 3,
      };
    }