Ejemplo n.º 1
0
        private void btnAddLayer_Click(object sender, EventArgs e)
        {
            string    layerName;
            int       layerWidth;
            int       layerHeight;
            TileLayer layer;

            LayerForm Form = new LayerForm(LayerList.Items.Count);

            Form.ShowDialog();


            if (Form.OkPressed)
            {
                layerName   = Form.txtLayerName.Text;
                layerWidth  = int.Parse(Form.txtLayrWidth.Text);
                layerHeight = int.Parse(Form.txtLayHeight.Text);
                layer       = new TileLayer(layerWidth, layerHeight);
                dictLayer.Add(layerName, layer);
                LayerList.Items.Add(layerName);
                Map.Addlayer(layer);
                currentLayer = layer;
                foreach (string s in TextureList.Items)
                {
                    currentLayer.AddTexture(dictTextures[s]);
                }
                LayerList.SetSelected(LayerList.Items.Count - 1, true);
            }
        }
Ejemplo n.º 2
0
        private void btnAddLayer_Click(object sender, EventArgs e)
        {
            string layerName;
            int layerWidth;
            int layerHeight;
            TileLayer layer;

            LayerForm Form = new LayerForm(LayerList.Items.Count);
            Form.ShowDialog();

            if (Form.OkPressed)
            {
                layerName = Form.txtLayerName.Text;
                layerWidth = int.Parse(Form.txtLayrWidth.Text);
                layerHeight = int.Parse(Form.txtLayHeight.Text);
                layer = new TileLayer(layerWidth, layerHeight);
                dictLayer.Add(layerName, layer);
                LayerList.Items.Add(layerName);
                Map.Addlayer(layer);
                currentLayer = layer;
                foreach (string s in TextureList.Items)
                {
                    currentLayer.AddTexture(dictTextures[s]);
                }
                LayerList.SetSelected(LayerList.Items.Count - 1, true);
            }
        }